This article spoke to me in a number of different ways - I haven't played Prototype, but I have played the game the developer made before Prototype, called Hulk: Ultimate Destruction. Prototype is considered the unofficial sequel to Ultimate Destruction, and the two games share a lot of similar concepts regarding character movement (though, judging by reviews, Prototype did not fair as well as Hulk). It did strike me while playing Hulk that a Sonic game that allowed the player that kind of movement would be kind of awesome, because Hulk has a good sense of weight and momentum to him that does not hinder his mobility or agility, but actually enhances it. When I talk about how 3D Sonic games could benefit from a run button, Hulk was probably what put that idea in my head.
But the article is wrong in some other ways, though. It once again operates under the assumption that speed is all Sonic has to offer - that you can't go slow. That going fast is easier than going slow, because the entire game is based around using your momentum to go places. While that's definitely true sometimes, most of the "you have to use your momentum to get up here" moments are strictly for secret areas - for little alcoves with 1ups and the like. Speed is the reward for doing well at the game, but in doing so, you risk a little bit of control over Sonic himself. You could crawl through Green Hill Zone at a snail's pace and avoid the risk, but you'd also be forfeiting the reward, as well.
This post has been edited by BlazeHedgehog: 14 January 2010 - 02:24 PM