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Sonic 3C 0517 discussion

Discussion in 'Prototype Discussion' started by drx, Feb 23, 2008.

  1. DDRKhat

    DDRKhat

    Keep on runnin' to the finish! Member
  2. Bozo

    Bozo

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    Hyper Sonic is prone to injury in DE1 (Only when the beam is shot by the boss.)


    I dunno if that has been posted yet.
     
  3. Lostgame

    Lostgame

    producer/turnablist. homebrew dev. cosplayer. Oldbie
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    The O.I.C.
    No...I wanted an MP3 or a MIDI and not a VGZ or whatever, just...just no...
     
  4. Fred

    Fred

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    Then download it and convert it yourself. Jesus Christ.
     
  5. MathUser

    MathUser

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    Kinda losing my passion for this stuff, but I ported over this info to the wiki, and it was alot to rewrite and sort out.
     
  6. Bozo

    Bozo

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    Oddly enough, it let me play all 7 stages, but I lost in one of them (Stage 4 from lag) and it told me I finished collecting.

    It also let me turn to Super Tails (without the flickies), but it disallowed me to go into the Super Ring to get the Super Emeralds.

    By the way, I only used debug to get to the level's Gold Rings.
     
  7. Bozo

    Bozo

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    Oh, boy, I think I broke the game this time o_o

    This is what happens if you try to get out of the wall in HPZ (The special stage one that you are teleported to.)

    [​IMG]
     
  8. Quexinos

    Quexinos

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  9. Tiberious

    Tiberious

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    This is also in Sonic 3 (part A, with the new naming convention). I have no clue why this happens, but it does.

    Although from memory, I think it's only the MGZ-CNZ transition that has Tails flying Sonic in like that in part A, and it may just be a incompleted thing they left like that when it came time to split the game.

    On a less-related note, why 'Sonic 3A, Sonic 3B, and Sonic 3C'? Everyone knows what would come next, and clearly it's not even related in the slightest.
     
  10. Overlord

    Overlord

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    A, B, and C are what Sega referred to them as, that's why. Sonic 3D isn't related in the slightest.
     
  11. HPZMan

    HPZMan

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    A little detail, I found the Sonic 2 DAC samples in Sonic 3C Prototype 0517.
    The location is $26D100 - $26FFFF and $2ED100 - $2EFFFF.
    I've noticed a interesting thing in S3C Prototype 0408, The Sonic 2 DAC samples doesn't exists, but a part of $87 sample is avaliable.
    "Go!" -> $0EF669 - $0EFCF6
    Part of 87 from Sonic 2 -> $0EFCF7 - $0EFFFF
    I decompressed it using jman's sample decompressor.
    Download of decompressed part of 87:
    http://www.hotshare.net/file/65490-564146242f.html
    You can open it in audio editors as 8-bit unsigned, mono, 11025Hz format. Or you can download it in WAV format:
    http://www.hotshare.net/audio/65495-4817193a60.html
     
  12. Tweaker

    Tweaker

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    Wow, that's an extremely interesting and obscure find. Excellent work!

    What I find most interesting is that those samples were in the later prototype, not the earlier one. Were they planning something?
     
  13. When Hyper sonic, going through Hydrocity's act 2 boss' water twister reverts sonic's sprites to normal
     
  14. nineko

    nineko

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    Interesting.

    I was about to scream "old'd" to this, since pretty much everyone knows that this is what happens in plain Sonic 3 Final with Super Sonic, but it's a nice find instead because while they fixed this bug in Sonic 3 & Knuckles, this find reveals that it was still present in the game at this point of development.
    Now I want to check if the icy spikes in Knuckles' ICZ1 can still hurt Super Sonic, too...
     
  15. Dark Sonic

    Dark Sonic

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    Yep those icy spikes still hurt Super Sonic. Just checked it.
     
  16. muteKi

    muteKi

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    It IS different behavior from the final, though, if I'm understanding it right -- I don't think that the screen can scroll that far with debug in that situation in the final versions. I always took the claim in the above topic with a grain of salt; some bugs can pop up that DO have some interesting ramifications, but anything related to dynamic level events is likely insignificant.
     
  17. Tiberious

    Tiberious

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    I just got done playing this, and was forced to QUIT after Mushroom Hill 1.

    I'd had transformation ability still, and used it to start raping the miniboss. The last hit came as he was on the way to the first tree, and I'd gone even further right, to await the sign. I heard, but never saw it, and when Act 2 came, I finally found it half-buried in the first hill. Knuckles, though, was MIA. Tried re-scrolling him back in, but nothing. I was stuck.

    Repro, please?
     
  18. SuperSonicRider

    SuperSonicRider

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    I think if you beat that boss before the screen can scroll over and lock to the right, then the Knuckles cutscene will not play. Apparently, they didn't want Sonic to be TOO fast...:) This can happen in the final version of S&K too.
     
  19. Vague Rant

    Vague Rant

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    Yeah, I did this in the final just yesterday. Dying made Knuckles reappear in the final, might be worth checking but probably does the same here.
     
  20. Agobue

    Agobue

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    Anyone got an updated link?