I have this same issue. However it doesn't bother me because I know my graphics card sucks ass. I kind of expected things to not be at their best on my pc. How I get through the intro and ending is to constantly press enter until it finally registers it (which usually takes just a few seconds). One unrelated thing I found might possibly be an oversight. When in Time Attack mode, water does not effect time at all in the Special Stages. It might be intentional, but I don't see why it would be. That is, unless the original game did the same thing.
I recently found this (completely useless) glitch on my first playthrough of the PC version, which traps you in the middle of the level. It's easy enough to pull off, and I couldn't find any other examples of it. No idea if it's doable same in the original version either. http://www.youtube.com/watch?v=7e8OG29AXz8
I'm very glad to see that I'm not the only one having this issue with the game. May I ask: Have you pirated the game? Because yes, I have actually pirated the Android version of the game for my Samsung Galaxy S Plus. I bought it already for PSN, 360, PC etcetera, but because of the downloading-problems on Android I thought to save myself a lot of trouble and cursing, downloading the files I needed via 4shared. I made up to it though, by getting another copy to give away via Steam. However, after downloading all the extra data on my SGS+ and starting up the game, the splash screens didn't work (Not even the SEGA-logo, although I did hear the sound of it and saw some animated star(?)). The title screen and basically EVERYTHING in the menus and ingame using graphics is visually messed up, and yes, I can't play further than Tidal Tempest either, since the water isn't transparent, as you already said. Is this all because I haven't bought the game officially? If so, that's one hell of a good copy-protector. If not... Then here are some caps that may help out with developing this otherwise wonderful game. Oh sh... My apologies already for the size of these images, these are screengrabs coming directly from my smartphone.
So while I hate to be "That guy" and ask, is there any given timetable for when we might get a patch? I certainly appreciate that taxman has been taking the time to take our feedback into account, but I hope this means SEGA's going to seriously patch this game in the not too distant future. It's borderline perfection, but fixing a few kinks would still be nice. Losing some of the good methods I had for time travel (especially the conveyor belt bouncing in Quartz Quadrant) hurts. It'd be great to see this amoung the things that's fixed. I felt like there were a few other points where time travel didn't work as easily as it did in previous versions. Obviously, this version is using the slightly longer time required to activate it (like on the Mega CD), rather than the shortened PC/Gems collection version, but still... Also, why is it not possible to insert a "change music" option in the pause menu? This would mean we could just pause and switch whenever we wanted our custom soundtrack. Not quite a full customizable feature, but it'd work well enough. I know the US soundtrack was added at the very last minute (and I am eternally greatful it not only made it in, but that you guys mixed the old tracks with parts from the superb Sonic Boom version of the ost!) I would believe this is something a patch could help.
Sorry for the huge bump, but I was just playing Sonic CD tonight when I came up with an idea that would allow the player to play through the game without worrying about time travel. Sonic 3's data select feature. Here's how it would work. You would start a new data which gives you all bad futures by default unless you collect the Time Stones. If you beat the game with all of the Time Stones, however, your save data will allow you to play through the entire game again with the Time Stones you previously collected, giving you all good futures on your second playthrough. It would work exactly the same as the Chaos Emeralds did in Sonic 3 which allowed you to go Super at the beginning of the game after getting the Emeralds on your first playthrough.
Thats a nice idea! As if the person used that save on the Time Attack we could play GF zones on the time attack!
You can pretty much do this already if you start your saved game with all time stones, exit, go to the level select, and start on any zone. You'll keep all the time stones you had.
a few minor things with the Mobile version - the Game Over screen lasts roughly 8 seconds AFTER the Game Over music ends, for a total of 20 seconds of staring faliure in the face. - the "skip warp" option is not present - the "running out of oxygen!" theme won't play, insted, the bubbles make the "underwater reminder" chime. - at the very opening (the part where sonic is half-covered in shadow) the shadow is the same "navy blue-esque" color of the sky on the title screen - the spotlights of stardust speedway don't flash between white and yellow while moving, instead, they remain yellow while moving - if you answer a call/message/whatever alert, the game will do one of two things: a. close the game without pausing it, so when I open it again I don't have much time to react to whatever I was previously doing b. continue running during the message/whatever, although automaticallly pausing. when the game comes back up, it takes ~5 seconds to respond to input. and for the few of us with the Sony Xperia Play phone (fuck yeah), we'd like to see an option to use physical button controls, and hide the touch-screen ones. it sorta defeats the purpouse of a full slide-out gamepad. EDIT: Appears I put "iOS" inn there. changed to "Mobile", since both builds have these glitches. also, I added a few new ones I've noticed
Bang on. There wasn't ever one. Saddened, because they should have made a new one for the rerelease. Drowning just isn't as scary!
True, there wasn't the classic impending drowning music, but there was however a "countdown" sfx in the original Sonic CD that would play as you were about to drown.
Yeah that's rght, it makes a ticking sound when the number counts down... I suppose silent impending death can be as hitting, but even now when I'm drowning in a Sonic game I feel the urge to get straight out the water. It's not enough for Sonic team that drowning is an incredibly scary and horrible way to go in real life. I'd much rather be shot or something. Anyway, a bit more on topic- does anyone complete the game and the ending credits to get a black screen with music playing in the background on the iPod version? Me and my brother both randomly experience it- you just need to exit and open up again, but it's very annoying.
Hello A friend of mine bought the game on steam and cannot run it in his notebook. The game showed this image. This is the full error Spoiler See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.IO.FileNotFoundException: Could not load file or assembly 'Microsoft.DirectX.Direct3D, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35' or one of its dependencies. The system cannot find the file specified. File name: 'Microsoft.DirectX.Direct3D, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35' at soniccd_setup.Form1.Form1_Load(Object sender, EventArgs e) at System.Windows.Forms.Form.OnLoad(EventArgs e) at System.Windows.Forms.Form.OnCreateControl() at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible) at System.Windows.Forms.Control.CreateControl() at System.Windows.Forms.Control.WmShowWindow(Message& m) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ScrollableControl.WndProc(Message& m) at System.Windows.Forms.ContainerControl.WndProc(Message& m) at System.Windows.Forms.Form.WmShowWindow(Message& m) at System.Windows.Forms.Form.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) WRN: Assembly binding logging is turned OFF. To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1. Note: There is some performance penalty associated with assembly bind failure logging. To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog]. ************** Loaded Assemblies ************** mscorlib Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.5448 (Win7SP1GDR.050727-5400) CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll ---------------------------------------- soniccd_setup Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///d:/games/steam/steamapps/common/sonic%20cd/setup.exe ---------------------------------------- System.Windows.Forms Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.5446 (Win7SP1GDR.050727-5400) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.5453 (Win7SP1GDR.050727-5400) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Drawing Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.5458 (Win7SP1GDR.050727-5400) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box. By the error I suppose is something related to DirectX or something missing. Are there something that need to be installed before?
The graphics glitches are exactly the same as mine, but I did buy the game legally, so I hardly doubt it is a copy protection...
I wish someone makes a Trainer since I never seen one for any Sonic CD game. I want to have infinite time on the Special Stages. It's easy after getting 4 time stones, but the other 3 is a pain. Love this game! It's what Sonic should aspire to be!
Did Taxman ported those cheat codes to Sonic CD Steam (2011)? I don't understand why there isn't any ones avaliable.
Nah, they were part of a debug mode you had to enable in a hidden file, or something like that. Don't remember exactly, but I do remember that one of the many options was to freeze the special stage timer.
I'm pretty sure it was the fame debug code from Sonic CD for Sega CD. I remember having to use Spacebar, B, and ESC to be able to use it.