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Sega ports for the Sharp X68000 this is one bad ass computer

#1 User is online evilhamwizard 

Posted 16 October 2010 - 05:34 PM

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Not sure how this flew under my radar, but this thing is pretty sweet:



Most of the best ports of arcade games that were available at the time came out on this computer. Space Harrier, After Burner (2), Super Hang-On - all those games were faithfully ported to the system. I just got around to playing Space Harrier on an emulator, and I was pretty amazed that they were able to port so much. The music is very faithful to the original, the digitized voice clips are the originals, and the graphics are (I think anyway) the same as the arcade version. Something you don't normally see during the 80s, heh.

I also heard that a lot of people from NicoVideo put MIDI music rendering in real time on the system using some sort of sequencing program. I wonder if people normally used this PC to program Megadrive music and games? I sure would.

I was digging around the Space Harrier Floppy Disk image and came across two documents written by "Yu-You" (music programmer) and "KAIHATSU", here's one from the music programmer:

QUOTE
 皆さん今日は、です。『マむコン ï¿
œ
ᅵ 』のほうで、
 ラむタヌをやっおいるのï¿
œ
ᅵ、ベヌマガを毎月読んでくれおいる方には結
構なじみ深い名前だず思いたす。
 この    ï¿
œ
ᅵの䜜りの仕事、おそらくボクが今たで
やっおきた数々の仕事のうち、最も倧きな仕事だず思いたï¿
œ
ᅵが、いっ぀も「時間がない、時間がない」ず
のたたっおいるボクにずっおは、最も぀らい仕事でした。ï¿
œ
ᅵの半面、党おの仕事をあげたずきには、十分
に充実した気分を満喫できたこずも事実です。
ï¿
œ
ᅵ
 それではどのような面で苊劎したのかを、簡単に曞いずï¿
œ
ᅵたしょう。
 たず、暑かった これが䞀番でしたネ。実を蚀いたï¿
œ
ᅵず、ボクは青森県出身なのです。青森は北囜
。倏なんお℃もいくず、新聞の䞀面を䜿っお「猛暑」ï¿
œ
ᅵ隒ぎ立おられるほど。そのような環境で育っ
たボクが、℃近くにもなる東京の気枩に耐えられるもï¿
œ
ᅵでしょうか 結局クヌラヌを買っおしたい
たした。
 次に苊しめられたのは、倏颚邪です。そう、䞊蚘したクï¿
œ
ᅵラヌが原因です。垞にティッシュぺヌパヌを
携垯しながら、「グシグシ」ず䞀週間以䞊苊しめられたしï¿
œ
ᅵ。
 あずは、時間的問題。ただ孊生であるボクは、平日に孊ï¿
œ
ᅵをさがっおたで の䜜
りに励みたしたほずんど培倜で・・・。嗚呌、出垭日ï¿
œ
ᅵは倧䞈倫であろうか
ï¿
œ
ᅵ
 ではこのぞんで、に搭茉されおいる『ï¿
œ
ᅵ』ずいう音源に぀いお簡単に説
明しおおきたしょう。
音源で声たで同時出力が可胜。 䜕おったっï¿
œ
ᅵこれが䞀番すごい 今たで音源声
  声ずいうような貧匱な『』ï¿
œ
ᅵ搭茉したを愛甚しおいた
  ボクにずっお、これは、たるで倢のようなこずでしたï¿
œ
ᅵ
非敎数倍倍音が䜜れる。 これはでは出来ï¿
œ
ᅵかったこずです。
ステレオ出力が可胜。 これもでは出来なï¿
œ
ᅵったこずでしお、この機胜をうたく䜿うずも
  の凄く広がりのある臚堎感あふれる音楜が䜜れるのでï¿
œ
ᅵ。今回䜜った玄曲のうちでもこのテクを
  䜿甚した曲は結構ありたすので、是非ヘッドホンやラï¿
œ
ᅵカセ等を぀ないで聞いおみお䞋さい。
ï¿
œ
ᅵ
 最埌に玄曲あるのうち、ボクがおすすめするï¿
œ
ᅵを解説しおおこうず思いたす。

           重厚感あふï¿
œ
ᅵるドラゎンの動きを、原曲に倚少アレンゞを
                    加えるこずにï¿
œ
ᅵっお衚珟したした。
             これは ï¿
œ
ᅵマヌク版  
                    で、䞀番最ï¿
œ
ᅵに出おくるファむアヌドラゎンの名前です。
                    原曲はï¿
œ
ᅵ声なので、この曲に぀いおは思いっきりアレ
                    ンゞを加えおï¿
œ
ᅵたした。
    ステレオ効ï¿
œ
ᅵが䞀番良く衚れおいたす。ベヌマガラむタヌ
                    の断空我先生ï¿
œ
ᅵ感動しおくれた曲です。郚屋を真っ暗にしお
                    ステレオで聞ï¿
œ
ᅵおみお䞋さい。
    党面をクリï¿
œ
ᅵヌするずキャラクタヌが玹介されたす。その
                    際にバックでï¿
œ
ᅵれるのがこの曲。これは、ボクのオリゞナル
                    曲で、日本語ï¿
œ
ᅵ蚳すず ”地平線の向こうに・・・”ずなり
                    たす。歌謡曲ï¿
œ
ᅵような思いっきり軜いノリを目指しお䜜った
                    曲なので、荻ï¿
œ
ᅵ目ちゃんか、今日子ちゃんに歌っおもらいた
                    いよï¿
œ
ᅵの壁・・・
ï¿
œ
ᅵ
 ずたあこんな感じですが、読んで䞋さいたしお本圓にどï¿
œ
ᅵも有難うございたした。
このようなですが、今埌さらに頑匵っおいきï¿
œ
ᅵすので、どうかよろしくお願いしたす。
 埡意芋、埡垌望、埡感想などがありたしたら、ベヌマガï¿
œ
ᅵ宛にお手玙䞋さい。ファンレタ
ヌでもいいっすよりップップ・・・

なにわさん、幟床ずなく締切砎っお本圓にすみたï¿
œ
ᅵんでした。締切は、砎るためにある
    吉沢クン、わがたたばっかり蚀っおゎメンネ。蚱ï¿
œ
ᅵおなんお蚀えないよネ。ひどすぎるよネ


And here's one from someone else, don't know who Kaihatsu is:

QUOTE
 ゜フト開発宀 おたけ メッセヌゞ ï¿
œ
ᅵ 

みなさん 版スペヌスハリアヌは 楜しんでï¿
œ
ᅵけたしたでしょうか?

スペヌスハリアヌを䜜るのは 版に続いお回目ずいï¿
œ
ᅵこずもあり、かなり気合いが入っおおりたす

それでも やはり本物に比べるず ただただずいった所でï¿
œ
ᅵ「地面が垂束暡様になっおない」 ずか、

「圱が぀いおない」 「背景が地平線から䞊がっおこないï¿
œ
ᅵ 「遅くなる」 などなど・・・

だいたいは、本物がを本䜿っおいるたï¿
œ
ᅵ では苊しいず蚀うのが理由ですが、

背景が地平線から䞊がっおこないのは デヌタヌ構造を盎ï¿
œ
ᅵ時間がなかったので カットしおしたったず

いう、私の手抜きです。 ごめんなさいぃぃっ・・・ず、ï¿
œ
ᅵったので この件に関しおは終わりっ。
もう蚀わないで・・

それでもっお 皆さんからの 「こういう゜フトを䜜っおï¿
œ
ᅵ 「こういうふうに改良しお」などの

ご意芋をお埅ちしおおりたす。 

ただし 「瀟の を移怍しお䞋さい」ずï¿
œ
ᅵ 「はやりのは䜜らないんですか

ず蚀うようなお手玙は あたり奜きではないので、「しっï¿
œ
ᅵりずした自分の意芋」をお埅ちしおいたす。
 
熱意のあるお手玙に぀いおは、い぀もの劂く できる限りï¿
œ
ᅵ事を曞きたすので よろしく。

ただ、私の手は二本しかないので どうしお返事が来なï¿
œ
ᅵんだずいう堎合も 怒らないで䞋さい。
 ちゃんず 党郚読んでたすから
 
    兵庫県 姫路垂 城芋台 䞁目 ï¿
œ
ᅵ
                      束島 培ï¿
œ
ᅵ たで どうぞ、気長に埅っおたす。


    

 たず プログラムずグラフィックを 私、束島が。

は 人手䞍足なので、プログラマヌが絵を描きï¿
œ
ᅵす。

プログラム以倖に、䞀枚描くのに時間。虐埅行為だず思ï¿
œ
ᅵ・・・
 

 ぀ぎに さん

圌は掟 私はゲヌセン掟なので、音楜に関しお 初めï¿
œ
ᅵ喧嘩になっおしたいたした。

くわしくは ファむル名 を ご芧䞋さï¿
œ
ᅵ。


 そしお

わずか䞀日の顔合わせではありたしたが あのさï¿
œ
ᅵにも 忙しい䞭、効果音䜜りに協力しお

いただきたした。


 でもっお 瞁の䞋の力持ち 倧奜き・吉沢さん

この方が 関係のプログラムを党お 䜜っおくï¿
œ
ᅵたおかげで、「の事は䞀切

やる必芁なし」ずの通達が䞋ったのでした。


おたけ    ハリアヌの  䜿甚状況

  衚瀺には䜿甚せず。 のキャラクï¿
œ
ᅵヌデヌタ ゚リアずしお䜿甚。

  色 ドット
       䞋の䞀枚に 背景、地面、空を衚瀺。
       䞊の䞀枚に 敵キャラクタヌ、障害物を衚ï¿
œ
ᅵ。スタンレむもこの面に衚瀺

面   文字衚瀺のため 䞀枚のみ䜿甚。

スプラむト ハリアヌ、ハリアヌの匟、敵の匟の衚瀺。ï¿
œ
ᅵ枚䜿甚。


優先順䜍  䞋      スï¿
œ
ᅵラむト    䞊



They both seem pretty interesting, too bad I don't know much Japanese. Google Translate seems to hint that these are just reflections on the development process from both developers. I have more games with more stuff like this that I can post if there's interest.

Also, the PuyoPuyo port has FM MIDI files, maybe from the original game's production. Some of the music is of course used in Mean Bean Machine, so that's pretty interesting too.
This post has been edited by evilhamwizard: 16 October 2010 - 05:36 PM

#2 User is offline Mad Echidna 

Posted 16 October 2010 - 06:18 PM

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That's a really fucking cool looking computer! Reminds me of the Navis from Serial Experiments Lain

#3 User is offline Kiddo Cabbusses 

Posted 17 October 2010 - 12:14 AM

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Heh, what timing. I was remembering Castlevania Chronicles (the Playstation port of the X68k Akumajou Dracula) and was curious about what other games the computer had.

Apparently it had quite a lot of arcade ports - Super Street Fighter 2 probably looks the most impressive of the bunch. It must've been a sweet computer to have at the time, although now MAME easily eclipses it.

#4 User is online evilhamwizard 

Posted 17 October 2010 - 01:26 AM

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Like I said, X68000 was also good for music composition for the time.

http://www.nicovideo.jp/watch/sm7244206

I think you could also get a upmix converter attachment to play with a wider ranger of instruments, there are some videos of those around NicoVideo.

I looked at PuyoPuyo and the music that plays during the game sounds exactly like the arcade version. The MIDI files are indeed FM, and I was able to load them in FL Studio and fool around with them and everything, so they should be the original music files. If anyone wants them, here! smile.png

Another cool thing I found was a huge FTP pub filled with x68k software. You can find all sorts of crap here, from audio editors like the one used in the video above as well some attachments for said programs, graphic editors, stuff for networking, programming, etcetc. They even have a small mini archive of "disk magazines" from long ago. I haven't been able to open any of them up in my emulator, so I don't know what could be inside. They even have some freeware games and other interesting junk.


http://shq.dyndns.org/x68pub/

This would've been a goldmine for me if I were growing up in Japan during the 90s. :P
This post has been edited by evilhamwizard: 17 October 2010 - 01:45 AM

#5 User is online DalekSam 

Posted 17 October 2010 - 05:15 AM

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QUOTE (Kiddo Cabbusses @ Oct 17 2010, 06:14 AM)
Apparently it had quite a lot of arcade ports - Super Street Fighter 2 probably looks the most impressive of the bunch. It must've been a sweet computer to have at the time, although now MAME easily eclipses it.

It might be outclassed by it's arcade brother, but if anything it does a damn good better job of a console port than the Mega Drive version. Oh, especially the music - it's just like a CPS1 port.

#6 User is offline Meat Miracle 

Posted 17 October 2010 - 10:28 AM

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QUOTE (DalekSam @ Oct 17 2010, 02:15 AM)
QUOTE (Kiddo Cabbusses @ Oct 17 2010, 06:14 AM)
Apparently it had quite a lot of arcade ports - Super Street Fighter 2 probably looks the most impressive of the bunch. It must've been a sweet computer to have at the time, although now MAME easily eclipses it.

It might be outclassed by it's arcade brother, but if anything it does a damn good better job of a console port than the Mega Drive version. Oh, especially the music - it's just like a CPS1 port.

According to wikipedia, many cps1 games were in fact developed on the x68k. That would make ssf2 be an arcade port of a x68k game.

#7 User is offline Ravenfreak 

Posted 17 October 2010 - 07:02 PM

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Damn that looks awesome. It would be even more awesome to own it too. ^_^

#8 User is online DalekSam 

Posted 17 October 2010 - 07:30 PM

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By the way guys, if you're wanting an emulator to play these games in, try Win68k. Being a Japanese computer it'll be difficult to set up at first but hey - anything that has both Yamaha output and MIDI output is good by me.

#9 User is offline Cooljerk 

Posted 18 October 2010 - 06:47 PM

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I have one of these. FYI The Fantasy Zone port has an exclusive level not featured in any other port (or even the arcade version) - it's literally stage 5 from Space Harrier, complete with boss.

#10 User is offline Eviltaco64 

Posted 18 October 2010 - 09:58 PM

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QUOTE (Meat Miracle @ Oct 17 2010, 11:28 AM)
QUOTE (DalekSam @ Oct 17 2010, 02:15 AM)
QUOTE (Kiddo Cabbusses @ Oct 17 2010, 06:14 AM)
Apparently it had quite a lot of arcade ports - Super Street Fighter 2 probably looks the most impressive of the bunch. It must've been a sweet computer to have at the time, although now MAME easily eclipses it.

It might be outclassed by it's arcade brother, but if anything it does a damn good better job of a console port than the Mega Drive version. Oh, especially the music - it's just like a CPS1 port.

According to wikipedia, many cps1 games were in fact developed on the x68k. That would make ssf2 be an arcade port of a x68k game.


Wasn't Super Street Fighter II a CPS2 game, though?

Anyway, the X86k does look pretty awesome (especially in black). I've heard of the X68000 before (from looking up Strider), but I never cared to research it.

#11 User is online evilhamwizard 

Posted 30 October 2010 - 04:58 AM

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I don't know if this an official release by Hudson or something, but there's a very accurate version of Super Mario Bros. on the X68000 - definitely a port from the original Famicom code (I did a few comparisons with Hex Workshop and a lot of data matches with the original). But I don't know if this is some kind of emulator, or whatever. But I do know that there aren't a lot of files on the floppy, and none are bigger than an actual NES rom.

I couldn't find a video of this port anywhere on the web, or any discussion on it. I tried to play it on my emulator, but I couldn't find a way to press the Start button without the software keyboard. And even then, I can't even move Mario! The music sounds different obviously, but it might be the original sequences but only sound different because of the audio hardware. It might as well be, because everything else is dead on accurate. Very neat.

#12 User is offline ICEknight 

Posted 30 October 2010 - 09:51 AM

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The filename has a "[p]", which means it's a pirate.

Some similar Famicom ports were made for the PC Engine, as well.

#13 User is online evilhamwizard 

Posted 30 October 2010 - 12:17 PM

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QUOTE (ICEknight @ Oct 30 2010, 10:51 AM)
The filename has a "[p]", which means it's a pirate.

Some similar Famicom ports were made for the PC Engine, as well.


Yeah I noticed that, but I thought that the only reason they marked it as such was because that there were modifications to the game itself. There are two revisions total, and both had files going far back as 1989. Were there roms and emulators all the way back then? :\

#14 User is offline Sik 

Posted 30 October 2010 - 01:13 PM

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I really hope you tried to use the joystick because practically all games use it.

Back on Sega ports, did anybody try After Burner 2? Once you play it with the mouse you don't want to use a d-pad again ever o_o Now we really need to emulate the analog joystick on the MD. I found out how it works but I'm still unable to figure out the button layout, only the axes (wtf it has support for 4 axes, not 3).

#15 User is online evilhamwizard 

Posted 30 October 2010 - 01:40 PM

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QUOTE (Sik @ Oct 30 2010, 02:13 PM)
I really hope you tried to use the joystick because practically all games use it.


I did, no dice - unless im doing something wrong

also here are the files from this version, I still don't know what to think of it. it might be emulated, but I'm still not sure either what I'm looking at.

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