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New Sonic 1 boss info?

Discussion in 'General Sonic Discussion' started by Elusive, Dec 17, 2005.

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  1. LOst

    LOst

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    Whoa!
    WTF yet another discovery of Sonic 1 OMGness. Seriously I bet this is the same version that has the planets left in MZ.

    The ball has rotation animation which takes up crazy ROM space. And I mean it. I had to remove the Sega sound and all the animated flowers in GHZ to make the the planets fit into the ROM and get it under 512 MB.

    The ball only update the white diamond thingy. The rest of the ball is just a static sprite. But still it would take a lot of ROM space. And yet another mystery to be solved. Thanks to the people who got the video, I am now a bigger fan of Sonic 1 Beta than Sonic 2 Beta.


    EDIT: I can swear the HUD of that Sonic 1 version is different. Look at the RINGS counter, having one more white space between the text and the counter itself.

    EDIT: No. It's still RINGSx999 format.


    EDIT: I can tell this is a PAL version of Sonic 1 (big backdrop borders). H. A. G. was not PAL was it?
     
  2. Spindash54

    Spindash54

    Did you ever wonder how he spins in place? Member
    Alright, I checked the later portion of the video (with the fish badniks) and I can be assure you that this footage was taken post-H.A.G. The fish scene is from Act 1 (where the BG is out of allignment in H.A.G.) and the BG IS alligned with the final.

    EDIT: I've got something NEW!!: Robotnik's lights are flashing blue on both sides (top of the chain). In the final it's red on the right. Any other shots of the boss show what color the lights are?

    And LOst, you are right about this being PAL. The borders are extra long, but the BG and HUD are still in the same spots at the boss fight.
     
  3. Shade

    Shade

    Member
    Holy crap, this is some weird shit :blink:

    That looked to be moving way too smoothly for a Megadrive game, and such an early one at that. It didnt look like a shiny spot as much as it did as just a little diamond that is there for design. Still...This seems too advanced for the system. Perhaps it was edited in there, but the question remains: Why? And if this is somehow in-game, then why have we never seen a screenshot before?

    Interesting stuff. I'm looking forward to any possible developments.
     
  4. LOst

    LOst

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    Actually that is possible for a Genesis game. Thanks to the diamond being so small, it can be drawn in all rotating states. I think they removed it because it either took too much ROM space, or it looked bad. Since they had no 3D rendering software, the perspective of that diamond may have looked bad at some point.

    Remember that Sonic 1 Beta had a lot of animated patterns.
     
  5. Spindash54

    Spindash54

    Did you ever wonder how he spins in place? Member
    Ok, now I'm really confused, this video shows Robotnik's lights being blue on both sides, the ball being red, the HUD saying RINGS, and the BG in proper alignment, yet this picture has RING, an out of allignment BG, Blue and Red lights, and the final ball:

    http://www.sonic-cult.org/imagebin/sonic1protoboss.gif

    When the hell was this video in development?

    EDIT: More proto pictures of Robotnik:

    http://www.sonic-cult.org/imagebin/gpe05.jpg
    http://www.sonic-cult.org/imagebin/gpe08.jpg
    http://www.sonic-cult.org/imagebin/right.jpg
     
  6. Tweaker

    Tweaker

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    You know, they may have changed it from RINGS to RING, then back to RINGS. They could have had something in development at the time that would require the usage of the different HUD, but scrapped it later and changed the HUD back.

    Just a harmless theory though. It was probably all pasted together.
     
  7. Heran Bago

    Heran Bago

    Ah! It's Puyo battle then. Tech Member
    Naka: "You fool! Your english is terrible! Why did it say 'RINGS' in that last video?"
    Slave: "Sorry I'll change it to 'RING'."

    way later....

    SOA: "Good job... But why does it say 'RING' rather than 'RINGS' in this video?"
    Naka: "Umm.. Slight problem on our end. Lemme just go kill an underling."
     
  8. Shade

    Shade

    Member
    I think we can be safe in believing this wasn't the beggining of development (maybe near it) because Green Hill is set at daytime. Unless the nightime GHZ shots were mock-ups, in which case it is news to me. LOst brings up a good suggestion though, as I am sure that thing would take up a good amount of memory. Just like the Marble Zone UFOs. Perhaps why both were scrapped. Memory combined with unsatisfaction in aesthetics.

    Again, theory. Food for thought.

    But damn this thing is weird. im suprised this is the first we've heard of it. You'd think it would've been in some other form of media, which only adds to its credibility as an in-game object, although it sure appears to be one.

    The mind boggles.
     
  9. LOst

    LOst

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    ROFLMAO.


    You people must realize that source code can be removed by macro defines. If I have a wild guess, I would say the planets and the spinning ball have been part of the source code all the time. Naka just sets a flag to compile it using the heavy animations when it was time to make some commercials. A special build for a commercial.



    EDIT: We now have 3 things we know for sure stayed in Sonic 1 until the very last minute:
    1. MZ Planets.
    2. Spinning ball.
    3. Sound Test breakdancing.
     
  10. Spindash54

    Spindash54

    Did you ever wonder how he spins in place? Member
    I'm just a little wracked on where/when the blinking lights were implemented.

    I can understand the UFO's and ball being macro enabled, but why should the blue/red&blue lights be a part of this. They're not anything special gained by a macro define.
     
  11. LOst

    LOst

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    You have to give a little more info about these lights you are talking about. Do you mean the boss chain holder? Don't get fooled by low quality WMV compressed video.
     
  12. Varion Icaria

    Varion Icaria

    He's waiting.... Tech Member
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    S4: Cybernetic Outbreak
    Here you all go. I whipped this up in PSP8.

    You're all welcome.

    Edit: I'm working on the Diagonal sprites.

    Edit 2: Anybody know of a freeware gif animator with BETTER quality? I'd use Animation Shop 3 if the trial never expired --;.
     

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  13. Vangar

    Vangar

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    This has brought me out to comment on.

    First off, good work! this is an amazing find... and why was it not seen before? Why is there only 1 video of this? Oh well:

    What I noticed (Not sure if this is seen or not)

    - Sonic's jump sounds different. Listen in, you can hear it
    - Sonic has no white sripe on his shoes

    Hmm... I have a suspison this was edited too... Maybe the Ad producers didn't like the ball effect. This is because at the end of the ad it says Sonic comes in the Box, therefore must have been complete at the time. But then again it also ruins the stripe missing and the jump sound....


    Oh well, back to hibernation.

    Cyas. :)
     
  14. Elusive

    Elusive

    Sparkster the Rocket Knight Member
    I think it strange that we can still access the clod of earth wrecking ball item in the ROM... perhaps this came after the 'rolling stone' idea was scrapped? 'Hey, let's make a really snazzy boss effect while we've got ROM space left over.'

    Sound Test breakdancing?
     
  15. LOst

    LOst

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    Yea, Sonic was supposed to breakdance at the soundtest according to the latest Naka interview. Naoto Oshima had animated it and everything was really cool, but Naka thought there wasn't much time left so he replaced the breakdance animation with the Sega sound. And from that day we hear SEYGAH everytime we want to play Sonic 1, 2, 3, &K.
     
  16. LOst

    LOst

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    Yea, I get the feeling of a hoax.
     
  17. Shade

    Shade

    Member
    I agree with LOst. I think we would've seen odities such as this sooner if it werent exclusive to the video. The two points Vangar brought up could be related to video quality issues, but it is indeed something to ponder.

    Still, why in the hell would they go to the trouble to edit that into a gameplay clip if it is indeed a video edit? It makes no sense to me. I'm still very split on the whole thing.

    Oh, and Vangar, come back damn you :cry:
     
  18. ICEknight

    ICEknight

    Researcher Researcher
    Exactly what I was thinking.
    It was also a Spanish commercial, it doesn't necessarily come from France. I guess it comes from wherever SEGA's marketing dep. was at that time.
    As far as I know, Green Hill Zone was never set at night time (and it wouldn't make sense). Just bad scans of certain pics.
    Take a close look at the place where the ball is chained. It looks like it has a darker red part with horizontal and diagonal frames.
    His shoes do have a white stripe.
    See ya tomorrow!
     
  19. ICEknight

    ICEknight

    Researcher Researcher
    What he said. The marketing guys wouldn't have gone into the trouble to edit that so carefully just for those few seconds.

    EDIT: Quick hoax below.
    EDIT 2: Just noticed that the BG alignment is exatcly the same as in the final version, so this must have been one of the last builds they made.
     

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  20. stormislandgal

    stormislandgal

    It's not a phase! Tech Member
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    Damn, If I wanted to work with Sonic 1, this would be perfect for it... Good job ICEknight.
     
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