Sega Forever
#1
Posted 14 June 2017 - 10:53 AM

#2
Posted 14 June 2017 - 11:16 AM

An hour ago, there was this second tweet, with this picture of a SG-1000 console:

...and Japanese text, which translates to: "A lot of fun games! #segaforever"
Mobile ports of old Sega games, I presume?
#4
Posted 14 June 2017 - 12:47 PM

High Fidelity, on 14 June 2017 - 10:53 AM, said:
Speaking of that video, it had music from Genesis games, and had some writing included in that package saying that Sega forever was on mobile, but will it be on PC and consoles too? I can only hope, it would be awesome to have a subscription service where I can play any Sega game from any Sega system, anytime, anywhere, on any console.
#5
Posted 14 June 2017 - 04:22 PM

ccateni, on 14 June 2017 - 12:47 PM, said:
High Fidelity, on 14 June 2017 - 10:53 AM, said:
Speaking of that video, it had music from Genesis games, and had some writing included in that package saying that Sega forever was on mobile, but will it be on PC and consoles too? I can only hope, it would be awesome to have a subscription service where I can play any Sega game from any Sega system, anytime, anywhere, on any console.
Who knows... might not be a subscription thing. Would be cool if it was like an emulator, where you pay for a 'console app' and get classic games for that console.
#6
Posted 14 June 2017 - 09:30 PM

#7
Posted 15 June 2017 - 04:41 AM

ICEknight, on 14 June 2017 - 09:30 PM, said:
Definitely. In the music production world more and more new synths are using component modelling technology to recreate classic synths down to the component level.
I know there is a nes/snes (Analogue Nt mini?) that uses this approach so hopeful we will see more of this for future emulation.
#8
Posted 15 June 2017 - 07:55 AM

https://www.facebook.com/SEGAForever/
It also provides a couple more clues. o u o
#9
Posted 15 June 2017 - 08:07 AM

EDIT: IMO, that puts them on the same scummy level as HyperKin. IMO, given the history of this community, we should support emulation efforts that endorses the GPL V2 and push back against companies who choose to ignore copyright law because they expect no recourse.
#10
Posted 15 June 2017 - 09:17 AM

Cooljerk, on 15 June 2017 - 08:07 AM, said:
EDIT: IMO, that puts them on the same scummy level as HyperKin. IMO, given the history of this community, we should support emulation efforts that endorses the GPL V2 and push back against companies who choose to ignore copyright law because they expect no recourse.
I would find it kinda ironic that Sega stole the source code to one of the emulators that basically enables piracy of Sega Genesis games. xD
#12
Posted 15 June 2017 - 11:32 AM

Quote
EDIT: IMO, that puts them on the same scummy level as HyperKin. IMO, given the history of this community, we should support emulation efforts that endorses the GPL V2 and push back against companies who choose to ignore copyright law because they expect no recourse.
Is there any solid proof for this or are you just speculating and making assumptions?
Just saying "Oh they will steal the emulator code and we should boycott SEGA and yo fuck SEGA amiright" before we even know anything other than "You'll be able to play Comix Zone and SG-1000 games maybe" seems kinda dickish.
#13
Posted 15 June 2017 - 11:45 AM

LowSeasCaroz, on 15 June 2017 - 11:32 AM, said:
More than plain speculation and assumptions, less than solid proof.
GBATemp thread
#14
Posted 15 June 2017 - 12:17 PM

Quote
https://gbatemp.net/...-4#post-7383318
But that's about the new AtGames console, and AtGames is just doing stuff under SEGA's license. Maybe I'm wrong, and this is AtG going digital with their Sega stuff, but there's no proof at all for that.
We know NOTHING about features, details on what "SEGA Forever" is even going to be, etc.
#15
Posted 15 June 2017 - 12:22 PM

Cooljerk, on 15 June 2017 - 08:07 AM, said:
EDIT: IMO, that puts them on the same scummy level as HyperKin. IMO, given the history of this community, we should support emulation efforts that endorses the GPL V2 and push back against companies who choose to ignore copyright law because they expect no recourse.
Looked into this. talking about these tweets right?
https://twitter.com/...282081533087744
https://twitter.com/...282177989509120
https://twitter.com/...282901213351936
https://twitter.com/...284064012816386
https://twitter.com/...285169396486145
https://twitter.com/...289108594470914
And when responding to a retweet about this He posted a lengthy post about Atgames shitty behind the scenes stuff too:
https://gbatemp.net/...d.473709/page-4