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Naoto Ohshima@SAGE. Interview tonight at 8:45PMEST

Discussion in 'General Sonic Discussion' started by Shadix, Sep 24, 2011.

  1. MastaSys

    MastaSys

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    What there is to know about this? Sorry for asking, but as much I know Final Fever it's just the Final Boss's Music.
     
  2. Vinchenz

    Vinchenz

    Yo! Hustle! Hustle! Member
    Final Fever was meant to be the final zone in the game, much like Final Zone in Sonic 1.

    Instead the game just ends off in Metallic Madness Act 3.

    I'm not really gonna wait around and stick in a chat room for an hour or two so I would be interested in someone asking this question too. Also wouldn't mind if someone asked him about the development process Sonic 1 went through.
     
  3. Puto

    Puto

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    Part of Team Megamix, but haven't done any actual work in ages.
    Question: "Sonic CD's level numbers go from 1 to 8 but skipping 2. What was level number 2 originally going to be?"
     
  4. Chimera

    Chimera

    I'm not a furry. Tech Member
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    Castlevania prettyness
    When Sonic Adventure was being made, did you feel it was going in a bad direction, or expect it to lead to future bad games? (Sonic 2006 comes to mind).
     
  5. Blue Emerald

    Blue Emerald

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    Question: "Was Eggman's design based on the Beatles' song "I Am the Walrus"?"
     
  6. Question: Would you consider making a spiritual successor to Sonic?
     
  7. 360

    360

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    Extremely impressive. Obviously. Hilarious that the first reply in the Sfghq thread was "Who?". I'm not even joking.
     
  8. OKei

    OKei

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    Question: Oshima-san, you are credited for Konami projects during your time at Sega toward the late-1990s, including Hyper Athlete and Silent Hill. How did you juggle working at Konami and Sega at the time?

    (EDIT: I swear, I did not just hear someone on LiveStream saying he wanted to be a woman for Ohshima to bear his children. =O)
     
  9. Azookara

    Azookara

    yup Member
    Question: How much involvement or knowledge does Oshima-san have regarding the Sonic OVA, considering he had a part in supervising it's development?
     
  10. Ritz

    Ritz

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    The fuck is this. You guys couldn't have warned us a day or two ahead of time?
     
  11. Sik

    Sik

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    Um, didn't the interview end already?
     
  12. OKei

    OKei

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    ^The interview ended kinda prematurely, so we were asked to make sorta follow up questions for Ohshima to answer via text later on.
     
  13. JigenD

    JigenD

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    PLEASE, if you can, please ask him about what he thinks of both the art direction and gameplay of current sonic games !
     
  14. JaxTH

    JaxTH

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    Jack shit.
    I made history.
     
  15. Mad Echidna

    Mad Echidna

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    This is what happens when interviews are handed by amateurs. It's really a shame you guys didn't have the retro staff handle this.
     
  16. Tweaker

    Tweaker

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    We did, sort of; the problem was more related to the translators being put on the spot and the complexity of the questions that were asked. We ended up going for simpler, more straightforward questions for the voice interview and that ended up working out better on the whole.

    We've been given express permission to continue asking questions via text. This will be advantageous since the translators will have more time to word things out and Ohshima will have more time to think about and answer these questions. The interview process is not over, so continue to ask questions in this topic and we will sort through them appropriately.
     
  17. muteKi

    muteKi

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    Between scrapped SCD levels and what sort of ideas were going on behind that really early concept art, there's not a lot that I'm that dying to know.

    But I do want to see the answers to both of those sorts of questions.
     
  18. Ritz

    Ritz

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    Can we get a transcript of the questions asked so far, if not the actual responses just yet? The audio clip in the OP isn't working for me.

    EDIT: I'll drop some questions right now because I'm just going to miss the deadline with my luck: "To what extent were you involved with Chaotix? It was a radical departure from the established series- how do you imagine the franchise would've turned out had the game been a commercial success? Any interesting anecdotes? Anything you were particularly proud of, anything you regret?"

    "You seem to be a pretty active artist, do you work on any personal projects in your spare time? Anything you could share?"

    "Tell us everything you can about your experience with Blinx: The Time Sweeper."

    "What would you consider to be Artoon's crowning achievement?"

    "Why an entirely separate soundtrack for SCD US when the original was inspired by American music to begin with?"
     
  19. GeneHF

    GeneHF

    SEGA-ier than you'll potentially ever be. Site Staff
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    I'm coming in here from work blind to anything that happened on #sagexpo so if this has been asked, feel free to answer early or just ignore it.

    I imagine R2 questions were asked out the ass, so I'll skip that one.

    Clean that one up or separate it if you wish.

    Would it be all right to chuck in some NiGHTS, early Phantasy Star, and Burning Rangers questions? Maybe Blinx?
     
  20. Ritz

    Ritz

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    Blinx was the final hurrah for the whole mascot platformer craze from the man who started it all, it's the first thing he came up with the moment he was given complete creative control. It deserves an interview all to itself, but there sure as hell isn't going to be a BAGE anytime soon. I don't even know where to start there, but ask him something and make it juicy.

    EDIT: Fuck, this one's adorable: "Any tips for an aspiring character designer like meeeee?!"