The Supreme Topic of 'Other' Knowledge. The stuff that simply has no other home.
#2297
Posted 21 October 2011 - 02:49 AM
muteKi, on 20 October 2011 - 08:46 PM, said:
Looks like he's playing that DS Sonic collection on a DS lite (or original model -- rather than a DSi, I mean).
The poor kid. Nobody should have to go through that.
The poor kid. Nobody should have to go through that.
Before seeing the video I thought these 2 statements were related. I know, I'm a terrible person.
(It's a DS Lite, too.)
#2298
Posted 21 October 2011 - 08:32 AM
no, it is not. Notice the color, shoulder buttons, and the speaker holes. Definitely a DSi.
#2299
Posted 21 October 2011 - 05:00 PM
I kinda thought the camera in the middle was a dead giveaway.
That is awful though, what reason would they have for singling out a kid?
That is awful though, what reason would they have for singling out a kid?
#2301
Posted 22 October 2011 - 12:12 AM
It's pretty awesome that a kid shows interest in Sonic Classic Collection.
The news report itself is just disgusting, makes me want to consider Amtrak.
The news report itself is just disgusting, makes me want to consider Amtrak.
#2302
Posted 22 October 2011 - 01:23 AM
Do the Japanese versions of Sonic Heroes, Shadow the Hedgehog, and Sonic Riders have options for English text? I really enjoy Junichi's voice-over work but I'd also like to be able to know what's being said.
#2303
Posted 22 October 2011 - 09:07 AM
Overlord, on 18 October 2011 - 02:37 PM, said:
Because it deserves better coverage than being in the misc Youtube topic:
Are the differences in this advert additions by the creators do you think or actual in-game differences? (alternate GHZ Boss ball graphics, loooooooooooong spring in Marble Zone)
Are the differences in this advert additions by the creators do you think or actual in-game differences? (alternate GHZ Boss ball graphics, loooooooooooong spring in Marble Zone)
The long spring in Marble Zone has to be post-edited. I mean, Sonic Team couldn't have planned on doing that. It looks horrible and ridiculous, and, to my knowledge, you can't just have a regular object be 16x16 and then all of the sudden be 1024x16.
I like how the... guy there shows how accurately how Genesis cartridges are inserted.
Now for something a bit different, there's a spring out-of-bounds in SA's Emerald Coast. Of course, all those that tried to enter EC with Knuckles, Tails or Amy will know that, but anyway... I managed to get really close to it with Sonic.
Anybody have any ideas? I'd love to see this happen. Well, I'll try making a short TAS in Dolphin by tomorrow, if no-one can make the jump until then. Note that this was recorded on the PC version, but the GC version is basically the same thing.
#2304
Posted 23 October 2011 - 06:44 AM
McGuirk, on 18 October 2011 - 04:45 PM, said:
Overlord, on 18 October 2011 - 02:37 PM, said:
Because it deserves better coverage than being in the misc Youtube topic:
Are the differences in this advert additions by the creators do you think or actual in-game differences? (alternate GHZ Boss ball graphics, loooooooooooong spring in Marble Zone)
Are the differences in this advert additions by the creators do you think or actual in-game differences? (alternate GHZ Boss ball graphics, loooooooooooong spring in Marble Zone)
That GHZ ball has showed up in other media, and someone described how it actually worked (was it L0st?). I've never personally seen the Marble Zone spring before, but I like it.
No it doesn't work! Those are all edits on top of the video. I think a better quality video is needed to actually see it though.
#2305
Posted 26 October 2011 - 09:06 AM
Random spam email I got:

Familiar font anyone?

Familiar font anyone?
This post has been edited by Puto: 26 October 2011 - 09:07 AM
#2306
Posted 26 October 2011 - 12:32 PM
While fixing our list of Third-Party T-Series Codes, I found one that led to "Sega (? - cleaning kit)". Turns out it's this thing, by a company "C-Seven":
http://www.satakore....Saturn-USA.html
http://www.retromags...n-cleaning-kit/
Go nuts
http://www.satakore....Saturn-USA.html
http://www.retromags...n-cleaning-kit/
Go nuts
This post has been edited by Andlabs: 26 October 2011 - 12:33 PM
#2307
Posted 26 October 2011 - 06:55 PM
Not sure if this was ever pointed out, but I doubt it because no one seems to care about this game.
In Sonic Shuffle, it appears there's a debug menu that can appear at the title screen, or somewhere around there. It seems you can access a sound test, maybe a model viewier, a file system viewer, and a bunch of other stuff.
I don't know if all these strings are tied to the menu though. I found this in TITLE.BIN in the SUBPROG directory, not in 1ST_READ.BIN. Not sure if there's a way to get it to load up anymore.
In Sonic Shuffle, it appears there's a debug menu that can appear at the title screen, or somewhere around there. It seems you can access a sound test, maybe a model viewier, a file system viewer, and a bunch of other stuff.
Debug Menu DrvVer %1X.%02X.%02X
$@0Select Game[%s]
$@7Select Game[%s]
$@7Select Trap[%s]
$@7Select Mev [%s]
$@7Select Btl [***]
$@7Select Tut [***]
$@7Select Rec [***]
$@7Select Sev [%s]
$@7Select Bev [***]
$@7Select Srm [***]
$@7Select Vev [***]
$@7Select End [***]
DAT NUM STAT
$@4>$@7BGM [**] [%02d] %s [%s]
$@7>BGM [**] $@4[%02d] %s [%s]
$@7JINGLE [**] [%02d] %s [%s]
$@7SE SYS [**] [%02d] %s
$@7SE %s [%02d] [%02d] %s
$@7 SE ST0 [**] [%02d] %s
$@7 VOICE [%02d] [%02d] %s [%s]
$@7 SE ST2 [**] [%02d] %s
$@7 SE ST3 [**] [%02d] %s
$@7 SE ST4 [**] [%02d] %s
$@7BGM [**] [%02d] %s [%s]
$@4>$@7JINGLE [**] [%02d] %s [%s]
$@7>JINGLE [**] $@4[%02d] %s [%s]
$@4>$@7SE SYS [**] [%02d] %s
$@7>SE SYS [**] $@4[%02d] %s
$@4>$@7SE %s $@7[%02d] [%02d] %s
$@7>$@4SE %s $@7[%02d] [%02d] %s
$@7>SE %s $@4[%02d] $@7[%02d] %s
$@7>$@7SE %s [%02d] $@4[%02d] %s
$@4>$@7SE ST0 [**] [%02d] %s
$@7>SE ST0 [**] $@4[%02d] %s
$@4>$@7VOICE [%02d] [%02d] %s [%s]
$@7>$@7VOICE $@4[%02d] $@7[%02d] %s [%s]
$@7>VOICE [%02d] $@4[%02d] %s [%s]
$@4>$@7SE ST2 [**] [%02d] %s
$@7>SE ST2 [**] $@4[%02d] %s
$@4>$@7SE ST3 [**] [%02d] %s
$@7>SE ST3 [**] $@4[%02d] %s
$@4>$@7SE ST4 [**] [%02d] %s
$@7>SE ST4 [**] $@4[%02d] %s
I don't know if all these strings are tied to the menu though. I found this in TITLE.BIN in the SUBPROG directory, not in 1ST_READ.BIN. Not sure if there's a way to get it to load up anymore.
#2308
Posted 27 October 2011 - 09:22 AM
After looking for more work by Hideki Naganuma, I came across Ollie King's OST... and a nice link to Sonic Unleashed.
Go to about 2:12 in the following video:
I swear this is the exact same part that is used in Apotos - Windmill Isle Day. Not only that, but this track in itself also sounds eerily similar to Deep Core from Sonic Rush Adventure in parts. I'm not totally suprised by this, but it's a little strange as, to my recollection, he didn't do any music for Sonic Rush Adventure or Sonic Unleashed.
Go to about 2:12 in the following video:
I swear this is the exact same part that is used in Apotos - Windmill Isle Day. Not only that, but this track in itself also sounds eerily similar to Deep Core from Sonic Rush Adventure in parts. I'm not totally suprised by this, but it's a little strange as, to my recollection, he didn't do any music for Sonic Rush Adventure or Sonic Unleashed.
This post has been edited by D.A. Garden: 27 October 2011 - 09:39 AM
#2309
Posted 28 October 2011 - 02:26 PM
I'm not sure if it was mentioned before but apparently someone found an unused attack for Perfect Chaos in Sonic Adventure.
(If this was mentioned before please disregard)
#2310
Posted 28 October 2011 - 03:05 PM
I'm fairly certain I knew about that even before I found the object in my disassembly.
