Sonic AX Newbie's Sonic 1 Hack (ConCrit Needed)
Posted 30 May 2008 - 10:08 PM
Posted 30 May 2008 - 10:36 PM
There's not much more I can comment on from still shots. Only thing I'd like to add would be that if you could press enter after a zone name or a screen, it'd do my eyes a favor. Show us the hack in motion and we'll be able to say a lot more. :P
Posted 30 May 2008 - 10:43 PM
I'll also be sure to tweak the pallets. Now that you mention it, I do need to make PPZ's pallet alot darker, or do something with it that will make it look more unique next to S2 SMTP. Anyway, thanks very much!
Posted 31 May 2008 - 02:06 AM
Introducing PPZ's new pallet. I can't say that it's perfect, as it's far from it. I'd like to think that it's an improvement though. What do you think? Is it a step in the right direction?
And this is just showing off a tweak I made to the indoor pallet. Hopefully tomorrow I'll be able to fix this level's layout, and get Gens Movie working. As always, feedback is encouraged!
Posted 31 May 2008 - 03:28 AM
Posted 09 June 2008 - 10:20 AM
As well, I have a pallet done for Aqua Arena (Labyrinth) done now, and while I would love to post pictures, I'm currently on a school computer.
Posted 09 June 2008 - 10:46 AM
This will create several files which contain the object placement, the layout, the palettes, and maybe something else I forgot.
You just have to rename those files and put them in the correct folder of your split disassembly.
For example, S1OBJ.DAT becomes ..\objpos\ghz1.bin, S1FG.DAT becomes ..\levels\ghz1.bin and so on.
The only thing you have to edit by hand is Sonic's starting position, which appears in ..\misc\sloc_lev.bin; the easiest way you have to do that is to start your ROM with the layouts in debug mode and look at the coordinates that appears in the debug HUD, then write those coordinates (in hex) in sloc_lev.bin
And this, my friend, is how I got Good Morning Zone in my hack. Yep, I refuse to use SonED2.