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Basic Questions & Answers thread NEWBIES: Start here!

#6106 User is offline MarkeyJester 

Posted 28 August 2018 - 12:06 PM

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The two have their own benefits over each other, but whether those benefits work in your favour is dependent on what exactly you want to do. It may also depend on your skill, or what skill you want to gain.

For example, porting over something from S3K instead of using S3K will help you learn something about how that element works, on the other hand, using S3K instead will save you time to obtain whatever it is you want which involves that element in the first place. S3K could be considered the more optimal one providing you want you want immediately to get your work in, S2 could be considered more of a blank canvas requiring less to be ripped out in place of your own work.

It really is circumstantial...

#6107 User is offline Aerosol 

Posted 28 August 2018 - 12:44 PM

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I know I'm probably going to need bigger levels than what S2 currently supports. I also want double jump abilities but...those aren't exactly difficult to implement depending on what the ability is.

I thought of porting S3K's level format in the first place because I figured I'd be tripped up by a lot more "little things" down the road if I just used S3K as is.

#6108 User is offline MarkeyJester 

Posted 28 August 2018 - 02:32 PM

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Well, in that case, my opinion is to go for it! Try porting it over~

#6109 User is offline Aerosol 

Posted 28 August 2018 - 05:45 PM

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I did a little digging and it's all but necessary for my hypothetical project to port Sonic 3's level format. There's a lot of hardcoded mumbo-jumbo to sift through in the skdisasm as well. Yikes.

I guess I'll start by describing Emerald Hill Zone in Sonic 3's format and saving that as a bin file. I'll figure out how to tell Sonic 2 how to actually use it the right way later next decade.
This post has been edited by Aerosol: 28 August 2018 - 05:50 PM

#6110 User is online MainMemory 

Posted 28 August 2018 - 11:48 PM

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You can use LevelConverter in the SonLVL toolset to convert the layout to S3K format.

#6111 User is offline Aerosol 

Posted 29 August 2018 - 10:26 AM

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Hmm. That's good to know, though it feels like cheating somehow.

EDIT: So I did something stupid and spent 10 hours following redhotsonic's "2 universal SST" and "port S3K priority manager" guides. After fixing other, dumber errors I got it to build and the game locks up after clearing a Emerald Hill Zone. Seems to be as soon as the continue jingle finishes.

I tried to follow along with the git disasms. The guides were written 6-odd years ago...I'm not sure how different the gits are now from the SVNs back then.
This post has been edited by Aerosol: 30 August 2018 - 05:56 PM

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