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Unused enemy sprites by Sonic 2 artist Tom Payne from Sega Digitizer disks extracted by Frank Cifaldi, Rich Whitehouse

#106 User is offline Black Squirrel 

Posted 25 April 2019 - 02:34 PM

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It's a bit difficult to say what the situation was with the 8-bit version of Sonic 2, but given that it was built by a different developer in a different country, I'm really doubting there's much overlap. Coincidences, sure, but I don't think they were sharing gameplay ideas (which might explain why Tails is barely in the game).

Point to note: even the bits that the 8-bit Sonic 2 does share (a few Tails graphics in the title cards and a similar title screen) weren't there in the autodemo. It's almost as if they got a call mid-way through from Sega that said something like "PUT TAILS IN IT", not really knowing what Tails was going to do. The game has far more in common with Sonic 1 on the Mega Drive than Sonic 2.


As for the lobster - that's what lobsters look like.

#107 User is offline Glaber 

Posted 25 April 2019 - 02:45 PM

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possibly, but I wouldn't be surprised if they started out with the same material. It would explain a few things like why Sonic 2 8-bit was way more different from Sonic 2 16-bit compared to sonic 1 8-bit to sonic 1 16-bit.

by start out with the same material, I mean stuff like a sample of badnik concepts and the zone ideas shown in the topic about Hirokazu Yasuhara since many sonic 2-8bit zones match up with some of the ideas on the different maps he showed.
This post has been edited by Glaber: 25 April 2019 - 03:04 PM

#108 User is offline Sonic Hachelle-Bee 

Posted 25 April 2019 - 04:36 PM

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Sonic 2 8 bit and Sonic 2 16 bit share some obvious similarities.

The most obvious one about the levels is how Green Hills is basically Emerald Hill, and Sky High is basically Hill Top. Both zones share the same colors, the same checkerboard pattern, the same overall theme. And one is the recolor of the other.

I don't think this is only a coincidence. Maybe the lobster isn't one too.

#109 User is offline Blue Spikeball 

Posted 25 April 2019 - 07:41 PM

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I concur, the similarities to EHZ and HTZ seem too obvious. It seems to me that while they didn't try to make 1:1 copies of the 16-bit levels, they took inspiration from them.

I also agree that the other levels have similarities to scrapped 16-bit levels, coincidence or not. Madness Mountain/Rock World may have inspired Under Ground (especially from looking at the Autodemo version, with the structures at the top), and/or Gimmick Mountain. Aqua Lake has similarities to Blue Lake/Ocean (the concept of submerged ruins in a lake) and Tropical Sun/Summer (mountains in the bg with waterfalls coming out of them and feeding the level's water). Similarly, Scrambled Egg has similarities to Hidden Palace, being a cave with tubes and sparkling gems (assuming that's what the pixels with the cycling palettes in Scrambled Egg's background and walls are supposed to be).
This post has been edited by Blue Spikeball: 25 April 2019 - 08:09 PM

#110 User is offline Hez 

Posted 13 May 2019 - 01:36 PM

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View PostSodaholic, on 22 April 2019 - 11:05 AM, said:

View PostMcAleeCh, on 22 April 2019 - 04:05 AM, said:

Haha, so we've had Sonic's prototype palette for absolutely ages and just didn't realise it.
FWIW, I've known it for some time. :P


Actually....isn't the title screen pallet for sonic basically the same thing? Have we had it from the beginning?

#111 User is offline Black Squirrel 

Posted 13 May 2019 - 01:59 PM

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Since we're here:

View PostBlack Squirrel, on 21 April 2019 - 08:47 AM, said:

Have we got a disc image for the Spinny & Spike CD?

I still ain't got this.

Still waiting for admins to flick UploadLocal switches too, but I mean, we're almost the best right?

#112 User is online ICEknight 

Posted 13 May 2019 - 06:14 PM

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What Spinny & Spike CD? Never heard of such a thing...
This post has been edited by ICEknight: 13 May 2019 - 06:15 PM

#113 User is offline baba944 

Posted 13 May 2019 - 08:21 PM

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Hey, kinda off topic: where can I find Sonic 2 palette colors? I want to know if OOZ and HPZ share the same CPs.
This post has been edited by baba944: 13 May 2019 - 08:21 PM

#114 User is offline Black Squirrel 

Posted 14 May 2019 - 09:47 AM

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View PostICEknight, on 13 May 2019 - 06:14 PM, said:

What Spinny & Spike CD? Never heard of such a thing...

It's part of this haul isn't it? There's floppy disk images for all the Sonic 2 and B-Bomb stuff, but I've seen nothing for Spinny & Spike other than a few resized images and some animated GIFs.

And I can't really use those.



Well okay I can but I'd rather have the raw contents.

#115 User is online ICEknight 

Posted 14 May 2019 - 01:24 PM

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The Spinny & Spike stuff is in the floppy labeled "PC Disk", there's nothing more than that as far as I know.

EDIT: There was also some stuff released by Chris Senn a while ago but, as I noted earlier in this thread, it seems that the original sprite sheets were lost with his old message board.
This post has been edited by ICEknight: 14 May 2019 - 01:36 PM

#116 User is offline Black Squirrel 

Posted 14 May 2019 - 02:04 PM

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Well, it's not in this zip:

View PostRich, on 20 April 2019 - 10:56 AM, said:

I took the liberty of exporting all of the DIG3 files to paletted PNG files with -dig3mincanv -pngpal:

http://richwhitehous..._sti_png256.zip


So where should I be looking?

#117 User is online ICEknight 

Posted 14 May 2019 - 02:29 PM

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View PostBlack Squirrel, on 14 May 2019 - 02:04 PM, said:

Well, it's not in this zip:

View PostRich, on 20 April 2019 - 10:56 AM, said:

I took the liberty of exporting all of the DIG3 files to paletted PNG files with -dig3mincanv -pngpal:

http://richwhitehous..._sti_png256.zip


So where should I be looking?

Those are outdated and have the wrong colors. Correct ones are here, with partial and full transparencies:

View PostRich, on 21 April 2019 - 11:53 PM, said:

Here are a couple of automated dumps I made with the -dig3chack option in Noesis. It does the same "just shift and check for 0xFFFF" behavior that dig2lbm seemed to be doing. As far as I know, it'll produce identical results, but let me know if you find any exceptions.
http://richwhitehous...g2lbmcolors.zip
http://richwhitehous...lors_mask15.zip



It looks like he just forgot to convert two of the disks ("pc disk again" and "tom payne dpaint"), but the raw disk dumps are all there so somebody else can do it, I guess:

View PostTheRedEye, on 19 April 2019 - 07:35 PM, said:

Here's the raw disk rips: http://www.filedropp...ompaynerawdisks

This post has been edited by ICEknight: 14 May 2019 - 02:35 PM

#118 User is offline Black Squirrel 

Posted 14 May 2019 - 03:06 PM

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View PostICEknight, on 14 May 2019 - 02:29 PM, said:

the raw disk dumps are all there so somebody else can do it, I guess:

Yes it would be a good idea if someone who knew what they were actually doing could do this for the benefit of Sega Retro.

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