Sonic 4: Episode 2 Discussion Electric Bogaloo
#406
Posted 27 January 2012 - 01:26 PM
#407
Posted 27 January 2012 - 01:32 PM
Really liking these new badniks though, especially Steelion.
#408
Posted 27 January 2012 - 01:34 PM
Icewarrior, on 27 January 2012 - 01:32 PM, said:
Really liking these new badniks though, especially Steelion.
I want both. I love snow levels, and to not have DLC levels in Sonic Generations is a wasted opportunity.
If Unleashed and Sonic 06 had DLC, Generations should too.
#409
Posted 27 January 2012 - 01:35 PM
Dark Sonic, on 27 January 2012 - 01:25 PM, said:
You have to roll attack him like Caterkiller. A simple Spin Attack will not work as the seal will raise his head and bounce Sonic away with his nose. Yes, I just made that up, but that was the first thing to come to mind when I saw the concept art.
#410
Posted 27 January 2012 - 01:39 PM
cornholio857, on 27 January 2012 - 01:35 PM, said:
Dark Sonic, on 27 January 2012 - 01:25 PM, said:
You have to roll attack him like Caterkiller. A simple Spin Attack will not work as the seal will raise his head and bounce Sonic away with his nose. Yes, I just made that up, but that was the first thing to come to mind when I saw the concept art.
Well, it implies good physics, then.
Anyway, I kinda like the look of these badnicks. But let's see how it looks in 3D, shall we?
(Because the episode 1 artworks were kinda cool, but the 3D models quite awfull in my opinion)
#411
Posted 27 January 2012 - 01:42 PM
Dark Sonic, on 27 January 2012 - 01:25 PM, said:
Guessing from what enemies we have I'm saying there's a Beach level and an ice/water level. I have no problems with either.
I could see the seal/sea lion badnik in a Carnival/Water Trope Stage (bounces a ball into the air from underwater?), and "spikes" probably would fit in a beach level, but the boar one would fit any non-Water, Green Hill-ish Stage trope, so that one is harder to guess.
#412
Posted 27 January 2012 - 01:49 PM
>It catches him on its nose, bounces him around then repels him
>Killing it requires rolling into it
Platforming element? Might be cool.
#413
Posted 27 January 2012 - 02:26 PM
#414
Posted 27 January 2012 - 02:27 PM
Mykonos, on 27 January 2012 - 01:00 PM, said:
http://www.facebook....&type=1

The Badniks today look pretty cool.
That looks like Mecha Sea Lion from sonic 2 8-bit.
#415
Posted 27 January 2012 - 02:29 PM
Dark Sonic, on 27 January 2012 - 01:34 PM, said:
Icewarrior, on 27 January 2012 - 01:32 PM, said:
Really liking these new badniks though, especially Steelion.
I want both. I love snow levels, and to not have DLC levels in Sonic Generations is a wasted opportunity.
If Unleashed and Sonic 06 had DLC, Generations should too.
Unleashed did have DLC. You could download extra acts, which were really just the old acts modified with different traps and such. It was lame, but it was DLC.
#416
Posted 27 January 2012 - 02:39 PM
Lambda, on 27 January 2012 - 02:29 PM, said:
Dark Sonic, on 27 January 2012 - 01:34 PM, said:
Icewarrior, on 27 January 2012 - 01:32 PM, said:
Really liking these new badniks though, especially Steelion.
I want both. I love snow levels, and to not have DLC levels in Sonic Generations is a wasted opportunity.
If Unleashed and Sonic 06 had DLC, Generations should too.
Unleashed did have DLC. You could download extra acts, which were really just the old acts modified with different traps and such. It was lame, but it was DLC.
No I know that, I was saying those two games both had DLC, and they weren't nearly as popular as Generations, thus Generations should get DLC. But that's off topic.
#417
Posted 27 January 2012 - 03:04 PM

As much as I know that this does resemble a lot off of the Rhinobot and Rhinotank. . . . that's still a pretty cool design.

The seal badnik on the otherhand. . . . not so much..
#419
Posted 27 January 2012 - 03:35 PM
Hermit Crab badnik.
...beach/sea zone confirmed?
