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How Super Sonic music could be.....

Discussion in 'General Sonic Discussion' started by Shaddix Leto Croft, Sep 9, 2018.

  1. ICEknight

    ICEknight

    Researcher Researcher
    You guys are aware that making remixes for Super Sonic in a series that already has separate remixes for each act would be a bit overkill, right? =P
     
  2. LordOfSquad

    LordOfSquad

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    making cool music no one gives a shit about
    Full remixes of EACH track would be overbearing. The Yoshi drums or that Phantasy Star Online example posted earlier was more in line with what I was thinking.
     
  3. Dark Sonic

    Dark Sonic

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    Actually an interesting approach might be what Sonic Rush Adventure did for the invincibility music. Each zone in that game had it's own unique invincibility jingle of sorts, and while they were still kind of repetitive and short as one might expect it fit the zone theme and gave off the same sort of feelings as Super Sonic music.

    A full on remix for each zone might be overkill but what about a 20 second loop for each zone?

    http://www.youtube.com/watch?v=3ET7yZh79TQ

    I wonder why Rush Adventure was the only game in the series that did something like this?
     
  4. Sir_mihael

    Sir_mihael

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    The Generations BOOST music route might be interesting, where (on some stages) there's an extra layer of guitar and drums that only kicks in in boost or high speed modes. Loved how Green Hill and Sky Sanctuary handled this one.
     
  5. Oh of course :)
     
  6. Hez

    Hez

    Oldbie
    In Classic 2, I give the option of super sonic music, no music, or speed up music. If I could get Karl to add some extra drums for each stage, I'd consider that too.
     
  7. Pengi

    Pengi

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    I'm going to echo this sentiment.

    The Sonic series' music is a big part of its identity, so having one short loop Super Sonic theme that interrupts it all never sat well with me. I really, really appreciated how Sonic Generations kept the regular stage music playing when Sonic turned Super. Something similar to the Super Mario World "Yoshi drums" would be a good compromise, the best of both worlds.

    In all honesty though, I'd be fine without Super Sonic being featured at all. Sonic 1 and CD worked just fine without Super Sonic, and handing over an easy mode as a reward to the most skilled players always seemed a little off to me. But I might be in the minority here. I'm not much of a fan of the "Super Sonic final boss" format either, since most of them involve flying and completely remove the running and jumping elements, which makes the culmination of a Sonic game quite un-Sonicy. And it's become a bit of a cliche, a finale should have a big surprising "WOW" moment.
     
  8. XCubed

    XCubed

    Will Someday Own a Rent-A-Center Oldbie
    Christ. The Super Sonic music is PERFECT. It's not a repeat of the invincibility theme and isn't 10 seconds. Remember, Super Sonic is OPTIONAL. Speaking of final Super Sonic Bosses, I'm happy that SS can be controlled the way he really should be. He should be able to run, jump, and fly. It made Egg Reverie that much better. It's just funny that we didn't initially realize there was a ground to begin with. It could have had more depth...whcih was obviously removed, but I think it functioned well without copying past final bosses. The way the ring collection and ring boost is set up was genius.

    My only complaint about the music is when it stops working entirely.
     
  9. Hez

    Hez

    Oldbie
    I always assumed Super Sonic couldn't fly, and he was just...not affected by gravity in space. But that was thrown off since he kind of fell to the bottom when you ran out of rings in doomsday. I guess I thought it was more of a "so fast he's gliding" thing. Then again, he was flying in Sonic 2 at the end too.
     
  10. Sid Starkiller

    Sid Starkiller

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    I always interpreted it as he has limited hover capabilities in normal gravity, and the reduced gravity of space meant that could be used to fly. Even when "running," Super Sonic is at least a few inches off the ground.
     
  11. Sir_mihael

    Sir_mihael

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    Few times off the top of my head I remember Super Sonic flying when not in space are Sonic 2's ending, Heroes' Final Boss, Advance 3's Final Boss. He definitely seems to have no problem flying, although that probably uses up more energy than just going hover-boi mode.
     
  12. Aerosol

    Aerosol

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    Sonic (?): Coming summer of 2055...?
    Sonic Advance 2 as well. In fact he flies into space there. So I mean...he can definitely fly when it suits him.