Sonic and Sega Retro Message Board: Sonic Unreal Worlds Open Source release - Sonic and Sega Retro Message Board

Jump to content

Hey there, Guest!  (Log In · Register) Help
  • 9 Pages +
  • ◄ First
  • 7
  • 8
  • 9
    Locked
    Locked Forum

Sonic Unreal Worlds Open Source release Unreal Engine 4 port of Sonic Worlds

#121 User is offline winterhell 

Posted 14 March 2015 - 03:39 PM

  • Posts: 1078
  • Joined: 16-October 10
  • Gender:Male
You can do everything in almost any language, every single one is Turing complete and all.
You can do 3D ray tracing on the 68000, visual basic, Unreal script, Game Maker's GML, MMF2, etc. Is it pretty and fast? Depends on the case.

#122 User is offline Aerosol 

Posted 14 March 2015 - 03:49 PM

  • FML and FU2
  • Posts: 9680
  • Joined: 27-April 08
  • Gender:Male
  • Location:Not where I want to be.
  • Project:Sonic (?): Coming summer of 2055...?
Well, the point was that Epic themselves said there's virtually no internal difference between blueprints and c++ right?

#123 User is offline StreakThunderstorm 

Posted 14 March 2015 - 08:36 PM

  • Posts: 202
  • Joined: 10-July 11
  • Gender:Male
  • Project:Mecha Madness
Precisely. They said you can make an entire game front to back all in blueprint.

#124 User is offline Azu 

Posted 14 March 2015 - 09:05 PM

  • I must be stupid.
  • Posts: 1521
  • Joined: 23-February 08
  • Gender:Male
  • Location:Home
Blueprint is essentially visual scripting/coding without starting at lines of code. Thing that irks me is when people with years of coding experience likes to throw around the word 'prototype' when it comes to things like Blueprints.

#125 User is offline StreakThunderstorm 

Posted 14 March 2015 - 10:22 PM

  • Posts: 202
  • Joined: 10-July 11
  • Gender:Male
  • Project:Mecha Madness
Well, its not false. Blueprints are commonly used for rapid prototyping because they are much easier and faster to set up than coding and compiling.

  • 9 Pages +
  • ◄ First
  • 7
  • 8
  • 9
    Locked
    Locked Forum

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users