****Contributors Guideline****
Since we upgraded to million colors, 256 color limit don't exists anymore.
HD stands for "High Definition". Any upscaled / hq2x filtered original 4X art, with few color shades or details will be not qualified.
For this reason, being inspired by the "Original Level" feeling, you can picture and add as much details as your creativity dreams of!
Vector Art is Required. Your program of choice must be able to save Layered files (Adobe Illustrator, Adobe Flash, Adobe Photoshop, Inkscape..).
Layered work save us time to redraw parts from scratch and if exported correctly, we can easily put them into the engine.
Upon an Art contribution reaches the "Approved" status from S2HD Staff, the author can upload the source on the Database.. DRAWING STYLE
Since we upgraded to million colors, 256 color limit don't exists anymore.
HD stands for "High Definition". Any upscaled / hq2x filtered original 4X art, with few color shades or details will be not qualified.
For this reason, being inspired by the "Original Level" feeling, you can picture and add as much details as your creativity dreams of!

Layered work save us time to redraw parts from scratch and if exported correctly, we can easily put them into the engine.
- Start a new base by tracing over the original 4X Level Art shapes*
- You can *with caution* use gradients on metal plates to make them look right!
- We accept textures if they feel perfectly integrated into the level
- To produce it faster and better, using "grid" helps ALOT in "tiling it"
- Place this "New Sonic Frame"into your level art to test the IN-Game feeling.
****Mini-Tutorial****
Part 1
1 - Import the Original 4X art, than Lock it.
2 - Create a new Layer, and by clicking on the "Layer spot" (or layer properties) change its opacity by 75%
3 - Draw!
Part 2
1 - To properly check the results, you can switch back the opacity to 100% by selecting again the layer properties.
This post has been edited by Vincent: 03 March 2010 - 06:07 AM