Speaking of the Sega Forever re-release, (NOTE: i was using 2015 Bluestacks) when ethier Sonic or Tails move on the ground, they act like their NOT on the ground.
Sonic 2 (2013 - iOS/Android) Post-Release Bugs/Fixes/Suggestions Android Version Fixed!
#349
Posted 23 April 2018 - 09:26 PM

So I was playing Sonic 2 recently on iOS, and I couldn't help but notice the game doesn't feel as polished in this SEGA FOREVER release.
It is odd that the path seems to have gotten confused. I imagine this could also happen in the Genesis versions. It's my first time encountering it, considering I've cleared the game several times on Android. I just have it on iOS because it was free. I don't know what my next phone will be, so I don't know if I want to double dip or not.
There was sound in the recording until an ad played, then there was no sound.
This didn't make the stage unbeatable, but I was wanting to go back in the stage. So this kind of ruined that from this particular pathway.
Not sure if general collision and path swapping problems are documented, but I figured it would make more sense to post this here. My iPhone is a 6s running the latest iOS version 11.3.
It is odd that the path seems to have gotten confused. I imagine this could also happen in the Genesis versions. It's my first time encountering it, considering I've cleared the game several times on Android. I just have it on iOS because it was free. I don't know what my next phone will be, so I don't know if I want to double dip or not.
There was sound in the recording until an ad played, then there was no sound.
This didn't make the stage unbeatable, but I was wanting to go back in the stage. So this kind of ruined that from this particular pathway.
Not sure if general collision and path swapping problems are documented, but I figured it would make more sense to post this here. My iPhone is a 6s running the latest iOS version 11.3.