Tails in Sonic 1 v1.1 he swims, he flies, he spindashes
Posted 07 December 2005 - 12:06 PM
Guifrog, on Dec 7 2005, 11:46 AM, said:
Apart from his lack of tails, yea =P
I assume that's because of lack of VRAM space, which can't really be helped unless you're willing to completely overhaul the art loading scheme (like, using dynamically reloaded patterns rather than pattern load queues - dunno if that's even possible in S1).
Posted 07 December 2005 - 03:24 PM
You dissapointed me for the first time, drx. Not that I'm saying this didn't take work, but if you're willing to do 3/4 of the work, why not the rest?
Posted 07 December 2005 - 07:32 PM
lostgame, on Dec 7 2005, 01:24 PM, said:
Okay then, tell me who ported the art and mappings for tails before drx? Tell me who ported the entire Tails object, before drx?
I'm sick of this kind of attitude.
This is beautiful work, drx! (though a bit buggy) I would have said this sooner, but I was at work and not logged in.
Posted 07 December 2005 - 08:10 PM
To avoid the palette problems, have you tried changing one of the reds in the first palette for one of Tails' oranges instead of the last yellow color?
And about Tails' tails, perhaps Stealth can help with that, as he managed to expand Sonic 1's VDP space for the main character's dynamic graphic tiles somehow, for Knuckle's sprites.
Posted 07 December 2005 - 10:45 PM
There's always a way to make space in the VRAM. That's not a problem at all.