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Question about Game Maker Sonic engines accuracy

Discussion in 'Fangaming Discussion' started by Chaos Rush, Oct 14, 2015.

  1. AeroGP

    AeroGP

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    Sonic for GameMaker: Studio
    The basic build is now ready.

    Q key: rotate gravity clockwise
    E key: rotate gravity counter-clockwise
    W key: rotate gravity 180 degrees
    C key: debug movement
     
  2. AeroGP

    AeroGP

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    Sonic for GameMaker: Studio
    Updated the build to fix some bugs and simplify the structuring a bit. Also added some new objects to test. Just use the previous link above.
     
  3. Aerosol

    Aerosol

    Not here. Moderator
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    Sonic (?): Coming summer of 2055...?
    Psst

    Throw out an exe so those of us without GM:S can dick around with it. Pretty please?
     
  4. AeroGP

    AeroGP

    Member
    130
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    Los Angeles, CA
    Sonic for GameMaker: Studio
    There isn't much to see that you'd want to try out. Aside from some internal restructuring and redesigns, it's functionally identical to the engine build I posted half a year ago, but with even less stuff to play around with.