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Tails in Sonic 1 v1.1 he swims, he flies, he spindashes

#1 User is offline drx 

Posted 07 December 2005 - 09:21 AM

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Tails in Sonic 1 v1.1

More info on
Hacking CulT and
this Hax0rz topic

Screenshots:

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This post has been edited by drx: 22 December 2005 - 11:54 AM

#2 User is offline Tweaker 

Posted 07 December 2005 - 09:48 AM

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How is this different from the Tails in Sonic XD? Just curious.

#3 User is offline drx 

Posted 07 December 2005 - 09:49 AM

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it's a standalone version. and it flies. and it's perfect.

#4 User is offline Guifrog 

Posted 07 December 2005 - 10:46 AM

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drx said:

and it's perfect.

Apart from his lack of tails, yea =P

#5 User is offline Aurochs 

Posted 07 December 2005 - 12:06 PM

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Guifrog, on Dec 7 2005, 11:46 AM, said:

drx said:

and it's perfect.

Apart from his lack of tails, yea =P

I assume that's because of lack of VRAM space, which can't really be helped unless you're willing to completely overhaul the art loading scheme (like, using dynamically reloaded patterns rather than pattern load queues - dunno if that's even possible in S1).

Anyway, brilliant!
This post has been edited by Aurochs: 07 December 2005 - 12:08 PM

#6 User is offline drx 

Posted 07 December 2005 - 12:10 PM

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Nah, not VRAM. Lazyness, rather

#7 User is offline LocalH 

Posted 07 December 2005 - 01:25 PM

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#8 User is offline Lostgame 

Posted 07 December 2005 - 03:24 PM

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Yeah, I thought this would be with the Tails, this is nothing that hasn't been done before, except maybe the flying...

You dissapointed me for the first time, drx. Not that I'm saying this didn't take work, but if you're willing to do 3/4 of the work, why not the rest?

#9 User is offline Heran Bago 

Posted 07 December 2005 - 07:15 PM

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Facking nice.
OMG! THERE R BUGS! LIEK TEH COLOUR! AND TEH TAILS HAZ NOE TAILZZQ!!!

Nice work. Good to see you too.

#10 User is offline Rika Chou 

Posted 07 December 2005 - 07:32 PM

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lostgame, on Dec 7 2005, 01:24 PM, said:

Yeah, I thought this would be with the Tails, this is nothing that hasn't been done before, except maybe the flying...

Okay then, tell me who ported the art and mappings for tails before drx? Tell me who ported the entire Tails object, before drx?

I'm sick of this kind of attitude.


One topic:

This is beautiful work, drx! (though a bit buggy) I would have said this sooner, but I was at work and not logged in.
This post has been edited by Rika Chou: 07 December 2005 - 07:38 PM

#11 User is offline Varion Icaria 

Posted 07 December 2005 - 07:47 PM

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It's awesome, Just a few glitches after you land when flying and sometiems the same withthe spindash. Although it is mostly perfect.

#12 User is offline ICEknight 

Posted 07 December 2005 - 08:10 PM

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Hmmm this is looking quite nice!

To avoid the palette problems, have you tried changing one of the reds in the first palette for one of Tails' oranges instead of the last yellow color?

And about Tails' tails, perhaps Stealth can help with that, as he managed to expand Sonic 1's VDP space for the main character's dynamic graphic tiles somehow, for Knuckle's sprites.

#13 User is offline Hivebrain 

Posted 07 December 2005 - 10:45 PM

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Excellent work as usual!

ICEknight said:

And about Tails' tails, perhaps Stealth can help with that, as he managed to expand Sonic 1's VDP space for the main character's dynamic graphic tiles somehow, for Knuckle's sprites.

There's always a way to make space in the VRAM. That's not a problem at all.

#14 User is offline LOst 

Posted 07 December 2005 - 10:52 PM

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It just had to be done someday.

EDIT: Does he swim? (when you say he does it all in the topic description)
This post has been edited by LOst: 07 December 2005 - 11:16 PM

#15 User is offline Heran Bago 

Posted 08 December 2005 - 12:30 AM

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Rika claims he ported the entire Tails object... Then he must have added extra flight. Swimming, while cool, would be extra-extra. I doubt he'd put the swimming in a higher priority than the tails though.

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