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Super Sonic & Hyper Sonic in Sonic 1 v1.1

#16 User is offline MathUser 

Posted 30 April 2016 - 10:32 AM

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Get a avatar.

#17 User is offline Shade Vortex 

Posted 30 April 2016 - 11:25 AM

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Will you be uploading this to the Steam Workshop, for user convenience? It's not a big deal if you don't want to, I'll just play it the slightly-less-convenient way that was normal up until the Hub was released.

#18 User is offline Clownacy 

Posted 30 April 2016 - 11:33 AM

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View PostMathUser, on 30 April 2016 - 10:32 AM, said:

Get a avatar.

*an

View PostShade Vortex, on 30 April 2016 - 11:25 AM, said:

Will you be uploading this to the Steam Workshop, for user convenience? It's not a big deal if you don't want to, I'll just play it the slightly-less-convenient way that was normal up until the Hub was released.

I wanted to, but the upload tool wouldn't show up for download. After seeing what a cesspit the place turned into, I might not bother, anyway.
This post has been edited by Clownacy: 30 April 2016 - 11:37 AM

#19 User is offline Atendega 

Posted 30 April 2016 - 12:35 PM

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View PostClownacy, on 30 April 2016 - 11:33 AM, said:

After seeing what a cesspit the place turned into, I might not bother, anyway.
I hardly think a couple of idiots uploading others' hacks is a good reason not to upload yours. A lot of emulator-illiterate people probably will never get a chance to play them, otherwise.

#20 User is offline Clownacy 

Posted 30 April 2016 - 12:52 PM

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I wasn't talking about people uploading others' stuff. I'm talking about all that homebrew/piracy. The place is becoming pretty watered-down with all that stuff. And, for the record, I really don't care about the emulator-illiterate. I'm not trying to cater to every possible person.
This post has been edited by Clownacy: 30 April 2016 - 01:25 PM

#21 User is offline Clownacy 

Posted 01 May 2016 - 12:57 PM

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Some bugfixes, one for a nasty bug where Hyper Sonic turns into Super Sonic in SYZ.

v1.0.6 - 01/05/2016
  • Super/Hyper Sonic can now jump through smashable walls, like in S3K
  • Made wall-smashing smoother (v1.0.5 should have done this, but I screwed up)

v1.0.7 - 01/05/2016
  • Fixed SYZ randomly changing Hyper Sonic to Super Sonic
  • Fixed Hyper Dash sparks corrupting when the animal capsule is broken


#22 User is offline Alex Hofstadter 

Posted 24 October 2016 - 04:30 PM

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Awesome hack. One suggestion though. You could try using the checkpoint sfx when opening the menu at the title screen.

#23 User is offline Clownacy 

Posted 24 October 2016 - 05:29 PM

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I find that SFX to be overused in menus.

#24 User is offline Clownacy 

Posted 31 December 2016 - 11:24 AM

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Super sekrit New Year update!

v1.1
  • Fixed 'no music' mode
  • Fixed some vanilla bugs
  • Replaced Flamewing's DMA Queue with a UFTC queue
  • Added Knuckles' Chaotix music option
  • Added S3K/S3D DAC samples to their respective music
  • Added bonus 32KHz Sega chant


How do you get the Chaotix music to play? Well, Chaotix uses 32X features, so... plug in an MCD <_<

https://www.mediafir...72m7gmabfn20k7n

Oh also, there's a bit of a backlog for the last few updates:

v1.0.8 - 14/05/2016
  • Stopped Hyper Sonic from Hyper Dashing immediately after transforming (while in his walking animation)
  • Switched to custom Sonic 2 Clone Driver v2 (Mega PCM with DAC volume table from ValleyBell's DAC driver), adding PAL mode and other goodies


v1.0.9 - 15/05/2016
  • Reverted smooth wall smashing for normal Sonic, it seems it was intentional (it doesn't move Sonic ahead by 4 pixels, it *pushes him back*)


v1.0.10 - 15/05/2016
  • Fixed crash that occurred with Final Zone and Boss music


v1.0.11 - 14/08/2016
  • Changed ROM internal title
  • Removed Sonic 1's old debugger
  • Padded ROM to 1MB
  • Sped up boot-time checksum calculation
  • Updated Sonic 2 Clone Driver v2 to v2.7
  • No longer need to press 'A' to open Level Select


v1.0.12 - 31/08/2016
  • Fixed Sound Test
  • Fixed Title Screen menu sprite palette line
  • Added Sonic 3D Blast music option

This post has been edited by Clownacy: 31 December 2016 - 11:27 AM

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