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Team Sonic Racing (Sumo Digital/Early 2019)

#511 User is offline 360 

Posted 07 February 2019 - 05:57 PM

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The existence of a mobile version/port of the game has seemingly leaked. Guessing this was one of the SXSW reveals.
This post has been edited by 360: 07 February 2019 - 05:58 PM

#512 User is offline Laughingcow 

Posted 07 February 2019 - 06:37 PM

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Well, the Sonic Forces mobile game is still getting updated which tells me it did better than its console counterpart. In all sincerity, it makes sense to me. Gonna milk those whales for all they are worth and pretend it isn't a predatory practice like gambling or payday loans.

#513 User is offline Yeow 

Posted 07 February 2019 - 07:33 PM

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View PostLaughingcow, on 07 February 2019 - 06:37 PM, said:

Well, the Sonic Forces mobile game is still getting updated which tells me it did better than its console counterpart. In all sincerity, it makes sense to me. Gonna milk those whales for all they are worth and pretend it isn't a predatory practice like gambling or payday loans.


Funny thing is that they tried that with Sonic Runners. They were able to hook some with the roulette during soft launch but the moment the game got a wide release, they threw out the brakes on the pay-to-win and everything went to hell. (Although the game's constantly buggy software performance didn't help either.) With the result being the game was labeled a failure in Sega's IR reports and taken offline after barely a year it went online. (The fact this was a Sonic Team-branded and Sonic Team-developed game should surprise nobody.)

Sure, it got replaced by Gameloft's Sonic Runners Adventure, which doesn't haves gambling mechanics...or not as egregious ones, I don't recall. But that's the problem--nobody cares about Runners Adventure as much as they did for the original game.

#514 User is offline Boxer Hockey 

Posted 07 February 2019 - 08:28 PM

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I'd be fine if it was some kind of Speed Battle re-skin, honestly. I honestly think I put more hours into it than Forces proper.

#515 User is offline Jason 

Posted 07 February 2019 - 08:55 PM

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Apparently this has been known since August.
Speed Battle isn't too egregious with microtransactions. If it's that but cars, I'd give it a shot. $2 to cut ads in half was worth it. Also, the Holiday costumes are cute.

#516 User is offline Caniad Bach 

Posted 08 February 2019 - 06:38 AM

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Seems mad that they'd reskin Sonic Dash again when S&ASRT already has a pretty good mobile port, but I guess this option is comparatively cheap and is better placed for microtransactions.

Man I wish this game gave me some reason to want it. It would be awesome to see Studiopolis Zone in 3D, for example, but most of the tracks look like someone looked at Mario Kart and then Googled Sonic levels to make the tropes fit.

I'm really surprised that the amount of characters is so low. They *might* be saving some for surprises but judging by what is on display so far I doubt it. I don't know if it's SEGA/Sonic Team or Sumo coming up with these teams, but they're rather uninspired. Here's some random teams that I literally just thought up:


  • Team Fighters: Nack/Bark/Bean

  • Team Chaotix: Vector/Espio/Charmy (take Vector out of whatever team Silver and Blaze are on and put in Marine the Raccoon in instead. She's a real character, right? Or Sticks since Sonic Team seem to like her)

  • Team SEGASonic: Classic Sonic/Mighty/Ray (or Classic Sonic, Tails and Knuckles for the cheap reskin option)

  • Team Chao: Neutral Chao/Light Chao/Dark Chao (Mario Kart has loads of babies, so why not? Put Cream The Rabbit back in Team Rose)

  • The Deadly Three: Take Zavok out of Team Eggman and replace him with Eggrobo, Orbot and Cubot or Tails Doll for 9001 internet points. Pick the first other two of the deadly six you can actually remember. The girl and the emo, or the fat one.

  • The Babylon Rogues: The green lad (Jet the Hawk?) and two other ones. I didn't play Riders.


The fact that they decided to take out the other SEGA properties to focus on Sonic yet somehow have such a small and uninspired roster of characters and levels is frankly baffling. I don't mean any disrepect to the developers, but I am left wondering who this game is actually for.

#517 User is offline Powpuck 

Posted 08 February 2019 - 10:04 AM

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When will Sega finally recognize the star power of Hoops?

#518 User is offline Pengi 

Posted 12 February 2019 - 03:58 PM

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Team Eggman / Doctor's Mine screenshots: https://www.4gamer.n...76/20190212105/

Look to be the same as the ones in Famitsu magazine, but clearer and unobscured.

#519 User is offline Yeow 

Posted 15 February 2019 - 12:06 PM

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Not necessarily related to Team Sonic Racing itself, but Crackdown 3, the other Sumo Digital game the studio has been brewing over the good half of a decade has finally come out...

...and it's reviewing like most modern Xbox exclusives that aren't part of the Forza series. (tl;dr very mediocre reviews, with low 60s metascores that threaten to dip into the high 50s.)

Guess internally, the pressure will be high for the Nottingham team to deliver with TSR. They're gonna need all of the luck they can get if you ask me.

I read a comment not too long ago that said something to the effect that TSR feels like a Sonic Team project, despite being made by a different studio. Which honestly feels like the most accurate descriptor of this game to me.
This post has been edited by Yeow: 15 February 2019 - 12:10 PM

#520 User is offline Blue Blood 

Posted 16 February 2019 - 04:53 PM

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That's a pretty accurate descriptor. I'm honestly pretty convinced that TSR will be a solid, decent racer that I'll enjoy. But apart from the soundtrack, it's lacking absolutely any soul whatsoever and feels exactly like the safe, boring, tame and genericised brand tat that Sonic Team and SEGA have been putting out for years now. It's a huge shame, because Sumo's efforts with Superstars Tennis, All Stars Racing and All Stars Racing Transformed were brimming with passion. I can almost imagine SEGA corporate (and Sonic Team's) guidance on this game essentially being "make it like ASRT, but a lot more boring".

#521 User is offline Stimil Rc. 

Posted 18 February 2019 - 07:53 AM

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View PostBlack Squirrel, on 05 February 2019 - 01:06 PM, said:

I've been trying on-and-off to track down a copy of CTR for years - I refuse to pay £15 for a pre-owned PS1 game that sold millions of copies out of principle. It's not "rare"!

I apologize if you're not okay with digital, but if you have a PSP/PS3/Vita it's currently on sale at the European Playstatyion store for £1.19. ...I think. The dates are off.

As for TSR, I sure hope there's a demo. I feel like I shouldn't dismiss a game like this before playing it, but not including the boat and plane/some other alternate form of travel/making driving itself more interesting, the tracks shown looking really uninteresting in addition to not changing in any way between laps (I doubt it'll happen, but I'd love some tracks like Burning Depths or Rainbow Road 7), items being more prominent, and having to rely on AI teammates to succeed when playing alone seems like a massive regression.

I know the Riders series doesn't have the best reputation, especially after Free Riders, but it's also disappointing that the restriction to Sonic's universe didn't lead to another attempt at that formula.
This post has been edited by Stimil Rc.: 18 February 2019 - 07:58 AM

#522 User is offline dot.kh 

Posted 18 February 2019 - 05:12 PM

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You know what's worse? Only 15 playable characters. FIFTEEN. Data miners protest!

(The Sonic fanbase is spoiled...deep down we all know this.)

#523 User is offline Blue Blood 

Posted 19 February 2019 - 12:18 AM

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15 playable characters isn't a lot by standards today, especially when it means that a number of series standards are getting the shaft. It's a bit weak. And the races in this game have 12 participants, so straight away that's very little variation of race participants. Some races (presumably story ones) will have generic Egg Pawn racers instead of one or two of the teams. It's just... weak.

#524 User is offline HP Zoner 

Posted 19 February 2019 - 10:02 AM

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View PostNova, on 05 February 2019 - 06:23 AM, said:

I'm really not sure why people are so excited for CTR, though - sure, it'll be a good nostalgia blast but surely anyone can see that multiple better kart racers have come out since? I don't know, maybe I'm being overly negative. :v:

This is going to sound biased coming from a Crash fan, but the original CTR still has a lot going for it. There's actually an active competitive scene that's still going strong to this day, thanks not only to the extremely solid gameplay that doesn't feel the slightest bit dated, but also all the subtle nuances, techniques, and even exploits regularly employed by pros (like the fan-dubbed "SAFFI Fire"). One of the reasons it continues to thrive is because everything requires skill, and the exploits themselves are very tricky to pull off, yet they're beneficial enough to warrant pursuit. Watching these people flawlessly burning up the track is amazing.

That said, I'm no expert myself, and the competitive scene is far from my own reason for loving the game. I do think it's one of the most rewarding games out there when it comes to skill, and for as much as I like something like Mario Kart 8, CTR's mechanics are still deeper. It's an endlessly fun game that gets more enjoyable the more you play it, and personally speaking, I think its multiplayer component is unparalleled. I especially adore Battle Mode, which is far superior here than in any other kart game I've ever played.

Basically, what I'm trying to say is that even today, there are totally legitimate reasons to rank CTR above any other games of the genre (for me it's tied with Mario Kart 8, thanks to the latter's vast number of tracks and its online mode). CTR might not have the most content or the best graphics, but if you value gameplay more than everything else, you can't go wrong with it. Hopefully the remake will do it justice.

As for TSR, count me in the lukewarm reception boat. I don't feel strongly about it in any way besides the soundtrack, which I guess is the same opinion I hold of most non-classic Sonic games.

#525 User is offline biggestsonicfan 

Posted 19 February 2019 - 12:28 PM

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Has there been any gameplay footage released since the delay announcement? I can't be assed to look through the thread because there's so many ost videos baiting me into thinking there might be actual footage.

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