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Sonic Generations Megathread October 27, 2011: Street Date Broken

#5806 User is offline TheBalishChannel 

Posted 02 August 2011 - 03:20 PM

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Is it just me, or do the textures for Sky Sanctuary look like they were painted with water color, and then scanned on a computer?

#5807 User is offline Crazee 

Posted 02 August 2011 - 03:31 PM

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Do you guys think we will get mini-boss fights in Sky Sanctuary? I realize that Zone Bosses are likely not included in Classic levels. We saw Green Hill Zone, and it lacks the boss. But Sky Sanctuary...really isn't that much of a zone. A huge part of it is the fights against Mecha Sonic. I could see these existing in the Classic level, but I'm not sure. As far as Modern...who knows? It will be a completely new experience.

#5808 User is offline KeebeeNacho 

Posted 02 August 2011 - 04:08 PM

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View PostTheKazeblade, on 02 August 2011 - 02:44 PM, said:

That last screen-shot in here really shows how huge everything is compared to Classic Sonic in this game. Not that it's a bad thing, but it feels a bit weird.... I'm just used to seeing that all in Sonic 2 proportions.


This was bugging me too. That Spiny is fricking huge! Those guys were a pain in the ass when they were smaller, imagine what they'll will be like now.

EDIT: Ugh, that's the second time I practically copied someone elses post without knowing it. Sorry guys.
This post has been edited by KeebeeNacho: 02 August 2011 - 04:14 PM

#5809 User is online NomadTW 

Posted 02 August 2011 - 05:24 PM

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View PostOverlord, on 02 August 2011 - 03:13 PM, said:

View PostTheKazeblade, on 02 August 2011 - 02:44 PM, said:

That last screen-shot in here really shows how huge everything is compared to Classic Sonic in this game. Not that it's a bad thing, but it feels a bit weird.... I'm just used to seeing that all in Sonic 2 proportions.

Actually, I was thinking this myself - I do wonder how well the badniks would show up at their normal sizes, though, especially at the speeds Modern moves at.

I'm sure that the physics being a tad on the floaty side also play into the badnik size.

Bigger targets = easier to hit = less bitching about floaty physics. (In theory)

#5810 User is offline Narstyle 

Posted 02 August 2011 - 05:30 PM

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View PostCrazee, on 02 August 2011 - 03:31 PM, said:

Do you guys think we will get mini-boss fights in Sky Sanctuary? I realize that Zone Bosses are likely not included in Classic levels. We saw Green Hill Zone, and it lacks the boss. But Sky Sanctuary...really isn't that much of a zone. A huge part of it is the fights against Mecha Sonic. I could see these existing in the Classic level, but I'm not sure. As far as Modern...who knows? It will be a completely new experience.


I completely forgot about this. I can't imagine them making the level without the mini-boss fights to be honest. Though they probably will. Would be good to see Metal Sonic back though, or evolve / explain any links (if any) between Metal and Mecha through the story line.

The level list leak, did it indicate what order they would be in? or was that also discovered elsewhere in the demo? It's a given Green Hill's number one, but I was curious as to where the Metal sonic fight would fit in towards the placement of Sky Sanctuary zone.

#5811 User is offline 1stKirbyever 

Posted 02 August 2011 - 05:49 PM

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Seriously...why, Sega?

#5812 User is offline Greg the Cat 

Posted 02 August 2011 - 06:42 PM

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I don't know about that, but it makes me scratch my head in confusion. It's not game breaking, but it certainly doesn't look too cool.

#5813 User is offline The Game Collector 

Posted 02 August 2011 - 07:26 PM

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View Post1stKirbyever, on 02 August 2011 - 05:49 PM, said:



Seriously...why, Sega?


How do the controls work with that? Does he automatically turn into a ball above the badnik, or do you have to press a button like in Sonic Triple Trouble for Game Gear?

#5814 User is offline Chimera 

Posted 02 August 2011 - 08:16 PM

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I believe you have to press a button. Maybe he pressed "A" when near an enemy. After all, Classic Sonic is a copypaste of Modern Sonic, hence redundant unused files and commands that get disabled as Classic.

View PostGreg the Cat, on 02 August 2011 - 06:42 PM, said:

I don't know about that, but it makes me scratch my head in confusion. It's not game breaking, but it certainly doesn't look too cool.

Something tells me it's not suppose to be cool. Or game breaking.

Just something that wasn't patched.

#5815 User is offline LightXIII 

Posted 02 August 2011 - 08:49 PM

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What was wrong with that video? It was just a normal game glitch. N he pressed down be4 he hit the badnik. Everyone is acting like this video is showing messed up game play I just see a normal glitch no big deal.

#5816 User is offline Mr. Mash 

Posted 02 August 2011 - 09:08 PM

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View PostTheBalishChannel, on 02 August 2011 - 03:20 PM, said:

Is it just me, or do the textures for Sky Sanctuary look like they were painted with water color, and then scanned on a computer?

Wait, what? are there pictures of Sky Sanctuary released yet that I've missed?

#5817 User is offline Blue Blood 

Posted 02 August 2011 - 09:18 PM

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View PostMr. Mash, on 02 August 2011 - 09:08 PM, said:

View PostTheBalishChannel, on 02 August 2011 - 03:20 PM, said:

Is it just me, or do the textures for Sky Sanctuary look like they were painted with water color, and then scanned on a computer?

Wait, what? are there pictures of Sky Sanctuary released yet that I've missed?

Amongst all the leftover data in the demo are a few textures for Sky Sanctuary. That's what he's referring to.

#5818 User is offline 1stKirbyever 

Posted 02 August 2011 - 10:31 PM

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View PostLightXIII, on 02 August 2011 - 08:49 PM, said:

What was wrong with that video? It was just a normal game glitch. N he pressed down be4 he hit the badnik. Everyone is acting like this video is showing messed up game play I just see a normal glitch no big deal.


Just to clear a few things up...Sonic cannot Spin-Dash, Roll-up into a ball, or jump while he is in the air, you either have to do it before you launch into the air or jump before going off a ledge.

The PROBLEM is that for some reason, Classic Sonic has 1 Frame before actually taking damage when on top of a badnik. It's not gameplay breaking but like Greg said, it just doesn't look too cool.
This post has been edited by 1stKirbyever: 02 August 2011 - 10:33 PM

#5819 User is offline Chimera 

Posted 03 August 2011 - 12:13 AM

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It's also not that easy to accomplish unless you really try to do so.

Seriously can we end the nitpicking already? Or is everyone going to take a look at a video that says not to take it seriously and disobey it? >>

And yes, sky sanctuary textures were released. Here's the textures (not including bump mapping and specular effects):
Posted ImagePosted Image
Posted ImagePosted Image
Posted ImagePosted Image
Posted ImagePosted Image
Posted Image

#5820 User is offline Narstyle 

Posted 03 August 2011 - 06:49 AM

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Quote

Posted Image


Am I being realy ambitious to think this is a possible texture for Metal/Mecha Sonic on Sky Sanctuary? Or would this be just a jewel on top of a pillar or something.

Or water.

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