Great to see some more updates on this - that's a whole lotta blocks! Looks like you'll be able to craft some interesting shapes both for decoration and level design there - looking forward to seeing what you make of them! = )
You should make a dance-floor to go along with all this cool lighting and wavy material shader trickery! I bet that'd look pretty neat, and would be a nice way to showcase some of the more colorful lighting effects you've gotten working.
Hey guys , Summer is pretty much upon us!.......and that means, Yes, House renovation time again! (Which means AXSX will slow to crawl for the next 3 months.) Fear not! Quite a bit has been done in the past 6 months, including, adding 3 additional part time programmers on top of Xak. Here's some of the progress: Made new assets for AXSX's Custom levels. More assets ported from UDK's build. Custom lighting system that works with fisheye. New test stage for programmers. New levels rebuilt from original Def files. (only a few more left to port) More level chunks built from AXSX's Library of the over 35,000 cube shapes. (for custom levels) Documented some features from the original Xtreme like moving platform behavior and animation system. Programming has been started for Unreal 4's Sonic gameplay system (thanks to Xak.) Hud, title cards, gameopver and time over programing, and game stats system. thanks to (TravDarkFox), A really cool floating/moving platform with Interactive collision and advanced animation systems (thanks to Meinukey) The start of the Sprite animation system (thanks To Winterhell) As you can see the The team has grown to become a 4 member team, and 1 extra tech adviser (CDVDT).
3 programmers? Wow, I'm jealous! But seriously, keep up your good work, AXSX is a truly amazing project!
Hey, do you have the plain textures for the Jade Gully level? I was looking online and while I could find pictures, I couldn't find anything that was just the textures. Figured I'd ask. Don't plan on using them for anything important, just wanted to play around with them and see if I could make a 2D thing that looks nice.
Which Jade Gully version are you looking for ? Check the download for release 3 for the E3 version textures. I hope that SonicRetro could host these someday. as someday the download links will go down, and I wont have time to re-upload them. They will become lost to time. http://forums.sonicretro.org/index.php?showtopic=34038&st=0 and for the later builds as seen in Chris Senn's videos http://ss.sonicretro.org/PackageX.rar
Any updates on this, any chance of another playable demo release sometime again? (like the winter 2012 demo)?
Sorry man, not much on the update front, Been very busy working on home renovations, and other life situations for the past many months, Although recently have had some time to fiddle around with prototyping new sprites for the new sprite system which will be used for level gimmicks and decorations. On the programming front Xak is still chugging away on the weekends. Some hud programing work had been done by Trav.
Okay guys ! A bit of an update for you ! A friend of mine( LDX) is working on a new custom 3D model based on the Sonic Xtreme's Sprites and other random Render references. Keep in mind that It's very much still a WIP and is looking for some feedback from the community here. What do you guys think so far?
Hey there! I still gotta thank you for all the help you gave me when I was still not a member here. About said model, looks good enough to keep working on, but I think it's in action that one may get better feedback for you. Keep up the good work, I shall be awaiting news from this project.