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Member Title:
Do you want to taco 'bout it?
Age:
26 years old
Birthday:
March 20, 1991
Gender:
Male Male
Location:
Nova Scotia, Canada
Interests:
Beta Testing, Web Development, Sleeping...

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GoldenEye: Source, Other Stuff
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Topics I've Started

  1. Thoughts on Voice Samples in Sonic music?

    26 May 2017 - 07:11 AM

    So this past week I've been listening to a lot of Sonic music while I've been at work. Starting with Sonic CD, voice samples have been added to the songs, for better and worse. Even the new Sonic Mania has been confirmed to have them with Studiopolis "Lights, Camera, Action".

    In Sonic CD, we had some that were just one off intro pieces like Collision Chaos Present JP's "3, 2, 1, Kick It" that did't really impact the song (Plus the occasional cheers). Then we have Stardust Speedway Present JP with its iconic "Hit It, Turn It Up!", but it also has some incomprehensible mumbling that sounds like "pants on keys"? or something. This is where I start to dislike the samples. I can't help but try and listen to the supposed lyrics, but the repetitiveness and difficulty to understand what is being said really takes me out of the music. That problem is exacerbated with Metallic Madness Present JP's angry mumbling. Even songs that you can make out like the CD Boss Theme JP's "Work that sucker to death" and other lyrics or laughing sounds. Maybe it is just these themes, but I feel they add nothing to the music, and more detract from them when they start to DJ them, cutting off the samples from playing, repeating them in quick succession.

    Sonic CD US used voice samples too, but in a slightly different way. Palmtree Panic Good Future US has a sort of background group singing "Way Ohhh". I appreciate this as it comes off more as actually lyrics instead of samples inserted into the music. Similar things can be said for Tidal Tempest Present US or Wacky Workbench Present US. Since the singing isn't really in a specific language, it helps them having appeal to a larger audience not having it be locked to English or Japanese.

    Sonic 3 also got in on the action with what I assume was Michael Jackson's influence onto the soundtrack. Launch Base is the obvious pick with its compressed "GO!" being used like an instrument throughout the entire song, but the more obnoxious offender is Sonic 3's Mini Boss theme using grunts and "Come On" clips that get repeated often and cut off so often it just ruins the song for me.

    Past the Genesis era, we get to the point where the music starts to have full lyrics with the Open Your Heart and Live and Learn, but some songs still choose to use voice clips. Speed Highway has the iconic "Up and Down and All Around" that we all love, but we still get some bad ones like Hang Castle's screeching and yelling.

    On the handheld front it was not too bad until the Rush series started. Almost every song in these games have voice samples. "Right There, Ride On" and "Back 2 Back" are the two that comes to me off the top of my head, but like every song uses them and it honestly ruins the soundtrack for me. It is repetitive to death and extremely obnoxious. I could go into talking shit about each track but I'd rather not.

    I guess my whole point of this topic is to see what other peoples opinion of voice samples, and how they have been used so far in the franchise. More onto that, how their opinions of them affect the upcoming Sonic Mania.
  2. Would Knuckles Chaotix play better as a solo game?

    10 March 2017 - 07:59 PM

    I'm just laying here thinking about Knuckles Chaotix after just having watched a video about it. Would it be better if it played more like Sonic 3K?

    Like imagine running free, but having a button that when pressed activated the combusting, instantly spawning your partner at your current location, and pressing it again removed the ring. I think the spin dash would have to be beefed up and made similar to earlier Sonic games. I think all characters have the ability to climb or gain altitude, as well as being able to use the combusting at will to platform or get items.

    I'm not requesting someone to do this, I'm just trying to make an open dialogue on, if the cobiering was more optional and was more a gimmick instead of a core gameplay mechanic, would have it have been better. We could have had actual loops.

    I hope this an OK think to post about..
  3. Sonic Dash 2: Sonic Boom

    01 July 2015 - 06:15 AM

    Posted Image

    https://play.google....onicboomandroid

    Its out right now for certain phones and devices. I had no trouble getting it to work in BlueStacks, and it plays with only some minor graphical glitches occasionally. Been playing it now for the past 20 minutes and it seems fun, but the upgrading that was present in the previous game has been swapped out for a Team system where you can swap characters when you cash out on your rings.
  4. Favorite level in each game.

    13 June 2015 - 12:41 AM

    Hey all. I'm in the process of writing up a report/analysis about Sonic the Hedgehog, and I was hoping that I could poll the forum for some information. One of the things that I am currently looking into is what levels in each game stand out among the rest and become fan favorites, and seeing if any trends show up like similar trope or placement of the level relative to the rest of the levels. I've gone ahead and made the surveys on SurveyMonkey, including almost all of the games from the main series to stuff like SegaSonic, to mobile games like Sonic Jump. Unfortunately due to how SurveyMonkey handles free users, I had to split the surveys up into six different ones. Another quick thing I would like to mention is that I omitted most all boss stages, as I'm not looking into that aspect of Sonic yet. Anyway, here are the surveys.


    Hopefully the surveys should only take around five minutes to do. I appreciate any and all help I get towards this. But yea, I suppose this could turn into a general Favorite Level topic while the results come in.
  5. Sonic Free Riders not working?

    29 April 2012 - 01:51 PM

    I bought Sonic Free Riders a while back now, but only recently was I able to actually play it. When I start up the system, it goes through the sega screen, then it just stops at a white screen with a small man in the top left. Is anyone else having this issue? There seems to be no way to progress past this screen, and the manual does not mention anything about this. I believe I have all the patches for the game. Can anyone help me?