Sonic and Sega Retro Message Board: JcFerggy - Viewing Profile - Sonic and Sega Retro Message Board

Jump to content

Hey there, Guest!  (Log In · Register) Help

Group:
Member: Members
Active Posts:
1269 (0.3 per day)
Most Active In:
General Sonic Discussion (376 posts)
Joined:
22-February 06
Profile Views:
21351
Last Active:
User is offline Today, 05:24 AM
Currently:
Offline

My Information

Member Title:
Do you want to taco 'bout it?
Age:
26 years old
Birthday:
March 20, 1991
Gender:
Male Male
Location:
Nova Scotia, Canada
Interests:
Beta Testing, Web Development, Sleeping...

Contact Information

E-mail:
Click here to e-mail me

Previous Fields

Project:
GoldenEye: Source, Other Stuff
National Flag:
ca
Wiki edits:
57
SA2 Emblems:
3

Latest Visitors

Posts I've Made

  1. In Topic: Sonic Forces

    14 September 2017 - 06:30 PM

    Some people have translated the Japanese trailer.

  2. In Topic: Sonic Mania (Switch, PS4, Xbox One, PC) - WARNING, SPOILERS

    10 September 2017 - 03:23 PM

    Fun bug I just ran into. While doing 2P Competitions, if you time over in Studiopolis Act 1 after the other player has finished while as a radio wave, you "die", but still continue and spawn at the tv, allowing you to finish the level while the timer is showing 0.
  3. In Topic: Question about Hyrdocity

    29 August 2017 - 05:01 PM

    View PostHitlersaurus Christ, on 29 August 2017 - 01:37 PM, said:

    I checked the S2 Genesis manual on the wiki and it doesn't. Regardless, it's obvious that the chaos emeralds are meant to be the same objects throughout all of the games.

    Unless you look at spin-offs like Fighters or Spinball that had more than 7.
  4. In Topic: Fundamental Flaws of Classic Sonic (Mania Spoilers)

    28 August 2017 - 07:39 PM

    View PostLapper, on 28 August 2017 - 06:55 AM, said:

    Posted Image
    The classic is definitely more forgiving. (if you can't do this in mania, I'm not sure)

    This section right here in the Sonic 2 mobile remakes. I'm so used to being able to get through the gap with such ease, but the remake I get crushed, causing me to respawn and take it slower the next time. Its the only real issue I have with the remakes (apart from the jumping out of water glitch in Labyrinth zone).
  5. In Topic: Sonic Mania (Switch, PS4, Xbox One, PC) - WARNING, SPOILERS

    20 August 2017 - 07:40 PM

    View PostSid Starkiller, on 20 August 2017 - 07:37 PM, said:

    Question about the Metal Sonic fight: I know when Silver Sonic ducks, he's about to charge up a Spindash, but I can never figure out if he's going to jump, or roll then jump. Does he have a tell? That's the only part of the boss I have trouble with.

    I believe he alternates, so its the same pattern. Though the best way I found is just to do a single rev spindash and attack him when he spawns from the machine and starts his spindash (It will always hit Metal Sonic). If he is not charging a spindash, just kill it and try again with the next one.