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Engineering & Reverse Engineering (343 posts)
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22-February 06
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My Information

Member Title:
Do you want to taco 'bout it?
Age:
26 years old
Birthday:
March 20, 1991
Gender:
Male Male
Location:
Nova Scotia, Canada
Interests:
Beta Testing, Web Development, Sleeping...

Contact Information

E-mail:
Click here to e-mail me

Previous Fields

Project:
GoldenEye: Source, Other Stuff
National Flag:
ca
Wiki edits:
57
SA2 Emblems:
3

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Posts I've Made

  1. In Topic: Sonic Forces

    26 April 2017 - 07:15 PM

    I find the new song to be alright at best. I don't think I mind the melody? But with the current instruments it almost ear peircing. I'll be on the lookout for some fan covers of it *coughteelopesplzcough*.
  2. In Topic: Sonic Time Twisted Released

    23 April 2017 - 07:57 AM

    I wish there was an option in the pause menu to restart the current stage. There has been two times I've gotten stuck, and had to restart the game and go back into the stage. Hell, even return to main menu would be nice to load a different character or stage select without going through the opening.

    -Edit- Also maybe the ability to skip cutscenes.
  3. In Topic: Sonic Time Twisted Released

    22 April 2017 - 09:12 AM

    So I just beat the game as Sonic without getting all the Stones or Emeralds. Gotta say I really enjoyed playing this. I used a PS4 controller for my playthrough, with both the dpad analog sticks mapped (I really had a hard time with the special stages with the dpad, but I enjoyed them).

    Zones were fun throughout, and I really liked the spread of tropes (Not starting in another green hill was nice.) I did have some instances where I clipped through walls/floors, but it was not that often. I found I mostly stuck to the future, having collected more chaos emeralds than time stones. I feel the final boss drags a little to long, but it is fine. You did a good job at recreating the genesis physics, but my only comment is Sonic acceleration when running down slopes. It does not accelerate at the right speed, like he has sightly more friction. Rolling physics were damn near perfect though.

    I liked the new elemental shields for the most part. I really liked the wind one, and I found I could use it to break sections, but it still felt ballanced as I had to watch my every step. The ice one was cool, kinda like a super powered insta shield. It would have been neat if it could have also allowed Sonic to walk on water. The rock one was really meh to me. I didn't really enjoy throwing the rocks as a projectile, feeling like it broke my flow. I did really like how you could curl back into a ball when midair, then chaining that into a shield move. Movement possibilities are endless with these changes. I also really like being able to spend lives as retries for the special stages. At the end of the game I had like 20+, so it was nice being able to use them somehow.

    There was a few instances where music should have played, eg..for the end of act melody or other instances where i felt there should have been music and there was none. Also some of the monitors were not right. I found two beside each other that were plain white that gave me 1-ups, as well I noticed you used the unused S1 Eggman icon for the hurt monitor? I always found that one weird with the blue shirt. Also it felt like the sign posts or bosses were really far away from the "end of the level". Like at the end there was a lot of extra flat ground for no reason. Maybe consider trimming the fat a little?

    The only other thing is when I beat the game and it showed the bad ending, my game crashed with this message.

    ############################################################################################
    FATAL ERROR in
    action number 1
    of Draw Event
    for object objTextEnding:

    Fatal Error: Can not create vertex buffer of size 98304 bytes
    7290 vertex buffers allocated with total size of 779184 KB
    at gml_Object_objTextEnding_Draw_0
    ############################################################################################

    Overall though I think this is a very good fan game. Likely in my top 5 Sonic fan games. I look forward to collecting the rest of the collectibles and seeing the good ending and trying the other characters.
  4. In Topic: Sonic Time Twisted Released

    21 April 2017 - 10:03 PM

    View PostOverbound, on 21 April 2017 - 07:16 PM, said:

    That one is easy JCFerggy you need to download DirectX9.0c see the readme file for details.

    My bad, I should have thought to look there. Thanks for the quick reply!
  5. In Topic: Sonic Time Twisted Released

    21 April 2017 - 06:18 PM

    I have a fairly clean install of Windows 10 on my laptop, and when I try to launch the game I get this:

    ############################################################################################
    FATAL ERROR in Vertex Shader compilation
    ShaderName: TimeTravelShader

    D3DXCompile failed - result

    at gml_Object_objTitleLighting_Create_0
    ############################################################################################

    Are there any prerequisites software I need to have installed before playing?