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Member Title:
Do you want to taco 'bout it?
Age:
26 years old
Birthday:
March 20, 1991
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Male Male
Location:
Nova Scotia, Canada
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Beta Testing, Web Development, Sleeping...

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GoldenEye: Source, Other Stuff
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Posts I've Made

  1. In Topic: Sonic Mania (Switch, PS4, Xbox One, PC)

    21 June 2017 - 09:50 PM

    View PostXCubed, on 21 June 2017 - 08:32 PM, said:

    View PostJcFerggy, on 21 June 2017 - 07:37 PM, said:

    View PostYeow, on 21 June 2017 - 01:57 PM, said:

    This also lends credence on the possibility of past Genesis Sonic games having more than one remixed zone in Mania; though it remains to be seen if the amount of remixed zones from each past classic game will be proportionate (i.e. each game gets two remixed zones, resulting in ten remixed zones overall) or not.

    Not necessarily, Mania team could still pull one on us. They could totally pull levels from Spinball, Chaotix, and maybe 3D blast, as several pages back someone quoted someone else, but they removed part of the original post saying that Mania would only be reimagining 2D levels. Picture your surprise to a level transition to something like Toxic Caves, Marina Madness, or Rusty Ruins. I know I personally would lose my shit.

    Let's say they pull one each from Sonic 1, 2, CD, 3, Knuckles, Spinball, 3D, and Chaotix. That would be 8, plus likely add 6 more, plus a final boss, that would equal slightly more than the classic games and match the ratio of more classic than new stages.


    Please no!!! I can handle a Spinball level and Chaotix, but 3D Blast is a no go for me. Motion sickness galore!.

    No, not quite. I mean like converting the concept of Rusty Ruins into a 2D rendition. It has that sick music, and it has one of the most interesting gimmicks with becoming a spin top. What would be even cooler (and going fun fanboy) is if there is ever Chaotix DLC, Espio could potentially break though those breakable blocks.

    I understand what I'm suggesting is totally ludicrous, but with the dev team being who they are, anything's possible right? And even if I'm totally off base, it's a cool thought experiment. Maybe give some ideas for a potential sequel :D
  2. In Topic: Sonic Mania (Switch, PS4, Xbox One, PC)

    21 June 2017 - 07:37 PM

    View PostYeow, on 21 June 2017 - 01:57 PM, said:

    This also lends credence on the possibility of past Genesis Sonic games having more than one remixed zone in Mania; though it remains to be seen if the amount of remixed zones from each past classic game will be proportionate (i.e. each game gets two remixed zones, resulting in ten remixed zones overall) or not.

    Not necessarily, Mania team could still pull one on us. They could totally pull levels from Spinball, Chaotix, and maybe 3D blast, as several pages back someone quoted someone, but they removed part of the original post saying that Mania would only be reimagining 2D levels. Picture your surprise to a level transition to something like Toxic Caves, Marina Madness, or Rusty Ruins. I know I personally would lose my shit.

    Let's say they pull one each from Sonic 1, 2, CD, 3, Knuckles, Spinball, 3D, and Chaotix. That would be 8, plus likely add 6 more, plus a final boss, that would equal slightly more than the classic games and match the ratio of more classic than new stages.
  3. In Topic: Sonic Mania (Switch, PS4, Xbox One, PC)

    21 June 2017 - 11:48 AM

    So what is everyone doing in the lead-up to Mania? I plan to play through most all of the classic era games with already having beat Sonic 1 & 2 remasters (Using Bluestacks and a PS4 controller), Sonic CD remaster, Sonic 3 Complete, and Knuckles Chaotix. I still plan to play through Spinball and the Flicky-less 3D Blast Mod, as well as the core GG/SMS games. I might even play Sonic R, Fighters, and mess around in Jam and the other GG games. Gotta embed my braid back into the 90s before tackling Mania.
  4. In Topic: Sonic Mania (Switch, PS4, Xbox One, PC)

    14 June 2017 - 03:36 PM

    View PostDigitalDuck, on 14 June 2017 - 01:50 PM, said:

    The timer resets to 0'00" when you respawn from a checkpoint.

    I personally wish it didn't do this. My ideal way would be keep the time, but remove being able to Time Out and die.
  5. In Topic: Sonic Mania (Switch, PS4, Xbox One, PC)

    14 June 2017 - 08:13 AM

    At this point I might still skim this thread, but I'm not going to be watching any more videos or trailers till after release. One thing I do hope is that the competitive multiplayer allows for full game races, either segmented (Like how Sonic 2 scores each act) or in real time, though I'm just wondering if it would be possible to have split screen with each player potentially being in a different level or act.