Least Favorite Sonic Game? From this side of town, you can almost see the Sonic 06 haters swarm
Posted 02 August 2009 - 12:00 AM
If I had to pick a second choice, I'd probably jump the popular bandwagon and say Sonic Labyrinth. While I agree that Sonic 06 was bad, there is definitely far, far worse.
Posted 02 August 2009 - 12:46 AM
If you don't like that answer/runner up: Sonic Jam for the Game.com.
Posted 02 August 2009 - 12:59 AM
Sonic '06 had some good moments. Silver's levels weren't too great, nor were Shadows.
I also disliked Sonic Blast for the Game Gear and Master System where Sonic/Knuckles take up so much of the screen. -_-
I never really played through Shadow as I heard it was shit.
EDIT: The official Genesis emulator for the Dreamcast version of Sega Smash Pack had terrible sound emulation, which made Sonic 1 sound like pure shit. That's up there on the list, imo.
Posted 02 August 2009 - 01:09 AM
Posted 02 August 2009 - 04:06 AM
I'm tempted to pick Sonic Genesis, also, as it is an easy target. But I don't think it really counts as a bad Sonic game. Sure, it is a bad game (as in bad programming, physics, etc), but the Sonic elements that are present are from a good game.
For a bad Sonic game, I.e. one whose Sonic elements fall the most short, I have to pick G Sonic (Sonic Blast). I've never seen anything so uninspired and devoid of creativity in my entire life. From level names, to special stage concept, to badnik design, to music, to level layout... the list goes on. The G must stand for "godawful". Somari the Adventurer is better than this pile.
Of course I may just hate it cos I had to beat every stupid mission in SADX to get it, and then it sucked...
Posted 02 August 2009 - 04:51 AM
My least favorite was Sonic Adventure 2/Battle. Why? Because that's where it just got ridiculous-2 story modes that were pretty much the same levels with different names, different characters that would function the exact same way, horrible story, bad voice acting, et cetera. The worst part, however, is the constantly changing characters, since the game forces you to change between the three characters (or really three game modes of running forward, finding randomly placed emeralds, and walking around in a slow ass mech) and constantly switches up the gameplay, which just really ruins the whole experience. The biggest redeeming factor is the Chao Garden. I used to rent the game just to raise my angel and demon chao. They were so cute
Posted 02 August 2009 - 05:29 AM
Then again they've really got no excuse for Sonic Genesis. Seriously.
Posted 02 August 2009 - 05:37 AM
Wow, I didn't know their GBA port was THAT bad, geez.
If I had to name my least favourite Sonic game, it would be Sonic Labyrinth or Sonic Blast on GG. Both of these are awful pieces of shit.
Posted 02 August 2009 - 05:56 AM
Posted 02 August 2009 - 06:42 AM
Sonic The Motherfucking Hedgehog CD
I never touched a SEGA CD in my life. The only games I played during my childhood were Sonic 1, 2, 3 and Knuckles and 3D Blast. For years I've been told that Sonic CD was the greatest Sonic game ever made. I've read magazines that said CD was the shit. Top 100 list where CD was put on top of the other games.
Everyone was hyping this game up to the fucking stars.
And then I finally got a hold of this game (Totally legit).
Holy fuck what a disappointment.
What was so good about this game? What made it so great?
Was it the graphics?
They were nice for the time yes, but they still held a repetitive feel to them. It looked like a slightly more detailed version of Sonic 1. The graphical look was nice, but nothing to go "HOLY SHIT!" about.
Was it the music?
My first play through was with the American music. Years later, I tried again with the Japanese music. Either way, the music sounds great alone, but with the actual game, what the fuck. Maybe it's the CD quality music mixed with the ye old graphics of yesterday that just never made a connection with the levels with me, or maybe it was because it just didn't fit to begin with. Whatever the case, neither soundtrack is awesome, both suck, get a life.
Was it the gameplay?
Hey look, I'm playing Sonic 1 + Shitty Spindash and Charge Run move. What was introduced here wasn't that great. That's why it was scrapped or improved in later games. Spindash was awful. Peel-Out was too, and Time Travel was stupid. None of these features could be used well because of the shitty level layouts of spikes/ledge/wall/monitor/badnik blocking your path every second.
Was it the levels?
No. No. No. P.P.A may disagree and say that they're all brilliantly designed and suited for time attacking, but you know what? Fuck him. CD had paths everywhere but the goal. The entire shit was a maze with the sole purpose of making the level seem long but really aren't. (Looking at you Wacky Workbench). Sonic 1 had some nice level design, Sonic 2 was more linear but still made sense, Sonic 3 and Knuckles got it right. CD fucked it up. Anyone who disagrees is a faggot (In b4 Tweaker deletes post).
Bosses sucked too.
Now in the grand scale of things, Sonic CD is a fine game, better than most other shitty platformers out there today. But my main rage is that this game is credited as the best of the Sonic games from the Genesis era, overshadowing that of Sonic 3 and Knuckles, a superior game in all the right ways. Sonic CD is not. It's a subpar game when compared to all the other ones and deserves none of the credit it gets.