I'm using Windows XP and the program won't start, it says I need to download something from a .NET or something like that. What's wrong?
Sonic Maker
#272
Posted 04 December 2010 - 07:24 PM
Go get the latest .NET redistributable. Google it or something?
#273
Posted 05 December 2010 - 05:19 AM
About the Undo thing, I'm grappling with the same problem in my own editor.
Say, for example, the user deletes all the tiles in the room with 1 "clear all tiles" command. In order to "revert to the previous value", you'd need to recreate hundreds of tiles in their original positions! It does seem that temp files are the only way to go with something this complex.
I wrote a multi-step undo for my Sonic 1 Special Stage editor (the whole stage data was small enough to store many copies of easily and quickly). If you'd like the code to look at, Sonica, PM me.
Say, for example, the user deletes all the tiles in the room with 1 "clear all tiles" command. In order to "revert to the previous value", you'd need to recreate hundreds of tiles in their original positions! It does seem that temp files are the only way to go with something this complex.
I wrote a multi-step undo for my Sonic 1 Special Stage editor (the whole stage data was small enough to store many copies of easily and quickly). If you'd like the code to look at, Sonica, PM me.
#274
Posted 05 December 2010 - 08:24 AM
I now have 5 undo/redo steps almost working, in a minute I should have it fully functional.
If anyone wants me to push the history count up (max 10) just say and I'll see how it is.
If anyone wants me to push the history count up (max 10) just say and I'll see how it is.
#275
Posted 05 December 2010 - 08:27 AM
I'd say 5 should be alright... Thinking about it this way, before Vista, Paint only had 3 Undo steps =P
#276
Posted 05 December 2010 - 08:50 AM
2 bugs to sort. Not being able to redo the last step, and when clicking undo straight after a change, it un-does 2 steps.
They might be related.
...but they are friggin' pains, I can't find the cause.
Edit: I made it 10 steps anyway my little sugar plums.
They might be related.
...but they are friggin' pains, I can't find the cause.
Edit: I made it 10 steps anyway my little sugar plums.
This post has been edited by Sonica: 05 December 2010 - 09:38 AM
#277
Posted 05 December 2010 - 10:00 AM
Unlimited undos.
Paint has 4 undos. Which is why paint sucks.
Paint has 4 undos. Which is why paint sucks.
This post has been edited by Azu: 05 December 2010 - 10:00 AM
#278
Posted 05 December 2010 - 10:04 AM
Sorry, but I have to put a cap on it, or I will have to do another re-write. And I don't want to, not in v3.
I have to fix the current bugs first, anyway.
I have to fix the current bugs first, anyway.
This post has been edited by Sonica: 05 December 2010 - 10:04 AM
#279
Posted 05 December 2010 - 12:00 PM
About the Undo thing, I'm grappling with the same problem in my own editor.
Say, for example, the user deletes all the tiles in the room with 1 "clear all tiles" command. In order to "revert to the previous value", you'd need to recreate hundreds of tiles in their original positions! It does seem that temp files are the only way to go with something this complex.
Say, for example, the user deletes all the tiles in the room with 1 "clear all tiles" command. In order to "revert to the previous value", you'd need to recreate hundreds of tiles in their original positions! It does seem that temp files are the only way to go with something this complex.
Most every professional software I've ever used that allows you to change how many undo levels you have creates a pagefile or something. I'm pretty sure it's standard practice.
#280
Posted 05 December 2010 - 04:34 PM
Undos & Redos will now be officially limitless!
This post has been edited by Sonica: 05 December 2010 - 04:44 PM
#282
Posted 05 December 2010 - 05:22 PM
I second that. Or if not infinite undos, then like 50 or at least 20.
Also, I got v2 up and running on my PC -- think maybe you can fix the physics some?
Also, I got v2 up and running on my PC -- think maybe you can fix the physics some?
#285
Posted 06 December 2010 - 05:33 PM
New engine. Brilliant physics. Fantastic.
I'm sorry, I must've had something in my ear. Can you please repeat that?
Brilliant physics.
*Jaw drops* That's exceedingly awesome.
And Undo-Redo is working... properly & limitless.
Limitless? Very cool.


