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Handheld Sonic Generations - how would you have done it?

#1 User is offline McAleeCh 

Posted 22 February 2018 - 12:14 PM

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It's not often I make a topic that's purely speculative in nature (or at all any more, for that matter), but I thought this seemed like a fun exercise. As we all know, the handheld version of Sonic Generations gave sod-all representation to the numerous handheld Sonic games released over the previous 20 years, instead focusing mainly on the home console games. If, at the time, you'd been given carte-blanche to put together a version designed specifically to celebrate the first two decades of Sonic's handheld adventures, what would you have included and why?

The structure's simple: as in the home console version, you can pick three stages, a Rival Battle and a Boss per era, to give a nice even spread of content between each. Stages must be placed in release order of the games featured, though the Rival/Boss Battles can be from any game in that era, including one not represented in the stage list. Each era matches the existing versions of the game (with the middle one appropriately renamed) - the Classic Era (1991-1997), Advance Era (1998-2004) and Modern Era (2005-2010). Feel free to also not make the first stage Green Hill, even though SEGA almost certainly would have used it had they been doing this at the time...! = P

So, without further ado, here's my take - this post got pretty long as I wanted to include the reasons behind each choice, so in the interests of not having a massive wall of text I've spoiler-tagged the details of each era...!

Classic Era (1991-1997)
Stages:
Spoiler


Bosses:
Spoiler


Advance Era (1998-2004)
Stages:
Spoiler


Bosses:
Spoiler


Modern Era (2005-2010)
Stages:
Spoiler


Bosses:
Spoiler


Final Boss
Spoiler


I'm sure there are a few issues with the choices I've made here - the two main ones I've noticed is the lack of a proper "Eggman Base"-type stage, and that plot-wise the player would never face two of the main antagonists outside of the final boss due to the selection of boss fights I've proposed for each era! Some of these aren't my first choices - Mecha Green Hill, Egg Rocket, Cyber Track, Huge Crisis, Haunted Ship and Frontier Canyon all featured in various versions of this list - but in the interest of having a wider selection of level themes and gimmicks I've had to compromise on a few of my selections. Nevertheless, I reckon that had SEGA run with something like this it would have provided a pretty good celebration of the first 20 years of Sonic's handheld adventures! = )
This post has been edited by McAleeCh: 22 February 2018 - 12:24 PM

#2 User is offline SuperSnoopy 

Posted 22 February 2018 - 01:48 PM

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Nothing else to add to what you've proposed here. Maybe the stage selection could be a little different, but you're spot-on when it comes to the games selection. I've always thought it was stupid for the 3ds version to have a whooping one stage from an handled game (two if you count Tropical Resort.)

Maybe the gameplay could've been different too ? I don't now if the 3ds can handle the boost gameplay, but something 3d for modern Sonic would've made sense. Maybe the Adventure gameplay ? With the Switch hitting the shelves, it make me sad that the only 3d adventure Sonic had on 3ds was Sonic Lost World (which gave me aids)

#3 User is offline Blue Spikeball 

Posted 23 February 2018 - 10:37 AM

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I wouldn't have gone with handheld-only stages, as seeing 2.5d versions of the MD and Dreamcast stages was pretty cool, and Water Palace was one of my least favorite stages in Generations 3DS. But if I had to, I'd pick the following stages:

Sonic 1: Jungle Zone
Sonic Chaos: Gigalopolis
Sonic Triple Trouble: Sunset Park
Advance: Angel Island
Advance 2: Hot Crater
Advance 3: Chaos Angel
Rush: Leaf Storm
Rush Adventure: Sky Babylon

View PostSuperSnoopy, on 22 February 2018 - 01:48 PM, said:

Maybe the gameplay could've been different too ? I don't now if the 3ds can handle the boost gameplay, but something 3d for modern Sonic would've made sense. Maybe the Adventure gameplay ? With the Switch hitting the shelves, it make me sad that the only 3d adventure Sonic had on 3ds was Sonic Lost World (which gave me aids)

Actually I'm glad Generations 3DS went with the Sonic Rush formula, because that was the only time I enjoyed it. The Rush series didn't to it for me.
This post has been edited by Blue Spikeball: 23 February 2018 - 12:04 PM

#4 User is online Dark Sonic 

Posted 23 February 2018 - 10:48 AM

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I would have gone the handheld route as well, maybe with the following level order

Sonic 1: Jungle Zone
Sonic Chaos: Mecha Green Hill
Sonic Triple Trouble: Sunset Park
Rival: Fang or Knuckles
Boss: Metal Sonic

Advance 1: Snow level
Advance 2: Music Plant
Advance 3: Cyber level
Rival: Gemerel
Boss: Advance 2 XX zone boss

Rush: Night Carnival
Rush Adventure: Coral Cave
Rivals: that final space level
Rival: Blaze
Boss: Rush 1 non aggression
This post has been edited by Dark Sonic: 23 February 2018 - 10:51 AM

#5 User is offline Techokami 

Posted 24 February 2018 - 09:49 AM

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Ah, a friend of mine and I had plans to make a Sonic Portable Generations fangame. We tried to pick levels that didn't share too many base tropes, while at the same time keeping the levels around where they would have been seen in the original games. Here's what we had come up with:

Spoiler


We kind of ran out of steam due to attempting to ask the people on NeoGAF what they wanted to see... and we got a list of levels that looked no different than the other versions of Generations and we just felt... blegh. That, and the fact that I have a major rewrite planned for Sonic Worlds Delta that I want to do first, but where is my Fusion 3?

#6 User is offline Pengi 

Posted 25 February 2018 - 04:19 PM

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This is something I've thought about a lot.

Sonic 1: Jungle
Sonic 2: Aqua Lake
Triple Trouble: Sunset Park
Rival: Fang
Boss: Killer Turkey-gou (Sonic Chaos end boss)

Advance 1: Casino Paradise
Advance 2: Ice Paradise
Advance 3: Chaos Angel
Rival: G-merl (in Route 99)
Boss: Super Eggrobo Z (Advance 2 end boss)

Rush: Huge Crisis
Rush Adventure: Pirates' Island
Rivals 2: Frontier Canyon
Rival: Blaze
Boss: Egg Wizard

Not necessarily my favourite stage of each game, but I think this selection has a nice variety of level themes, including popular ones that didn't show up in the HD release (casino/carnival, ice). Also thought it was important to get a level with water for all three eras, but only one where it's the main theme.

I've got a lot of affection for Sonic 1's Sky Base, but it wouldn't be very fitting as a "first level", and I wanted to play by the rules. Generations HD already had two Green Hill-ish levels, so I avoided them and went with Jungle, which has a pleasant tropical first level feel, but a different vibe.

Objectively Advance 2's Music Plant and Advance 3's Toy Kingdom are their respective games' most unique offerings, but I'm kind of biased against them. They never really felt like Sonic levels to me, like locations that would exist in his world.

It's sad how they really dropped the ball with the 3DS version of Generations. Level/Boss selections aside, the level design was really poor, and giving Classic Sonic the homing attack after the third level was a terrible choice. Sticking with the Rush-style gameplay for Modern Sonic was a good idea though, since it was a reflection of handheld Sonic games.

#7 User is offline Crappy Blue Luigi 

Posted 26 February 2018 - 01:27 AM

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Nice thought including the Rivals games to avoid having any games overlap with the console Generations, but, like... do those games even have levels worth remembering? Are those games worth remembering? If you had to look up Rivals or Rivals 2's zones just to have something to put in that spot, the answer is no.

I like the idea of beginning with Sonic 1 (MD vs. GG) and ending with Colors (Wii vs. DS) in both versions of the game; it's got this sort of symbolic "this split into two paths but merged again at the end" feel to it. Also Colors DS is Rush 3 this is objective fact and cannot be disputed thank you for your time

#8 User is offline HP Zoner 

Posted 26 February 2018 - 10:36 AM

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Given how much they botched up the level selection for Sonic Cities Generations, I'm sure more than half of these levels would have been ruled out by Sonic Team, but here's what I would have liked to see:

  • Sonic 1: Green Hill - Yeah, I know, it's been done to death and I'm sick of it too, but it was 100% justified in Generations, and to me, it would feel odd not to open up the anniversary game with it. That said, I would imagine at least half of classic Sonic's act taking place underground as a tribute to Act 2, awkward ass-dive into the caves and all. That would be a good opportunity for a mine cart section like Sonic 2's Underground Zone and Coral Cave from Rush Adventure. While we're at it, throw in a corkscrew near the end like the console version so Turquoise Hill gets some representation.
  • Sonic 2: Crystal Egg - I guess it's odd to include a final level here, but this is still one of the most unique settings in Sonic history with great music as well.
  • Sonic Triple Trouble: Sunset Park - We all know everyone's only putting this here because of the boss and its music.
  • Rival: Silver Sonic - 8-bit robotic Sonic, seems like a no-brainer.
  • Boss: Fang the Sniper - I honestly can't think of any memorable Eggman fights from this era (probably because there were so few). Fang and his Wile E. Coyote contraptions would at least be entertaining. The setting would be the Triple Trouble special stages, of course.


  • Sonic Advance: Angel Island - Hey, a level with pleasant aesthetics that can double as a Sonic 3 rep. Yeah, let's go with that.
  • Sonic Advance 2: Hot Crater - Sky Canyon is more unique, but the previous entry already fills the sky ruins quota. Frankly, I'm just including this one for the sake of variety. Most levels in this game are either bland or weird.
  • Sonic Advance 3: Route 99 - I'm including one city, but that's my limit. So long as the level design doesn't suck like the original. At least the music is catchy.
  • Rival: Gmeerelreel - Another recurring enemy with Sonic's proportions, and probably the most memorable thing from Advance 3.
  • Boss: THEY ALL SUCK


  • Sonic Rush: Night Carnival Night Carnival Night Visually pleasing, awesome music, fun gimmicks.
  • Sonic Rush Adventure: Pirates' Island - Okay, I lied, here's another city. In my defense, it's not a modern day city, and it's another unique trope as far as Sonic games go. Plus it has water, which none of my previous entries do.
  • Sonic Colors: Sweet Mountain - Including this here for all the same reasons Crappy Blue Luigi explained. No one cares about Rivals, and given my previous entries, this one's the most unique from this game.
  • Rival: Blaze the Cat - All of the rivals are obvious choices. Also, Vela-Nova!
  • Boss: I dunno, the giant mech from Rush where you run up its arm - I like the music and it feels appropriate as the penultimate boss. Maybe don't make it so cheap and annoying, though.


#9 User is online Dark Sonic 

Posted 26 February 2018 - 11:16 AM

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The only reason I didn't include Colors DS is because it has a main console counterpart with the same exact levels. Yes, Colors DS is Rush 3, but it's also a B version game that's overshadowed by it's counterpart.

Rivals may not be as memorable, but it had some good ideas and tropes (And it was one of the first games in years to include Metal Sonic in any way outside of Heroes. Metal may be more commonplace now but from like 1995 to 2011 he made maybe 4 notable appearances). And if they felt so compelled to include a level from Sonic 06 in Generations proper then why not take a level from an oddball game. Besides, Rivals may not be as memorable to us, but what about Sonic fans from like the 2000s? We may have fond memories of Triple Trouble and Fang but they might not have a clue about either of those. They probably remember Rivals a lot more than the Game Gear titles.
This post has been edited by Dark Sonic: 26 February 2018 - 11:19 AM

#10 User is offline SHowin 

Posted 26 February 2018 - 03:09 PM

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I know this isn't exactly related to the whole level layout thing everyone is doing here but I think would have been nice if first few classic levels weren't just direct copies of the originals. Funfact: Mushroom Hill still has a checkpoint (that was originally for a mini boss) right before the goalpost. They literally changed nothing from the original design.

#11 User is offline HP Zoner 

Posted 26 February 2018 - 03:47 PM

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View PostDark Sonic, on 26 February 2018 - 11:16 AM, said:

Besides, Rivals may not be as memorable to us, but what about Sonic fans from like the 2000s? We may have fond memories of Triple Trouble and Fang but they might not have a clue about either of those. They probably remember Rivals a lot more than the Game Gear titles.

Correct me if I'm mistaken, but I assume there were more Sonic fans on Nintendo consoles than the PSP back in those days. They not only had access to the far more popular Rush series, but the Game Gear titles as well, courtesy of Sonic Adventure DX and Sonic Gems Collection. Me, I always forget Rivals existed (I've never actually played it or knew anyone who did, plus it never seemed all that great to me), but I wouldn't be against its inclusion if it made people happy and the devs did something nice with it.

#12 User is offline doc eggfan 

Posted 16 March 2018 - 10:56 PM

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Ancient Era (1991)

Bridge Zone (plus elements of Green Hill from 8-bit Sonic 1)
Posted ImagePosted Image
Jungle Zone (plus elements of Meta Junglira)
Posted ImagePosted Image
Sky Base Zone
Posted Image


Aspect Era #1 (1992-1993)

Green Hills (Act 1) > Sky High (transition with storm and hang glider) > Mecha Green Hill (Act 2)
Posted ImagePosted ImagePosted Image
Under Ground/Lava Powerhouse (Act 1) > Gimmick Mt./The Machine (Act 2)
Posted ImagePosted ImagePosted ImagePosted Image
Scrambled Egg (Act 1) > Crystal/Sleeping Egg (Act 2)
Posted ImagePosted ImagePosted Image


Aspect Era #2 (1993-1994)

Gigapolis (Act 1) > Sunset Park (Act 2)
Posted ImagePosted Image
Aqua Planet (Act 1) > Robotnik Winter (Act 2)
Posted ImagePosted Image
Electric Egg (Act 1) > Atomic Destroyer (Act 2)
Posted ImagePosted Image


SNK era (1999)

Secret Plant
Posted Image
Cosmic Casino
Posted Image
Gigantic Angel
Posted Image

:colbert:
This post has been edited by doc eggfan: 26 March 2018 - 12:58 AM

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