Double Post Again. I fixed my script, and
this image is now fixed. I've pulled some of the IDs from Sonic Rush, and here comes it's list.
00 - Egg Pawn
01 - Egg Flapper
02 - Flying Egg Robos
03 - Egg Knight
04 - Underwater Egg Flapper
05 - Aqua Bomber (Purple)
06 - Aqua Bomber (Green)
30 - Item Box
Attributes Known:
Attribute 5: Item Identifier
Possible Values:
00 - ? Rings
01 - 5 Rings
02 - 1-Up
03 - Max Tension Gauge
04 - Tension Up
05 - Invincibility
06 - Shield
07 - Magnetic Shield
31 - Item Balloon
Attributes Known:
Attribute 5: Item Identifier
Known Values:
00 - ? Rings
01 - 5 Rings
02 - 1-Up
03 - Max Tension Gauge
04 - Tension Up
05 - Invincibility
06 - Shield
07 - Magnetic Shield
40 - Loop Event?
41 - Loop Event?
42 - Loop Event?
43 - Spring (0 deg)
44 - Spring (180 deg)
45 - Spring (270 deg)
46 - Spring (90 deg)
47 - Spring (315 deg)
48 - Spring (45 deg)
49 - Spring (225 deg)
4A - Spring (135 deg)
4B - Spring (315 deg, truncated)
4C - Spring (45 deg, truncated)
4D - Spikes (0 deg)
51 - Platform
Attributes Known:
Attribute 3: Platform Type
Known Values:
00 - Stationery/Moving
03 - ????
0C - ????
40 - Falling
Attribute 5: Horizontal Movement Speed
Attribute 6: Vertical Movement Speed
These values should be the same, except on opposing axes. Unknown at this time.
Attribute 7: Horizontal Displacement
Attribute 8: Vertical Displacement
These values should be the same, except on opposing axes.
00 - No Movement
01-FF - Movement Distance in Pixels?
52 - Long Platform
55 - Trampoline
56 - Wall Spring (Right to Left)
57 - Wall Spring (Left to Right)
58 - Bungee
59 - Rails (?)
5C - Dash Panel (Grey)
5D - Hidden/Cycling Spikes
5F - Dash Panel (Red)
63 - Trick Ring (Rainbow, Horizontal)
Attributes Known:
None
64 - Trick Ring (Rainbow, Vertical)
Attributes Known:
None
67 - Trick Ramp
68 - Horizontal Corkscrew Event
69 - Vertical Corkscrew Event
6A - Trick Ring (Red, Horizontal)
6B - Trick Ring (Red, Vertical)
6E - Checkpoint(?)
6F - Tree Stump
71 - Goal Ring
Attributes Known:
None
72 - Start Position
Attributes Known:
Attribute 4: Starting Speed??
Known Values:
64 - Constant Value Across All Stages
73- Camera Event??
75 - Big Loop Camera Holder
76 - Platform (Crumbling?/Unsure of other uses)
77 - Breakable Walls
78 - Rolling Saucer
79 - Saucer Trigger/Camera Event?
7A - Spiral Spring Gimmick
7B - ????(Slide Related)
7C - ????(Slide Related)
7D - ????(Slide Related)
7E - ????(Slide Related)
7F -
80 - Spiral Water Slide Handlers?
81 - Tipping Water Level Platforms
82 - Rotating Fan
83 - Water Currents
84 - Air Bubbles
85 - Water Spout
86 - Level Gimmick
87 - Level Gimmick
88 - Level Gimmick
89 - Level Gimmick
8A - Level Gimmick
8B - Level Gimmick
8C - Level Gimmick
8D - Level Gimmick
8E - Level Gimmick
8F - Level Gimmick
9D - Aerial Checkpoint Trigger
Attributes Known:
Attribute 5: Unknown
Known Values:
C0 - ????
Attribute 6: Unknown
Known Values:
A0 - ????
Attribute 7: Unknown
Known Values:
40 - ????
Attribute 8: Unknown
Known Values:
80 - ????
9E - Special Stage Entry Point
AA - Moveable Block
Green Text will mean an educated guess. I will not have run into that object yet, but I'd be fairly sure that it will be that object.
EDIT: All of Leaf Storm 1's IDs have been listed above. Before I move onto Leaf Storm 2, I'm going to try and grab info about Spring and Item Box/Balloon attributes.
EDIT 2: All Item Box values have been found. I'm tempted to test if it allows values from 08-FF, but that's low priority for now.
This post has been edited by Cruizer: 15 October 2011 - 12:33 AM