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Unused badnik in Triple Trouble

Discussion in 'General Sonic Discussion' started by Techokami, Mar 8, 2008.

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  1. Techokami

    Techokami

    For use only on NTSC Genesis systems Researcher
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    In the VRAM for Atomic Destroyer Zone in Sonic Triple Trouble, an unused enemy was found:
    [​IMG]
    Sadly this is not a correct representation of the enemy. The tiles that the person thought were for its foot are actually for an animation. Thanks to the magic of YY-CHR and MEKA savestates, we can now see how this enemy is supposed to look:
    [​IMG]
     
  2. muteKi

    muteKi

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    LOL Chaotix enemy. (Art style, that is)
     
  3. That's a rad little fucker. I wouldn't mind upscaling him for a genesis port.
     
  4. Sik

    Sik

    Sik is pronounced as "seek", not as "sick". Tech Member
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    being an asshole =P
    How did you get it, looking at it working in a savestate? If so, what's its behaviour? I'm interested in it.
     
  5. Rika Chou

    Rika Chou

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    I'm already working on that. :P
     
  6. Rolken

    Rolken

    Tech Member
    If you go into the ROM and change the byte at 71132 to 43 (the object ID) and the word at 71139 to 6474 (the left/right tilesets), you'll get that guy in place of an arbitrary other badnik in AD1. But unfortunately, the movement routine doesn't appear to be there, as it only acts like a back-and-forth bouncing badnik that can't hurt you, so there's nothing more than the novelty of seeing a hidden badnik bouncing around. I haven't had much reason to look into object motion before so it's possible that there's just an incorrect index in the object data somewhere and the routine actually exists in some unreferenced corner of the code, but I wouldn't count on it.

    Maybe the developers were as confused by it as I am. What's it going to do, roll at you? There's not even a projectile to hurl in the VRAM. It makes the blue nose cylinder dudes and springtop rollers look ferocious in comparison. Odd that they spent so much VRAM on it, twice as much as Sonic.

    edit:
    Go into Emukon, load up Atomic Destroyer, turn on the tile viewer and switch it to 8x16 sprites using the second palette and it pops out clear as day.
     
  7. ICEknight

    ICEknight

    Researcher Researcher
    Are there any graphics for a possible projectile next to it? Or something that would lock onto it?

    EDIT: Oops, already answered while I was typing.
     
  8. Sik

    Sik

    Sik is pronounced as "seek", not as "sick". Tech Member
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    being an asshole =P
    Is it me or we all got the same idea? (steal the enemy for our own projects)
     
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