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SonED can't "move" objects from one level to another

#1 User is offline Hayate 

Posted 24 February 2004 - 04:14 PM

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I tried to move the whole of MTZ act 3 to MTZ act 2 (since I got rid of the second act to shorten it, but I wanted to free up slot #04), but the objects wouldn't move. So how do I do this?

#2 User is offline Rika Chou 

Posted 24 February 2004 - 05:01 PM

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That is because there could be more or less object differences between the level. But switching the objects is easy using hex, simply change the pointer to point to act three object list or copy act three object list to the end of the ROM and change the pointer to point there.

#3 User is offline Hayate 

Posted 24 February 2004 - 05:28 PM

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Ok... but before I do that, will SonED recognise that I changed the pointer?
This post has been edited by bobxp: 24 February 2004 - 05:28 PM

#4 User is offline Rika Chou 

Posted 24 February 2004 - 05:31 PM

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bobxp, on Feb 24 2004, 08:28 PM, said:

Ok... but before I do that, will SonED recognise that I changed the pointer?

It should, but make a backup just in case it doesn't.

#5 User is offline Hayate 

Posted 24 February 2004 - 05:35 PM

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Heh, I learnt to make backups after losing everything because EHZ1 got screwed and I had to go right back to v5. I've got 30+ minor versions of v7. :P

*goes to Nemesis' site*

#6 User is offline Hayate 

Posted 24 February 2004 - 05:59 PM

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Damn, I can't find the location of the object placement tables in it...

#7 User is offline Rika Chou 

Posted 24 February 2004 - 11:35 PM

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MTZ act 1 object placement = E6F34

MTZ act 2 object placement = E73C0

MTZ act 3 object placement = E78EE



MTZ act 1 ring placement = E47B8

MTZ act 2 ring placement = E4A2A

MTZ act 3 ring placement = E4C48


Quote

Heh, I learnt to make backups after losing everything because EHZ1 got screwed and I had to go right back to v5. I've got 30+ minor versions of v7.
I can usually restore levels that have been broken, contact me next time.
This post has been edited by Rika Chou: 24 February 2004 - 11:36 PM

#8 User is offline Hayate 

Posted 25 February 2004 - 10:15 AM

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Um, one more question... How long are the tables (for objects and rings)?

[edit]Also, the locations of objects/rings tables for MCZ, HPZ, HTZ and one of the "missing" levels (ie one that you don't use in normal play) would be handy. Sorry if this is putting too much work on you :) [/edit]
This post has been edited by bobxp: 25 February 2004 - 11:54 AM

#9 User is offline Rika Chou 

Posted 25 February 2004 - 02:53 PM

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Objects:

MCZ 1 = 0E968E
MCZ 2 = 0E99A0

HPZ 1 = 0E8C80
HPZ 2 = 0E8D94

HTZ 1 = 0E8302
HTZ 2 = 0E8668

Rings:

MCZ 1 = 0E5598
MCZ 2 = 0E570E

HPZ 1 = 0E50E8
HPZ 2 = 0E525A

HTZ 1 = 0E4D74
HTZ 2 = 0E4EAA

Edit: and for future referance, I believe all these are also listed on Nemesis site.
This post has been edited by Rika Chou: 25 February 2004 - 02:55 PM

#10 User is offline Hayate 

Posted 25 February 2004 - 03:15 PM

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Yes, I just found them myself. :lol:

But I still need to know the length of those tables. I tried subtracting, but it gave different results for each.

Quote

I can usually restore levels that have been broken, contact me next time.


Ok then, try sorting this out:

http://sv6.dnslists....s/s2op_v7zj.bin <-- MCZ act 1 is broken (use level select)
This post has been edited by bobxp: 25 February 2004 - 03:16 PM

#11 User is offline Rika Chou 

Posted 25 February 2004 - 03:24 PM

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bobxp, on Feb 25 2004, 06:15 PM, said:

Quote

I can usually restore levels that have been broken, contact me next time.


Ok then, try sorting this out:

http://sv6.dnslists....s/s2op_v7zj.bin <-- MCZ act 1 is broken (use level select)

Sure, as soon as it finishes downloading.

#12 User is offline Hayate 

Posted 25 February 2004 - 03:24 PM

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thanks

#13 User is offline Rika Chou 

Posted 25 February 2004 - 04:28 PM

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http://rika-chou.dig...p/s2op_v7zj.bin

I had to revert all the rings back to their original locations because they were causing the problem, so problem fixed.

#14 User is offline Hayate 

Posted 25 February 2004 - 04:48 PM

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I knew it. Too many rings in a level = problem. But do you have any idea why this happens?

#15 User is offline Rika Chou 

Posted 25 February 2004 - 05:34 PM

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bobxp, on Feb 25 2004, 07:48 PM, said:

I knew it. Too many rings in a level = problem. But do you have any idea why this happens?

It is caused when you have put ring objects in certain locations.

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