Project:Sonic Overture, Teal Game Engine, TealSonic
I totally forgot about this thread, but I guess it's about time to announce this.
I really appreciate all the support, it's been really nice to see people having fun with my engine, so I'm sorry to say this.
Some of you may have heard about TealSonic and the Teal game engine which was discussed in the Overture thread.
Well, Sonic MAX was supposed to have a huge update with lots of features, fixes, and was made to be generally easier to use.
It was nearly finished, but it ended up unreleased, as I see no reason to continue MAX.
GameMaker has been an absolute pain to work with, and has really limited what I can do.
I had to use lots of annoying workarounds to get somethings from MAX working in GMS.
That's exactly why I made Teal, all of the other 2D-based game engines just won't suffice, I can't do all the stuff I want a Sonic engine to do, and anything I can do becomes an actual pain when it doesn't need to be.
So I decided to discontinue MAX, and not finish the update.
I'm not particularly proud of MAX. It's way too hard to use, has little documentation, and it's just kind of a complicated mess. Updating or changing anything regarding physics felt like playing a Jenga game. lol
When Teal and TealSonic are released, there really will be no reason to use MAX.
I am extremely proud of it and really excited to show it. We will be showing updates and info on both Teal and TealSonic after SAGE, I can't wait to share it!