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Sonic Social Media Shenanigans (This totally just happened...) RubyEclipse and the snarky Hedgehog

#1651 User is online Sir_mihael 

Posted 04 May 2018 - 06:54 PM

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I'm still here waiting for Chao in Space, come on Sega, do the right thing!

#1652 User is offline Dark Sonic 

Posted 04 May 2018 - 07:56 PM

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See that could be a mini game even

#1653 User is offline Ayu Tsukimiya 

Posted 05 May 2018 - 04:05 AM

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Chao Gardens were the most fun minigames I've ever played in a Sonic title, so yeah. Maybe this time they could add in some sort of equivalent to the Chao Adventure games without the terrible VMU battery life.
This post has been edited by Ayu Tsukimiya: 05 May 2018 - 04:06 AM

#1654 User is offline Zephyr 

Posted 05 May 2018 - 04:32 AM

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View PostMcAleeCh, on 04 May 2018 - 04:37 AM, said:

View PostTheInvisibleSun, on 03 May 2018 - 04:40 PM, said:

How would you collect rings/animals without pay2win? Perhaps it can be attached to Sonic Runners/Dash somehow?
Simple - include mini-games where you can earn rings. No pay2win needed.

Honestly, the Action Stages in Adventure 2 were basically mini-games to me. Both perfect to grind, and perfect for parties with friends.

I'd love to see a Boost game add an Adventure 2 tier (or better) Chao World. Would be a much better form of "padding" than Fisher Price God of War or Dollar Store Classic Sonic. And it would keep me coming back to the Boost stages for a much longer period of time. It would give them more purpose, knowing that my Rings would be going to something tangible, knowing that there are Small Animals to collect (which would be much more fulfilling collectibles than Red Rings). Would be cool if you could have a Chao tag along with you in the levels, and depending on their ability type and alignment, they'd give you different abilities, possibly facilitating the acquisition of even more Rings or better/hidden/secret Animals, or something. And then they could add multiplayer as well, and finally make the perfect Sonic racing game.

That would be immensely preferable to Pay2Win mobage for me. Not that I wouldn't also indulge in the mobage, but I wouldn't want a glorious Chao Garden revival to be secluded to that territory. An actual Sonic game complements it too well.

#1655 User is offline Dark Sonic 

Posted 05 May 2018 - 09:53 AM

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Maybe if the chao actually did something for you in game and weren't tied to like emblems that'd be ok with me (they could be like equitable perks ala generations). But how, how do chao complement the adventure games in any way? You go from one game mode that's completely different, grind to get stuff, and then you raise pets.

I'm sorry what? But honestly I might like chao a little more if it didn't take so long. It's so slow to raise them, but if you want to 100% SA2 then you better strap in there good sir, it's going to be a 30+ hour ride raising the things and racing them (and not even just one, you need at least 2 as you need to unlock the hero/dark races and if your main chao isn't neutral you are in for a rude awakening).

Maybe this is why I like the boost games. They're quick. The levels don't last more than 5 minutes. You can go back and perfect your route and find reliability that way (the classics have that too and do it better but we're talking 3d now). It's also why I don't like heroes with its 10 minute levels with enemy gates everywhere.

Maybe if the chao actually did something for you in game and weren't tied to like emblems that'd be ok with me (they could be like equitable perks ala generations). But how, how do chao complement the adventure games in any way? You go from one game mode that's completely different, grind to get stuff, and then you raise pets.

I'm sorry what? But honestly I might like chao a little more if it didn't take so long. It's so slow to raise them, but if you want to 100% SA2 then you better strap in there good sir, it's going to be a 30+ hour ride raising the things and racing them (and not even just one, you need at least 2 as you need to unlock the hero/dark races and if your main chao isn't neutral you are in for a rude awakening).

Maybe this is why I like the boost games. They're quick. The levels don't last more than 5 minutes. You can go back and perfect your route and find reliability that way (the classics have that too and do it better but we're talking 3d now). It's also why I don't like heroes with its 10 minute levels with enemy gates everywhere.

#1656 User is offline Pengi 

Posted 05 May 2018 - 11:47 AM

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I have a vague recollection of someone at Sonic Team saying that part of the reasoning behind the Chao Garden was to give younger/less experienced players something extra to do, if they're having difficulty with the main game. The idea was that they would be rewarded for re-playing the earlier/easier stages, and have something to work towards, and that by re-playing the easier stages they'd eventually be good enough at the game to tackle the harder stages.

I think it's a neat idea, and I like how it incentivises defeating enemies, rather than running past them. But if they bring it back, they should remove the 10-animal limit. Have a "bank" system so you can save up animals and Chaos Drives and use them whenever you please, rather than being forced to go to the Chao Garden after each stage to get the most out of it.

View PostDark Sonic, on 05 May 2018 - 09:53 AM, said:

Maybe if the chao actually did something for you in game and weren't tied to like emblems that'd be ok with me (they could be like equitable perks ala generations).


This is a good idea too. A bit like the companions in Sonic Runners. So, a Fly type Chao could give you a free "save" from a bottomless pit.

#1657 User is offline dot.kh 

Posted 05 May 2018 - 03:50 PM

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Back then I had no idea what a Chao is. In SA2 you collect the key, get to the lobby and after a while you find a baby Chao. As a non-completionist you could be all like 'No rings? No loops? I'm outta here!' and leave (for me it was more like 'Whaaat, I can pet THIS?'). Do they even have magical powers? Or maybe they could manipulate the stages?

Chaos are more like actual characters in the world of Sonic (unlike Wisps), just make them a little more important again.

#1658 User is offline Zephyr 

Posted 07 May 2018 - 01:24 AM

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View PostDark Sonic, on 05 May 2018 - 09:53 AM, said:

Maybe if the chao actually did something for you in game and weren't tied to like emblems that'd be ok with me (they could be like equitable perks ala generations). But how, how do chao complement the adventure games in any way? You go from one game mode that's completely different, grind to get stuff, and then you raise pets.

I'm sorry what? But honestly I might like chao a little more if it didn't take so long. It's so slow to raise them, but if you want to 100% SA2 then you better strap in there good sir, it's going to be a 30+ hour ride raising the things and racing them (and not even just one, you need at least 2 as you need to unlock the hero/dark races and if your main chao isn't neutral you are in for a rude awakening).

Since the Chao resources are found in the Sonic game, the Chao game provides further replay value to the Sonic game. Playing one facilitates playing the other. This would indeed be strengthened by allowing the player to bring the Chao into the Sonic game, and allowing you to access more gameplay options; were the Chao to come back, in a Sonic game, then this feels like a natural improvement to make. Likewise, if they were brought back, they'd also greatly need to increase the pace at which they aged; or perhaps allow you to set and adjust the flow of time inside of each specific Chao Garden?

My main point though is that I'd prefer to play a Sonic game to grind for Chao resources than some boring touch screen mobage shit. The former would make the grind much more entertaining. Thinking back to grinding for an Emerald Egg in Sonic Advance 1, I replayed the living shit out of the first stage, and my runs became increasingly efficient. The desire for more things in the Chao game actively facilitated and incentivized my increased mastery of the Sonic game.

#1659 User is offline Jason 

Posted 16 May 2018 - 02:38 PM

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The meme machine rages on.

#1660 User is offline XCubed 

Posted 17 May 2018 - 05:54 AM

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View PostJason, on 16 May 2018 - 02:38 PM, said:



A friend shared this with me on Facebook yesterday. I've seen various memes using the same setup. From which anime does this originate?
This post has been edited by XCubed: 17 May 2018 - 05:55 AM

#1661 User is offline Dissent 

Posted 17 May 2018 - 10:45 AM

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View PostXCubed, on 17 May 2018 - 05:54 AM, said:

View PostJason, on 16 May 2018 - 02:38 PM, said:



A friend shared this with me on Facebook yesterday. I've seen various memes using the same setup. From which anime does this originate?

This meme is super old and it's weird that it's making a comeback, but there's plenty of history on it here: http://knowyourmeme....s-this-a-pigeon

Quote

The still shot originates from Season 1, Episode 3 of The Brave Fighter of Sun Fighbird[1] (太陽の勇者ファイバード) (or simply Fighbird), which first premiered in Japan in February 1991, in a scene where Yutaro Katori, a human android created by professor Hiroshi Amano, misidentifies a butterfly as a pigeon while studying the earthly nature.


#1662 User is online Sir_mihael 

Posted 17 May 2018 - 12:32 PM

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I'm glad I wasn't going crazy thinking "Hold on, this meme has been done before hasn't it?" - glad to see the Internet's doing some recycling. There's pleny of good content that hasn't reached it's top meme potential yet.

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