Chaotix 1207 discussion
Posted 24 February 2008 - 12:01 PM
Posted 24 February 2008 - 01:23 PM
Tile Editor Pro. You can view all uncompressed graphics in the rom. And edit it.
(btw, why can't I edit my posts?)
Posted 24 February 2008 - 01:48 PM
Time Attack actually works better than normal mode, and uses the same player selection method as the later protos. And by "works better", I mean it holds out without going bonkers for 10 more seconds.
Sound Test is a barebones, and I do mean really barebones screen:
The songs are there, in all their scratchy, beepy glory, even songs that aren't featured anywhere reachable. Some songs are pretty different from the final, like 000D. Some even have different percussion than the ones in the other Chaotix betas, like the almost unhearable 000F. Are 0011, 0018 and 0025 anywhere in any other betas or hidden in the final game? 0011 is a slower mix of the main theme, 0018 sounds like something out of a Megaman game, and 0025 sounds like a bad ending of sorts. 0015 is a different mix of a track in the final, and so are 0017, 0019, 001B, 001C, and 0021. 0026-0028 are empty, and afterwards begin the sound effects, which are basically the same throughout Chaotix's development. There are exceptions like 0047 or 004B, however. After 0069 there's nothing.
It would seem like they composed the entire game's soundtrack before actually making most of the levels.
Also, forgot to add that the menu is wildly different from all other Chaotixes, as shown by that first screen Drx released. In case you don't remember it, here it is:
Note: All the musical differences are based on the regular, keyboard notes, not the percussion that was later removed. Strangely, most of the songs that aren't really featured in the levels don't have that beep from the EPROM hardware patching.
EDIT: Probably a removed or yet to be implemented character.
Posted 24 February 2008 - 01:55 PM
By the way, Wechidna flies in an earlyer version. Hmm, what could that mean? [/irony, if you didn't get it]
Posted 24 February 2008 - 02:38 PM
It's still called Knuckles' Ring Star here.
Posted 24 February 2008 - 03:00 PM
Actually, I posted that in page 1, but having a screen is nice. Also, the levels are displayed perfectly properly, 1-5.
Also, I tried accessing World Entrance Acts 2-5 like I did in the other Chaotix, and this one, apart from playing the same music tracks, also has objects in it for some reason (Act 5 is empty however):
When you and your combi fall, they'll eventually fall through the ring monitor and switch monitor, break it, and then fall offscreen, rather than looping infinitely in mid-air. Sure, this is a glitch discovery, but why place objects in a zone that shouldn't exist?
EDIT: Extremely sorry for JPEG dithering. My upload thingy transforms BMP into JPEG for some reason. I'll use another upload site next time.
Posted 25 February 2008 - 03:21 PM
Edit: Here are the pics, sorry for the incomplete matchup. Also, sorry the one used print screen, it was a quicker hotkey than Shift+F12 and, I am glad it was, because the ROM crashed seconds later.
I noticed many other layout similarities while getting that, but 1207 loves to crash, so, could not get a very good shot. If anyone can keep it stable long enough and examines it in depth, would be worth a look, most likely.
Edit 2: Sorry for the hugeness, let me fix that, just a second.
Edit 3: Okay, fixed, sorry about that, and sorry for all the edits.
Posted 26 February 2008 - 11:26 AM
Well, the level simmilarities are in final, so this is quite nothing new. Or is the layout more simmilar?