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Sonic 3D Tech Demo (Saturn) discussion

#31 User is offline Mecha Sally 

Posted 26 February 2008 - 12:28 AM

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If you go into the little area at the start of Rusty Ruin Act 1 where the 1-Up is, the game will glitch and you'll be unable to move. You can get out of this by pressing start to go to the next level.

I also found a monitor in Rusty Ruin Act 2 that had a 100 on it. I believe there was a shield of some sort here in the final. I forgot to open it, though. >.< Also around this time, whenever I got a shield, it would appear around the Flickies, but not around Sonic.

EDIT: Yay for game crashy. I tried spindashing into a penguin enemy and hit one of those spiky ice things in Diamond Dust 1. The game suddenly slowed down and then I got an error message. Something about the SH2 thingy. Also, all the enemies are purple, and those gun things that freeze you look like giant purple rocks so you don't know that's what they are until it's too late.
This post has been edited by Mecha Sally: 26 February 2008 - 12:35 AM

#32 User is offline drx 

Posted 29 February 2008 - 07:06 PM

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Something really interesting that I found a while ago, is this CD-R burner script. It's SONIC.SCR and it's in the root directory of the disc:

Disc "SONIC.DSK"
Session CDROM
LeadIn MODE1
EndLeadIn
SystemArea "c:\SONIC\IP.BIN"
Track MODE1
Volume ISO9660 "SONIC.PVD"
	PrimaryVolume 0:2:16
	SystemIdentifier			"SEGA SEGASATURN"
	VolumeIdentifier			"SAMPLE_GAME_TITLE"
	VolumeSetIdentifier		 "SAMPLE_GAME_TITLE"
	PublisherIdentifier		 "SEGA ENTERPRISES,LTD."
	DataPreparerIdentifier	  "SEGA ENTERPRISES,LTD."
	CopyrightFileIdentifier	 "CPY.TXT"
	AbstractFileIdentifier	  "ABS.TXT"
	BibliographicFileIdentifier "BIB.TXT"
	EndPrimaryVolume
EndVolume
	Directory PICTURES
	File TITLE.PIC;1
		FileSource "c:\SONIC\PICTURES\TITLE.PIC"
		EndFileSource
	EndFile
	File OPTIONS.PIC;1
		FileSource "c:\SONIC\PICTURES\OPTIONS.PIC"
		EndFileSource
	EndFile
	EndDirectory
	Directory FONTS
	File FONT16X8.BIN;1
		FileSource "c:\SONIC\FONTS\FONT16X8.BIN"
		EndFileSource
	EndFile
	EndDirectory
	Directory PALETTES
	File LEV1A.PAL;1
		FileSource "c:\SONIC\PALETTES\LEV1A.PAL"
		EndFileSource
	EndFile
	EndDirectory
	Directory SOUND
	File SDDRVS.BIN;1
		FileSource "c:\SONIC\SOUND\SDDRVS.BIN"
		EndFileSource
	EndFile
	File MAP.BIN;1
		FileSource "c:\SONIC\SOUND\MAP.BIN"
		EndFileSource
	EndFile
	File TONE.BIN;1
		FileSource "c:\SONIC\SOUND\TONE.BIN"
		EndFileSource
	EndFile
	EndDirectory
	Directory PANEL
	File BOXDATA.BIN;1
		FileSource "c:\SONIC\PANEL\BOXDATA.BIN"
		EndFileSource
	EndFile
	File START.BIN;1
		FileSource "c:\SONIC\PANEL\START.BIN"
		EndFileSource
	EndFile
	EndDirectory
	Directory DATA
	File DATAFILE.BIN;1
		FileSource "c:\SONIC\DATA\DATAFILE.BIN"
		EndFileSource
	EndFile
	File DATA2.BIN;1
		FileSource "c:\SONIC\DATA\DATA2.BIN"
		EndFileSource
	EndFile
	File VRAM.BIN;1
		FileSource "c:\SONIC\DATA\VRAM.BIN"
		EndFileSource
	EndFile
	File RANDOM.BIN;1
		FileSource "c:\SONIC\DATA\RANDOM.BIN"
		EndFileSource
	EndFile
	EndDirectory
	Directory LEV1A
	File GFX1A.BIN;1
		FileSource "c:\SONIC\LEV1A\GFX1A.BIN"
		EndFileSource
	EndFile
	File MAP1A.BIN;1
		FileSource "c:\SONIC\LEV1A\MAP1A.BIN"
		EndFileSource
	EndFile
	File OVL1A.BIN;1
		FileSource "c:\SONIC\LEV1A\OVL1A.BIN"
		EndFileSource
	EndFile
	EndDirectory
	Directory OVLSPRS
	File WATER.BIN;1
		FileSource "c:\SONIC\OVLSPRS\WATER.BIN"
		EndFileSource
	EndFile
	File WATRBLOK.BIN;1
		FileSource "c:\SONIC\OVLSPRS\WATRBLOK.BIN"
		EndFileSource
	EndFile
	File FIRST.BIN;1
		FileSource "c:\SONIC\OVLSPRS\FIRST.BIN"
		EndFileSource
	EndFile
	File BRIDGE.BIN;1
		FileSource "c:\SONIC\OVLSPRS\BRIDGE.BIN"
		EndFileSource
	EndFile
	File BRDGESPR.BIN;1
		FileSource "c:\SONIC\OVLSPRS\BRDGESPR.BIN"
		EndFileSource
	EndFile
	File RAIN.BIN;1
		FileSource "c:\SONIC\OVLSPRS\RAIN.BIN"
		EndFileSource
	EndFile
	EndDirectory
	Directory CDDA
	File WARNING.RED;1
		FileSource "c:\SONIC\CDDA\WARNING.RED"
		EndFileSource
	EndFile
	EndDirectory
	Directory LEV1B
	File GFX1B.BIN;1
		FileSource "c:\SONIC\LEV1B\GFX1B.BIN"
		EndFileSource
	EndFile
	File MAP1B.BIN;1
		FileSource "c:\SONIC\LEV1B\MAP1B.BIN"
		EndFileSource
	EndFile
	File OVL1B.BIN;1
		FileSource "c:\SONIC\LEV1B\OVL1B.BIN"
		EndFileSource
	EndFile
	EndDirectory
	Directory LEV2A
	File GFX2A.BIN;1
		FileSource "c:\SONIC\LEV2A\GFX2A.BIN"
		EndFileSource
	EndFile
	File MAP2A.BIN;1
		FileSource "c:\SONIC\LEV2A\MAP2A.BIN"
		EndFileSource
	EndFile
	File OVL2A.BIN;1
		FileSource "c:\SONIC\LEV2A\OVL2A.BIN"
		EndFileSource
	EndFile
	File SCR2A.BIN;1
		FileSource "c:\SONIC\LEV2A\SCR2A.BIN"
		EndFileSource
	EndFile
	File CHR2A.BIN;1
		FileSource "c:\SONIC\LEV2A\CHR2A.BIN"
		EndFileSource
	EndFile
	EndDirectory
	Directory LEV2B
	File GFX2B.BIN;1
		FileSource "c:\SONIC\LEV2B\GFX2B.BIN"
		EndFileSource
	EndFile
	File MAP2B.BIN;1
		FileSource "c:\SONIC\LEV2B\MAP2B.BIN"
		EndFileSource
	EndFile
	File OVL2B.BIN;1
		FileSource "c:\SONIC\LEV2B\OVL2B.BIN"
		EndFileSource
	EndFile
	File CHR2B.BIN;1
		FileSource "c:\SONIC\LEV2B\CHR2B.BIN"
		EndFileSource
	EndFile
	File SCR2B.BIN;1
		FileSource "c:\SONIC\LEV2B\SCR2B.BIN"
		EndFileSource
	EndFile
	EndDirectory
	Directory LEV3A
	File GFX3A.BIN;1
		FileSource "c:\SONIC\LEV3A\GFX3A.BIN"
		EndFileSource
	EndFile
	File MAP3A.BIN;1
		FileSource "c:\SONIC\LEV3A\MAP3A.BIN"
		EndFileSource
	EndFile
	File OVL3A.BIN;1
		FileSource "c:\SONIC\LEV3A\OVL3A.BIN"
		EndFileSource
	EndFile
	EndDirectory
	Directory LEV3B
	File GFX3B.BIN;1
		FileSource "c:\SONIC\LEV3B\GFX3B.BIN"
		EndFileSource
	EndFile
	File MAP3B.BIN;1
		FileSource "c:\SONIC\LEV3B\MAP3B.BIN"
		EndFileSource
	EndFile
	File OVL3B.BIN;1
		FileSource "c:\SONIC\LEV3B\OVL3B.BIN"
		EndFileSource
	EndFile
	EndDirectory
	Directory LEV5A
	File GFX5A.BIN;1
		FileSource "c:\SONIC\LEV5A\GFX5A.BIN"
		EndFileSource
	EndFile
	File MAP5A.BIN;1
		FileSource "c:\SONIC\LEV5A\MAP5A.BIN"
		EndFileSource
	EndFile
	File OVL5A.BIN;1
		FileSource "c:\SONIC\LEV5A\OVL5A.BIN"
		EndFileSource
	EndFile
	EndDirectory
	Directory LEV6A
	File GFX6A.BIN;1
		FileSource "c:\SONIC\LEV6A\GFX6A.BIN"
		EndFileSource
	EndFile
	File MAP6A.BIN;1
		FileSource "c:\SONIC\LEV6A\MAP6A.BIN"
		EndFileSource
	EndFile
	File OVL6A.BIN;1
		FileSource "c:\SONIC\LEV6A\OVL6A.BIN"
		EndFileSource
	EndFile
	EndDirectory
	Directory LEV6B
	File GFX6B.BIN;1
		FileSource "c:\SONIC\LEV6B\GFX6B.BIN"
		EndFileSource
	EndFile
	File MAP6B.BIN;1
		FileSource "c:\SONIC\LEV6B\MAP6B.BIN"
		EndFileSource
	EndFile
	File OVL6B.BIN;1
		FileSource "c:\SONIC\LEV6B\OVL6B.BIN"
		EndFileSource
	EndFile
	EndDirectory
	Directory LEV7A
	File GFX7A.BIN;1
		FileSource "c:\SONIC\LEV7A\GFX7A.BIN"
		EndFileSource
	EndFile
	File MAP7A.BIN;1
		FileSource "c:\SONIC\LEV7A\MAP7A.BIN"
		EndFileSource
	EndFile
	File OVL7A.BIN;1
		FileSource "c:\SONIC\LEV7A\OVL7A.BIN"
		EndFileSource
	EndFile
	EndDirectory
	Directory LEV7B
	File GFX7B.BIN;1
		FileSource "c:\SONIC\LEV7B\GFX7B.BIN"
		EndFileSource
	EndFile
	File MAP7B.BIN;1
		FileSource "c:\SONIC\LEV7B\MAP7B.BIN"
		EndFileSource
	EndFile
	File OVL7B.BIN;1
		FileSource "c:\SONIC\LEV7B\OVL7B.BIN"
		EndFileSource
	EndFile
	EndDirectory
	File BIB.TXT;1
	FileSource "c:\SONIC\BIB.TXT"
	EndFileSource
	EndFile
	File ABS.TXT;1
	FileSource "c:\SONIC\ABS.TXT"
	EndFileSource
	EndFile
	File CPY.TXT;1
	FileSource "c:\SONIC\CPY.TXT"
	EndFileSource
	EndFile
	File IP.BIN;1
	FileSource "c:\SONIC\IP.BIN"
	EndFileSource
	EndFile
	File 0.BIN;1
	FileSource "c:\SONIC.BIN"
	EndFileSource
	EndFile
	File SONIC.SCR;1
	FileSource "c:\SONIC\SONIC.SCR"
	EndFileSource
	EndFile
	PostGap 150
EndTrack
Track CDDA				 ; At least 1 CDDA track required.
	Pause 150
	FileSource c:\SONIC\CDDA\WARNING.RED; <--- to be replaced.
	EndFileSource
EndTrack
LeadOut CDDA
	Empty 600
EndLeadOut
EndSession
EndDisc


#33 User is offline ICEknight 

Posted 29 February 2008 - 08:22 PM

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Call me ignorant, but I didn't know Redbook audio consisted on files with a .RED extension, before being burnt into CDs...

#34 User is offline Meat Miracle 

Posted 01 March 2008 - 03:54 PM

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View PostICEknight, on Feb 29 2008, 05:22 PM, said:

Call me ignorant, but I didn't know Redbook audio consisted on files with a .RED extension, before being burnt into CDs...

probably just a wav or a raw wave file with a "developer tool" file extension.

funny thing: for many overseas saturn releases, they read in the cd audio with an audiograbber to wav files, and put them on the usa/pal releases as redbook... RAW redbook. If you have a saturn game with a short click at the start of the audio track, its because the file has an intact WAV header, burned onto the disc.

Kinda makes you think about what kind of quality control they had.

#35 User is offline ICEknight 

Posted 01 March 2008 - 04:20 PM

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View PostBorisz, on Mar 1 2008, 03:54 PM, said:

funny thing: for many overseas saturn releases, they read in the cd audio with an audiograbber to wav files, and put them on the usa/pal releases as redbook... RAW redbook. If you have a saturn game with a short click at the start of the audio track, its because the file has an intact WAV header, burned onto the disc.
I'll have to check, but I think EarthWorm Jim Special Edition PAL does just that... And I also think the tracks were a bit shifted, so when the music started you could hear the end of the previous track.

#36 User is offline Meat Miracle 

Posted 01 March 2008 - 04:47 PM

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that's only strange if you own the original disc, some apps are known to fuck up track indexes (to a lesser degree: drives that lack subcode read, to a very serious degree: Alcohol 120)

#37 User is offline ICEknight 

Posted 01 March 2008 - 05:11 PM

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Well yeah, I mean the original disc running on a real Mega CD 2. That's the only game that did it to me, and I remember it also happening in my old CD player.
This post has been edited by ICEknight: 01 March 2008 - 05:12 PM

#38 User is offline Bibin 

Posted 01 March 2008 - 05:17 PM

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What exactly is redbok? A file format? A company? A book cover?

#39 User is offline Meat Miracle 

Posted 01 March 2008 - 05:43 PM

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View PostBibin, on Mar 1 2008, 02:17 PM, said:

What exactly is redbok? A file format? A company? A book cover?

its the Compact Disc Digital Audio standard. It's named after the big red book that contains the description of the standard.

Theres also white book, yellow book, etc, all belonging to a different CD standard (Video CD, CD-ROM, etc).

http://en.wikipedia.org/wiki/Red_Book_%28a..._CD_standard%29
http://en.wikipedia....i/Rainbow_books


edit: when talking about videogames, a redbook track often refers to a cd audio track.
This post has been edited by Borisz: 01 March 2008 - 05:45 PM

#40 User is offline Phugolz 

Posted 07 March 2008 - 01:36 PM

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quick question: Does this demo have any musical tracks? I booted it on my saturn, but no audio. Same thing for Sonic R. Also, the xtreme demo when booted and swapped a second time plays musical tracks too! =)

#41 User is offline Vlcice 

Posted 07 March 2008 - 02:58 PM

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Sonic R should have music, but Sonic 3D has no music or sound effects past the Sega menu.

#42 User is offline MathUser 

Posted 03 April 2008 - 04:17 PM

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This is now up on Sonic retro wiki.

#43 User is offline superstarCSB 

Posted 03 April 2008 - 04:39 PM

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This kinda goes with the topic...but I've noticed after installing Vista SP1, SSF crashes pretty much every time I load up a game. Yeah I know...blah blah switch to XP. Just wondered if anyone else was having this problem.

#44 User is offline Skaarg 

Posted 03 April 2008 - 04:54 PM

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View PostsuperstarCSB, on Apr 3 2008, 04:39 PM, said:

This kinda goes with the topic...but I've noticed after installing Vista SP1, SSF crashes pretty much every time I load up a game. Yeah I know...blah blah switch to XP. Just wondered if anyone else was having this problem.


I don't have SSF so I can't test it, but does it work if you go to the properties of the program and set it to run in XP compatibility mode?

#45 User is offline MathUser 

Posted 03 April 2008 - 05:22 PM

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Since people are paying attention to this thread now, I should ask, does anyone have the title screen of this demo, for the wiki? If The title screen is the same as the final then I can just use that screen.
This post has been edited by iamstillhiro1112: 03 April 2008 - 05:56 PM

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