Ristar discussion Because Ristar is like a Sonic game anyway
Posted 24 February 2008 - 12:07 PM
I'd suggest everyone play the original Japanese Ristar for a while before posting anything, because there are a lot of (J) to (U) differences like these.
Damn I wish the Ristar Cluster was still up..
Posted 24 February 2008 - 05:20 PM
Press B while paused to enter debug mode. While in debug, A snaps to grid and the D-pad moves you around in the level. Holding a button while moving makes you move faster. Press A+Start to skip a level, B+Start to restart the current level and C+Start to enter a Stage Select. In it, use A and C to pick a level.
An additional note: if you hit Start to return from Debug mode, the sound will remain muted. This is because you paused, but didn't unpause, which is what makes the music unmute. Just pause and unpause once more.
Posted 24 February 2008 - 05:20 PM
Judging by the rampant name-changing the Ristar team went though, we could assume that Volt was a name for Ristar at one point.
Here's a timeline:
Feel -> Volt -> Ristar -> Dexstar -> Ristar
I could see why they would call him "Volt" at one point, due to his color-scheme. However, the "RISTAR IS NOT VOLT" text is very odd, and may just be a programmer joke.
Although the possibility of Volt being a codename isn't too out of the question. :P
And also, about "Dexstar," I spoke with djbrayster on the subject and he brought up the possibility of it being a US localization name at one point.
Posted 24 February 2008 - 06:16 PM
- Sega logo is on plain blue background, and plays the same sound as when you pause as opposed to the little musical jingle.
- A TON of layout changes - I barely know the original GG Ristar layouts so I won't even begin to tackle this one.
- Debug is on: pause, and you can press 2+Start to skip to the next stage, Up+2+Start to get to level select, and 1+Start for "debug," where if you continue to hold 1 you can move Ristar around - when you release 1, you can play as normal again.
- No after-level bonus screen
- The big one here: all of the Mega Drive stages are listed in sound test (except Scorch). 2-1 & 2-2 are "Splash Down" and "Break Silence," and 5-1 and 5-2 are "Ring Rink" and "Ice Scream." However, the actual music isn't changed, as 2-1 & 2-2 still play Fanturn's stage music (as do 5-1 and 5-2, as a matter of fact). Also of note is that Timu's music, 4-1 & 4-2, is unnamed.
There could be more to be found by going through each area in level select, so I'm planning on doing that next and seeing if there's anything left over. Also, most of this stuff is gone by the 10/19 proto - even the level layouts of Neer/Flora 1 and Fanturn 1 (the only ones I compared) seem to have become final.
Posted 24 February 2008 - 06:21 PM
NOTONE - Onchi System Set Up! (Enables Onchi, an option in the Sound Test that distorts the music being played)
NOTEKI - Ristar Was Invincible! (Ristar will pass through enemies)
ILOVEU - RD.Select Active (Stage Select)
MIEMIE - True Sight (Shows hidden items)
FEEL - Hyper Mode ON (Gives the effects of NOTEKI, MIEMIE and ILOVEU)
AAAAAA - Free Continue O.K.!! (Infinite Continues?)
STAR - Star Star Mode (?)
BSDEMO - Boss Battle Demonstration (?)
AKUUYS - Real Staff (?)
AGES - Copyright S E G A 1995
0718 has the same passwords as the final release, except for the MACCHA - The Miyake color!!! which was added at the 0812 proto but it appears that only got coded in the final release.
Posted 24 February 2008 - 07:03 PM
EDIT: More. In the ending credits, Ristar doesn't do any other animation other than walk, whereas in the final he did basically all of his moves. Only Ristar is shown in the proto, whereas in the final some enemies appeared as well.