S&K 0525 discussion
#31
Posted 24 February 2008 - 02:24 PM

#32
Posted 24 February 2008 - 04:36 PM


Tails can get caught in the smoky thing, and while trapped in it, he falls slowly and with his walking animation.
And I don't know if it's mentioned somewhere else, but shields do not protect you from the exploding rocks
#34
Posted 24 February 2008 - 04:41 PM

The 無敵, on Feb 24 2008, 04:39 PM, said:
Which if I recall correctly, in the final, shields protect you from ALL projectiles.
Which brings up this question. If you get a shield while super, for example, lightning shield. do projectiles bounce then or do they go through you.
#35
Posted 24 February 2008 - 04:54 PM

Edit: How much Debug mode fun can we post about? I mean, messing with an unfinished game with a debug mode that... well, throws a bunch of buggy goodness at you... you'll bound to get strange results. My most recent endeavors are...
-Without Debug(Without the USE of debug, that is), I was able to witness Metal Sonic freaking out at me, his spines turning into garbled messes while the rest of him stayed the same.
-With Debug, I was able to place a cloud at the credits screen and hve knuckles bounce at that while parts of 128x128 tiles fell down around me, and then watched Angel Island keep fall by me every five minutes or so. Kind of funny when you go fast forward.
-I'm not sure if this is available on the final, but on SSZ2, can you place the normal objects from Act 1 on there? Because you can here.
That's about it.
#36
Posted 24 February 2008 - 09:40 PM

JoseTB, on Feb 24 2008, 02:06 AM, said:
The Taxman, on Feb 24 2008, 07:51 AM, said:
JoseTB, on Feb 23 2008, 10:55 PM, said:
Lockon is partially implemented in this build, in the way that it uses the appended Sonic 3 ROM for data. I tried removing the Sonic 3 ROM to see if there was a different title screen for S+K alone, but it's not implemented yet (fails to boot).
I was about to reply myself, but yeah, I was completely wrong. Lockon IS indeed implemented in this build, to a certain degree. First of, as I expected, there are NO references to the sonic 1 header. The blue spheres game is missing, but the jump to the s2k chip is there. Any other header not matching with a revision of sonic 2 will run the same code as if was attached to s3.
Yeah, this is clearly mislabeled. It's Sonic 3 A + Sonic 3 B, but unfortunately, the 2 roms will not boot seperately

#37
Posted 24 February 2008 - 10:04 PM

Now that would be quite a coincidence, right MJ?
#38
Posted 24 February 2008 - 10:35 PM

MK, on Feb 24 2008, 09:40 PM, said:
JoseTB, on Feb 24 2008, 02:06 AM, said:
The Taxman, on Feb 24 2008, 07:51 AM, said:
JoseTB, on Feb 23 2008, 10:55 PM, said:
Lockon is partially implemented in this build, in the way that it uses the appended Sonic 3 ROM for data. I tried removing the Sonic 3 ROM to see if there was a different title screen for S+K alone, but it's not implemented yet (fails to boot).
I was about to reply myself, but yeah, I was completely wrong. Lockon IS indeed implemented in this build, to a certain degree. First of, as I expected, there are NO references to the sonic 1 header. The blue spheres game is missing, but the jump to the s2k chip is there. Any other header not matching with a revision of sonic 2 will run the same code as if was attached to s3.
Yeah, this is clearly mislabeled. It's Sonic 3 A + Sonic 3 B, but unfortunately, the 2 roms will not boot seperately

It's not mislabled, Sonic 3B = Sonic & Knuckles. The Sonic 3 Rom is located from Hex offset 200000 just like in the final (being 16mbit carts and all). The Sonic 3 Rom can be extracted and booted no problem since it's an exact copy of the retail Sonic 3. So yeah, splitting the two roms won't yield any more secrets from Sonic 3 alone.
I was trying to run S&K alone to see if they had a different title screen (Sonic 3 Part II? :P ) but obviously they hadn't added the ability for the game to run without Sonic 3 yet.
#39
Posted 24 February 2008 - 11:42 PM

The Taxman, on Feb 24 2008, 10:35 PM, said:
I was trying to run S&K alone to see if they had a different title screen (Sonic 3 Part II? :P ) but obviously they hadn't added the ability for the game to run without Sonic 3 yet.
Sonic 3 is located in Sonic and Knuckles?... And I can't boot the 2 extracted ROMS, I think I did it wrong. Can you upload them please?
#40
Posted 25 February 2008 - 03:17 PM

#41
Posted 25 February 2008 - 03:35 PM

However, the backgrounds, title cards, and various other sprites are glitched.
Here it is for anyone who wants to mess around with it. You start at the stage select screen -- if you try to exit to the title screen, the game will lock up. Just pick an S&K zone and enjoy the glitchfun.
Attached File(s)
-
SnK0525_NoSonic3.zip (35.23K)
Number of downloads: 13
#42
Posted 25 February 2008 - 04:16 PM

The animation order for Knuckles punching the wall before the teleporter is different.
Final: Wake up, run over to wall, show knuckles on hand, punch wall
Proto: Wake up, run over to wall, punch wall, show knuckles on hand
#43
Posted 25 February 2008 - 04:23 PM

Kamek, on Feb 25 2008, 09:35 PM, said:
However, the backgrounds, title cards, and various other sprites are glitched.
Here it is for anyone who wants to mess around with it. You start at the stage select screen -- if you try to exit to the title screen, the game will lock up. Just pick an S&K zone and enjoy the glitchfun.
It's not all that interesting though, technically speaking the only difference is the fact that the game won't be able to load graphics and other static data from sonic 3, but aside from that the code is the same.
#44
Posted 25 February 2008 - 04:41 PM
