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Sonic 3C 0517 discussion

#91 User is offline HPZMan 

Posted 29 June 2008 - 11:14 PM

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A little detail, I found the Sonic 2 DAC samples in Sonic 3C Prototype 0517.
The location is $26D100 - $26FFFF and $2ED100 - $2EFFFF.
I've noticed a interesting thing in S3C Prototype 0408, The Sonic 2 DAC samples doesn't exists, but a part of $87 sample is avaliable.
"Go!" -> $0EF669 - $0EFCF6
Part of 87 from Sonic 2 -> $0EFCF7 - $0EFFFF
I decompressed it using jman's sample decompressor.
Download of decompressed part of 87:
http://www.hotshare....564146242f.html
You can open it in audio editors as 8-bit unsigned, mono, 11025Hz format. Or you can download it in WAV format:
http://www.hotshare....4817193a60.html
This post has been edited by HPZMan: 29 June 2008 - 11:16 PM

#92 User is offline Tweaker 

Posted 29 June 2008 - 11:17 PM

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Wow, that's an extremely interesting and obscure find. Excellent work!

What I find most interesting is that those samples were in the later prototype, not the earlier one. Were they planning something?

#93 User is offline Irixion 

Posted 29 June 2008 - 11:52 PM

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When Hyper sonic, going through Hydrocity's act 2 boss' water twister reverts sonic's sprites to normal

#94 User is offline nineko 

Posted 30 June 2008 - 03:17 AM

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View PostIrixion, on Jun 30 2008, 06:52 AM, said:

When Hyper sonic, going through Hydrocity's act 2 boss' water twister reverts sonic's sprites to normal
Interesting.

I was about to scream "old'd" to this, since pretty much everyone knows that this is what happens in plain Sonic 3 Final with Super Sonic, but it's a nice find instead because while they fixed this bug in Sonic 3 & Knuckles, this find reveals that it was still present in the game at this point of development.
Now I want to check if the icy spikes in Knuckles' ICZ1 can still hurt Super Sonic, too...

#95 User is offline Dark Sonic 

Posted 30 June 2008 - 05:50 PM

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View Postnineko, on Jun 30 2008, 12:17 AM, said:

Now I want to check if the icy spikes in Knuckles' ICZ1 can still hurt Super Sonic, too...

Yep those icy spikes still hurt Super Sonic. Just checked it.

#96 User is offline muteKi 

Posted 04 July 2008 - 08:08 PM

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View PostQuexinos, on May 26 2008, 11:13 PM, said:



It IS different behavior from the final, though, if I'm understanding it right -- I don't think that the screen can scroll that far with debug in that situation in the final versions. I always took the claim in the above topic with a grain of salt; some bugs can pop up that DO have some interesting ramifications, but anything related to dynamic level events is likely insignificant.

#97 User is offline Tiberious 

Posted 20 July 2008 - 05:35 PM

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I just got done playing this, and was forced to QUIT after Mushroom Hill 1.

I'd had transformation ability still, and used it to start raping the miniboss. The last hit came as he was on the way to the first tree, and I'd gone even further right, to await the sign. I heard, but never saw it, and when Act 2 came, I finally found it half-buried in the first hill. Knuckles, though, was MIA. Tried re-scrolling him back in, but nothing. I was stuck.

Repro, please?

#98 User is offline SuperSonicRider 

Posted 28 December 2009 - 11:29 PM

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I think if you beat that boss before the screen can scroll over and lock to the right, then the Knuckles cutscene will not play. Apparently, they didn't want Sonic to be TOO fast...smile.png This can happen in the final version of S&K too.

#99 User is offline Vague Rant 

Posted 29 December 2009 - 11:27 AM

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Yeah, I did this in the final just yesterday. Dying made Knuckles reappear in the final, might be worth checking but probably does the same here.

#100 User is offline Agobue 

Posted 29 December 2009 - 12:13 PM

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QUOTE (HPZMan @ Jun 29 2008, 09:14 PM)
A little detail, I found the Sonic 2 DAC samples in Sonic 3C Prototype 0517.
The location is $26D100 - $26FFFF and $2ED100 - $2EFFFF.
I've noticed a interesting thing in S3C Prototype 0408, The Sonic 2 DAC samples doesn't exists, but a part of $87 sample is avaliable.
"Go!" -> $0EF669 - $0EFCF6
Part of 87 from Sonic 2 -> $0EFCF7 - $0EFFFF
I decompressed it using jman's sample decompressor.
Download of decompressed part of 87:
http://www.hotshare.net/file/65490-564146242f.html
You can open it in audio editors as 8-bit unsigned, mono, 11025Hz format. Or you can download it in WAV format:
http://www.hotshare.net/audio/65495-4817193a60.html


Anyone got an updated link?

#101 User is offline Runner 

Posted 31 December 2009 - 03:06 PM

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QUOTE (GeneHF @ Feb 25 2008, 11:46 PM)
QUOTE (Dark Sonic @ Feb 25 2008, 05:48 PM)
(snip)
Special Stage 2 leads you to an unused Super Emerald Stage. Essentially it's just a giant maze, which has no rings by the way, although for some reason you don't get a Perfect. It gives you a Super Emerald. Only Super Emerald stage that's playable in the game I believe.

Push A+Start and reselect it. There are six other special stages, some of them reused in Sonic and Knuckles. Stage 4, for one, is definitely a S&K level.

I am pretty sure the 3rd is very similar to the Ninth Special Stage

Maybe at a some stage of deployment they are planning different special stages from the ones from Sonic & Knuckles for the Super Emeralds?
This post has been edited by Runner: 31 December 2009 - 03:09 PM

#102 User is offline kazblox 

Posted 28 November 2014 - 08:50 AM

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View PostTweaker, on 29 June 2008 - 11:17 PM, said:

Wow, that's an extremely interesting and obscure find. Excellent work!

What I find most interesting is that those samples were in the later prototype, not the earlier one. Were they planning something?


Negro-bump, but probably for Sonic 2 & Knuckles.
This post has been edited by kazblox: 28 November 2014 - 08:51 AM

#103 User is offline OKei 

Posted 05 December 2014 - 03:27 AM

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View PostAgobue, on 29 December 2009 - 12:13 PM, said:

QUOTE (HPZMan @ Jun 29 2008, 09:14 PM) public/style_images/retro/snapback.pngA little detail, I found the Sonic 2 DAC samples in Sonic 3C Prototype 0517.
The location is $26D100 - $26FFFF and $2ED100 - $2EFFFF.
I've noticed a interesting thing in S3C Prototype 0408, The Sonic 2 DAC samples doesn't exists, but a part of $87 sample is avaliable.
"Go!" -> $0EF669 - $0EFCF6
Part of 87 from Sonic 2 -> $0EFCF7 - $0EFFFF
I decompressed it using jman's sample decompressor.
Download of decompressed part of 87:
http://www.hotshare....564146242f.html
You can open it in audio editors as 8-bit unsigned, mono, 11025Hz format. Or you can download it in WAV format:
http://www.hotshare....4817193a60.html
Anyone got an updated link?

How about another link now?

View Postkazblox, on 28 November 2014 - 08:50 AM, said:

Negro-bump,

Posted Image

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