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Sonic 3C 0517 discussion

#16 User is offline King 

Posted 23 February 2008 - 10:15 PM

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For those whom like to cheat at this...

FFFFE2:0001 Enable Debug Mode
FFFFB0:0007 Have 7 Chaos Emeralds
FFFE12:0063 Infinite Lives
FFFE24:0000 Infinite Time
FFB02B:0003 Invincibility (Cannot Be Hurt)
FFFE21:0032 Always Have 50 Rings

The old S3&K code I hacked for having all 14 Chaos Emeralds doesn't seem to work. I'll see if a new one can be made later. :thumbsup:

#17 User is offline GeneHF 

Posted 23 February 2008 - 10:27 PM

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Oh, wanted to add in one more thing.

On the Glowing Spheres stage, aside from having a different layout and the items falling downward, there's a chance you'll get a green ball with an F on it. I managed to grab one, but it only makes the bumper sound the black ones make. Also, the slots stage has a completely different layout and the background freezes when you spin the reels. And lastly, while all three bonus stages are implemented, you can access one randomly once you hit 50 rings. Entering the Glowing Spheres level makes you lose all your rings.

#18 User is offline Uberham 

Posted 23 February 2008 - 10:36 PM

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The suoer ring before the transition to the boss (before the pully, guarded by that chicken thing I forget the name of) in MHZ2 does not seem to exist.

also the exit from the highest super ring in MHZ2 is different.

There is less of a transition from the first super ring to the "S&K start" without the lock-on

The MHZ2 boss does not have fire effects when killed, and you must hit him 6 times AFTER he has zoomed off.

#19 User is offline 16BT 

Posted 23 February 2008 - 11:33 PM

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View PostDracula, on Feb 23 2008, 08:48 PM, said:

Or go to Sound Test and enter:

1, 3, 5 & 7.

I think the ring counter in Debugmode is is the player sprite frame.

All Emeralds: 2, 4, 6, 8. Works on both Sonic 3 prototypes.

#20 User is offline GoldS 

Posted 23 February 2008 - 11:48 PM

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View PostMetal_Man88, on Feb 23 2008, 08:52 PM, said:

Heard from a friend; the final credits music mix is different, using different zones.

Confirmed: http://www.youtube.c...h?v=912y1kzwPuA
Here's the whole thing. In-game, the credits end before the song finishes. I'm guessing they did a new medley when the plans for a Sonic 3 + Sonic & Knuckles cart were scrapped. None of the songs from zones in Sonic 3 are included in the final.
This post has been edited by GoldS: 23 February 2008 - 11:49 PM

#21 User is offline Metal Man88 

Posted 24 February 2008 - 12:06 AM

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Knuckles-only Metal Sonic boss in Sky Sanctuary freaks out when Tails is used. Once defeated, no ending comes at all (with Tails, at least.). Also he flies around wildly(Again, Tails).
This post has been edited by Metal_Man88: 24 February 2008 - 12:07 AM

#22 User is offline MK 

Posted 24 February 2008 - 12:23 AM

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View PostMK, on Feb 24 2008, 12:21 AM, said:

You can move the moment you enter Sandopolis act 1; you're no longer forced to wait until you land in the sand and have to pop out. This occurs in both protos.


#23 User is offline amphobius 

Posted 24 February 2008 - 12:38 AM

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Lava Reef 3 (Boss) has a fire shield instead of a lightning shield. Also, the ring pattern is different. =)

Hidden Palace (Mushroom Hill) has Death Egg music.
This post has been edited by DalekSam: 24 February 2008 - 01:11 AM

#24 User is offline muteKi 

Posted 24 February 2008 - 12:59 AM

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S monitor makes Knuckles fully hyper. Unlike in final versions, he causes the earthquake when gliding for a distance into a wall.

#25 User is offline roxahris 

Posted 24 February 2008 - 01:14 AM

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Beating the Flying Battery Act 2 miniboss (The Wing Fortress style one) and dying causes the clouds to mess up (Line in that Sonic 3 speedrun...)

In Sandopolis Act 2 (Although this happened after I beat act 1), the giant sand work is rather glitched up. If you die or enter Act 2 with level select, it's fine... and everything is lit up too.
This post has been edited by roxahris: 24 February 2008 - 01:28 AM

#26 User is offline Quexinos 

Posted 24 February 2008 - 02:01 AM

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View PostMetal_Man88, on Feb 23 2008, 11:06 PM, said:

Knuckles-only Metal Sonic boss in Sky Sanctuary freaks out when Tails is used. Once defeated, no ending comes at all (with Tails, at least.). Also he flies around wildly(Again, Tails).

actually iwith Knuckles, Angel Island falls... and lands.. but no credits roll. It just loops Sky Sanctuary forever

and holy crap you're right about Tails XD

The Knuckles with all emeralds ending has the island float into the sky and it reaches space right away and that's the end
This post has been edited by Quexinos: 24 February 2008 - 02:13 AM

#27 User is offline Hayate 

Posted 24 February 2008 - 06:01 AM

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Entering the gumball bonus stage makes you lose your shield. Not sure about the other ones.

The Knuckles MGZ2 boss still plays miniboss music (sounds a bit odd IMO, and I still wonder why they did that - accident or intentional?), and doesn't play the "break-wall" sound when the spikes penetrate the floor or ceiling.

Death Egg's bosses (Doomsday act 2 that is, I didn't bother looking at the ordinary boss yet) don't play boss music, they just play DEZ music. Also, when Robotnik flies away, everything is a lot slower than the final, and if you don't press anything you can get stuck in the bottom left until you go into debug mode.

Doomsday is really glitchy - I was in debug, so I don't know how many rings I had, but either I ran out of rings and died, or the zone just screws up when you beat the first stage of the boss. Either way, I died somehow, and when I used debug to revive Sonic again, the game acted like it was a normal level, and he just kept falling to the bottom of the screen. I re-entered the zone, created a load of S monitors and tried to break them (but couldn't, since you can't spin in that zone), and eventually it froze my emulator and X11 as well. o.O

When I play without debug mode on, it seems to work fine, although all the explosions are black...

If you kill Death Egg's 3rd boss while it's firing the laser, the laser stays on screen while he dies (not sure if this happens in the final, but I've never seen it happen).

In HPZ, even though your controls are locked during the cutscene, Tails' controls aren't locked, and he will continue to use his AI if you don't touch the second controller.

Pressing down in SSZ near to Knuckles doesn't make him wave at you yet.
This post has been edited by Hayate: 24 February 2008 - 06:51 AM

#28 User is offline angelwolf71885 

Posted 24 February 2008 - 07:23 AM

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you die at the end of the first hydrosocity act...


ill git screns of it a little later..

you diy by dorwning while its tallying your score LOL

#29 User is offline Master3k 

Posted 24 February 2008 - 07:36 AM

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Aparently the music locations are ALMOST the same in S3K and S3Beta (0517).

Also that platforms that you need to spindash to go down (in LRZ) are REALLY faster.

EDIT:Also when you kill Doomsday boss with tails, the game goes to Level select-was that mentioned?
This post has been edited by Master3k: 24 February 2008 - 08:13 AM

#30 User is offline GeneHF 

Posted 24 February 2008 - 08:38 AM

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Here's a fun one: If you manage to beat the game straight through on a save file, it only lets you select the Sonic 3 levels.

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