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Sonic Heroes discussion

#16 User is offline Tweaker 

Posted 06 April 2008 - 01:21 AM

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Do you mind uploading only the ADX files that have notable differences? That'd be great. ;)

#17 User is offline evilhamwizard 

Posted 06 April 2008 - 01:40 AM

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View PostTweaker, on Apr 6 2008, 02:21 AM, said:

Do you mind uploading only the ADX files that have notable differences? That'd be great. ;)


Here ya go.

I wanted to upload everything originally to see if anyone could catch anything I didn't. But I should've done this in the beginning first. :P
This post has been edited by evilhamwizard: 06 April 2008 - 01:40 AM

#18 User is online Neo 

Posted 06 April 2008 - 08:26 AM

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I put this soundtrack playing throughout all morning and wrote notes on Notepad as I was working on other stuff. Here's a dump of that text file:

SNG_BTL01 is missing main melody synth
SNG_BTL02 is missing main melody synth, guitar track is played by synth, instrumentation is different
SNG_STG02 has different percussion, and possibly the bass is louder
SNG_STG05 is Casino Park (Original ver.) from the OST
SNG_STG11A has different instrumentation, more reverb
SNG_STG14 has different percussion and is missing the main melody synth
SNG_STG21 has different note progression in the intro, different instrumentation
SNG_STG22 is Sonic vs. Shadow from SA2
SNG_STG27 is radically different and mostly incomplete
SNG_SYS1 is missing one instrument, and the whole bridge (the chorus loops over and over)
SNG_V01_MAIN is missing the bridge vocals
SNG_V04_TR is instrumental and has different drums


EDIT: typos
This post has been edited by Neo: 06 April 2008 - 08:28 AM

#19 User is offline MathUser 

Posted 06 April 2008 - 09:04 AM

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I added the music info up to the wiki too. I you wanna give the name of those songs Neo, so the article can be consitant, that would be great. Or at least where the songs are played in game.

#20 User is online Neo 

Posted 06 April 2008 - 12:03 PM

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SNG_BTL01 is 2P: Seaside Area (or Turtle Back)
SNG_BTL02 is 2P: City Area
SNG_STG02 is Ocean Palace
SNG_STG05 is Casino Park
SNG_STG11A is Hang Castle #1
SNG_STG14 is Final Fortress
SNG_STG21 is 2P: City Top (or Team Battle)
SNG_STG22 is... Sonic vs. Shadow from SA2 (filler for Robot Carnival/Robot Storm)
SNG_STG27 is Metal Madness
SNG_SYS1 is System Menu 1 (or 1P Play)
SNG_V01_MAIN is Sonic Heroes (or Main Theme)
SNG_V04_TR is Follow Me (or Team Rose)

#21 User is offline MathUser 

Posted 06 April 2008 - 12:16 PM

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Thanks, these have been added also.

#22 User is online Neo 

Posted 06 April 2008 - 12:28 PM

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Not to be a bitch, but you're botching up the article quite badly. You list the first two battle songs twice, and what the hell is this?

Quote

SNG_V04_TR.adx - Follow me (or theme for Team Rose) ~ Missing Vocals. No vocals at all, and the drums might be different. It is instrumental and has different drums.

It doesn't have vocals, it doesn't have vocals, the drums are different, it doesn't have vocals and the drums are different?

I seem to have screwed up, though. Apparently STG27 is identical to the final track, I guess it just *does* sound that incomplete and off after all. Also, BTL02 doesn't have missing melodies at all. Just the different instruments.

#23 User is offline MathUser 

Posted 06 April 2008 - 12:58 PM

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View PostNeo, on Apr 6 2008, 01:28 PM, said:

Not to be a bitch, but you're botching up the article quite badly. You list the first two battle songs twice, and what the hell is this?

Quote

SNG_V04_TR.adx - Follow me (or theme for Team Rose) ~ Missing Vocals. No vocals at all, and the drums might be different. It is instrumental and has different drums.

It doesn't have vocals, it doesn't have vocals, the drums are different, it doesn't have vocals and the drums are different?

I seem to have screwed up, though. Apparently STG27 is identical to the final track, I guess it just *does* sound that incomplete and off after all. Also, BTL02 doesn't have missing melodies at all. Just the different instruments.


I wouldn't be suprised I I messed up some things. I'm the only one really porting all the info from the proto forums into the wiki. I'm hoping that other mistakes are caught by others and fixed up later also.

As for how I messed that up. I just do a quick readthru when merging info on the different songs. I usually try not to add dupe info.

#24 User is offline evilhamwizard 

Posted 06 April 2008 - 01:35 PM

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Yeah, I kinda typed this up in the middle of the night because I wanted to get it over with. :(

The format went like this:
Filename - Track Title ~ Comment.
I should've tried to format it a little better, sorry. :(
This post has been edited by evilhamwizard: 06 April 2008 - 01:50 PM

#25 User is offline evilhamwizard 

Posted 14 June 2008 - 06:44 PM

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Here's something a little interesting.

Posted Image

Is it me or is that "Temp" written on those two icons? The Hang Castle Boss map plays the "Faker" music from Sonic Adventure 2, by the way. I need to look into this game a little bit more, since playing the game is a little easier this time.

#26 User is offline Tiberious 

Posted 25 June 2008 - 12:18 AM

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Here's another couple for the music section:

SNG_SPTSG1: lacking some of the 'effects' used in the final, and in in_cube v0.36, statics out horribly at the loop point.
SNG_STG20: Missing measures of drums at start, also no panning/echo of the initial instrument.
SNG_STG05: Not even exactly the same as the Casino Park Original Version found on the soundtrack. I might be able to send someone with hosting capabilities an ADX I'd made of the CD version I've made, if anyone's interested in it for comparison. Also craps out at the loop with in_cube v0.36 (on a side note, I've had THE most problems with ANY of the Heroes ADXes with this winamp plugin. Even some of the final ones go to hell at the loop point).

More missing songs:
SNG_STG24TS (Fighting Team Sonic)
SNG_STG24TR (Fighting Team Rose)
SNG_STG24TC (Fighting... wait for it... TEAM CHA-O-TIX! *shot*)

Obviously, these are for the team battles after Lost Jungle (Sonic vs. Dark, Rose vs. Chaotix).

#27 User is offline evilhamwizard 

Posted 22 October 2008 - 03:42 PM

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Just posting this because it's something that wasn't mentioned yet:

Posted Image

Different model.

Posted Image

Different save screen (I think).

I've noticed that the battle stages don't load any music even though the music files are there. This prototype seems to do that a lot. The game says "FILE IS LOADING" when loading a saved game. Super Hard Mode hasn't even been worked on yet. You begin on the first stage but there aren't any objects loaded. The little debug stuff I found earlier also serves as a way to cheat. While holding L+R, you can use the D-Pad to increase the amount of rings (UP), get all the power ups for each character, automatically start Special Attacks, increase the amount of lives, and finish the stage right away by holding down L+R+X (you always finish with an E rank however). No special debugging screen appears for any of this, but I'm still looking. It's really difficult to play this game on Dolphin without a proper controller. If only this game worked for me on a retail Gamecube...

That's all for now. I'll see if I can find other things later.

Also for those who are looking into playing with Dolphin, the latest SVN version fixes the problem with pixel shaders in a lot of games. This means you can have good looking graphics while being able to use the debug menus in Sonic Adventure DX Preview with nice speed.
This post has been edited by evilhamwizard: 22 October 2008 - 03:46 PM

#28 User is offline muteKi 

Posted 22 October 2008 - 03:46 PM

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Can anyone get me an ADX of the beta Casino Park music?

#29 User is offline Hendricks 266 

Posted 22 October 2008 - 09:02 PM

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View PostmuteKi, on Oct 22 2008, 03:46 PM, said:

Can anyone get me an ADX of the beta Casino Park music?

It's been released in packages, but here's the ADX, alone: SNG_STG05.7z

#30 User is offline muteKi 

Posted 22 October 2008 - 10:11 PM

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Ah, thanks muchly. I'm going to replace the final with this one in my PC version.

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