Forgive the capture card quality, I didnt optimize it at all and I didn't want to run this in dolphin
Sonic Adventure DX (Preview) Discussion
Posted 24 February 2008 - 04:45 AM
1. Hold the X button down, the following menu will come up
Press the start button
You are now a placeable ring
Controls are as follows:
L and R move up and down
Start + B to place
Start + A to latch on to the nearest item and pick it up
A+D-Pad to cycle through items
D-Pad to move direction
Start+L to zoom out
Start+R to zoom in
Start+X to move cursor to the immediate ground below
Start+Left stick to change camera angle
A+B will set Action Mode
available actions are Place, for placement, Multi, which Im not sure of, and System, which toggles the data type between "Common Set" and "Player Dependent Set"
While in system, you can exit debug mode by pressing A+X
If you're Sonic, you'll enter a mode where you can move sonic anywhere on the map. Commands are:
Left stick, to move Sonic across the X and Z planes
X+Left stick, to move sonic across the Y axis
More to come.
For anyone trying to play this game, do NOT load English text, it will crash the game at certain points
Posted 24 February 2008 - 04:52 AM
But hot damn: DEBUG mode. It's like 2D debug, but in 3D. Imagine going anywhere we'd like in Sonic Adventure..
Thanks for the info. Makes me wish I had the proper equipment. Are you planning on posting any videos of this in action, Saz?
Posted 24 February 2008 - 05:16 AM
It'd be better to record a video instead. And you could put it on CulT if you wanted to too.
Posted 24 February 2008 - 05:48 AM
This game is EXTREMELY easy to break via debug, crashes all around, just a word of warning
Posted 24 February 2008 - 05:59 AM
After pressing Z you get this
Im not entirely sure what this function is for, but I believe it's related to debug mode
Note the white invisible walls
After pressing Z, they become black and more noticable.
Posted 24 February 2008 - 06:03 AM
This area is still using SA1 textures.
Also, in regards to this area, I tested a few glitches seen only in SADX, none of them worked. The collision engine apparently hasn't been messed with yet.