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Sonic Adventure DX (Preview) Discussion

#1 User is offline Sazpaimon 

Posted 24 February 2008 - 04:19 AM

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This game is compatible with SD-Boot, with minor sound issues and some crashing.

Forgive the capture card quality, I didnt optimize it at all and I didn't want to run this in dolphin

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#2 User is offline Trunks 

Posted 24 February 2008 - 04:22 AM

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This is incredibly awesome. Not only is it new art, but the gamecube kept VMU graphics instead of Memory Cards? Silly placeholders. :P

#3 User is offline Spexfox 

Posted 24 February 2008 - 04:26 AM

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*sniffles* I miss the VMU :disgust:

#4 User is offline Sazpaimon 

Posted 24 February 2008 - 04:45 AM

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HOW TO USE DEBUG:

1. Hold the X button down, the following menu will come up

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Press the start button

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You are now a placeable ring

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Controls are as follows:

L and R move up and down
Start + B to place
Start + A to latch on to the nearest item and pick it up
A+D-Pad to cycle through items
D-Pad to move direction
Start+L to zoom out
Start+R to zoom in
Start+X to move cursor to the immediate ground below
Start+Left stick to change camera angle
A+B will set Action Mode
available actions are Place, for placement, Multi, which Im not sure of, and System, which toggles the data type between "Common Set" and "Player Dependent Set"
While in system, you can exit debug mode by pressing A+X

If you're Sonic, you'll enter a mode where you can move sonic anywhere on the map. Commands are:

Left stick, to move Sonic across the X and Z planes
X+Left stick, to move sonic across the Y axis

More to come.



For anyone trying to play this game, do NOT load English text, it will crash the game at certain points
This post has been edited by Sazpaimon: 03 March 2008 - 08:23 PM

#5 User is offline Nemesis 

Posted 24 February 2008 - 04:48 AM

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Holy shit, a proper debug mode! I spent ages looking for something like that in the PC version IIRC, and only found a couple of bits and peices.

#6 User is offline Shade 

Posted 24 February 2008 - 04:52 AM

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I really wish they had kept the "water" Sonic Team logo - that was really neat in the original :psyduck:

But hot damn: DEBUG mode. It's like 2D debug, but in 3D. Imagine going anywhere we'd like in Sonic Adventure..

Thanks for the info. Makes me wish I had the proper equipment. Are you planning on posting any videos of this in action, Saz?

#7 User is offline Quexinos 

Posted 24 February 2008 - 04:53 AM

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huh... that's really awesome!

I had no idea SaDX had anything like that.

#8 User is offline Sazpaimon 

Posted 24 February 2008 - 04:54 AM

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View PostShade, on Feb 24 2008, 01:52 AM, said:

Are you planning on posting any videos of this in action, Saz?

I can do so, but if anyone desires I can in fact set up a live stream of myself playing the game, anyone interested?

#9 User is offline Spexfox 

Posted 24 February 2008 - 05:02 AM

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My guess is you wouldn't suggest doing that unless you wanted to do that. =P So go ahead and make it so!
This post has been edited by Spexfox: 24 February 2008 - 05:02 AM

#10 User is offline evilhamwizard 

Posted 24 February 2008 - 05:16 AM

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Don't think streaming would be a good idea for most people. I'm still downloading the Gamecube torrent, I don't want to stop it for anything.

It'd be better to record a video instead. And you could put it on CulT if you wanted to too. :psyduck:

#11 User is offline Sazpaimon 

Posted 24 February 2008 - 05:48 AM

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Note: One item in this game will crash upon display when scrolling through debug. The item is named H Skau. Other than that I don't know what it is or what it does.

This game is EXTREMELY easy to break via debug, crashes all around, just a word of warning

#12 User is offline Sazpaimon 

Posted 24 February 2008 - 05:59 AM

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The Z trigger has some strange function to fuck with the palletes in this game. Example:

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After pressing Z you get this
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Im not entirely sure what this function is for, but I believe it's related to debug mode

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Note the white invisible walls

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After pressing Z, they become black and more noticable.

#13 User is offline Tadashi 

Posted 24 February 2008 - 06:02 AM

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I guess it turns on/off lightning?

And those walls must be triggers.

#14 User is offline Sazpaimon 

Posted 24 February 2008 - 06:03 AM

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Another thing to note in this game, notice the textures on the station, street and sidewalk have been updated in this area, this isn't across the whole game. Example:

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This area is still using SA1 textures.

Also, in regards to this area, I tested a few glitches seen only in SADX, none of them worked. The collision engine apparently hasn't been messed with yet.
This post has been edited by Sazpaimon: 24 February 2008 - 06:05 AM

#15 User is offline ThunderPX 

Posted 24 February 2008 - 06:58 AM

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Hey, that title screen art is much better than the one in the final. Figures. Also, yay debug mode.

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