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Sonic Generations Hacking (and More!)

Discussion in 'Engineering & Reverse Engineering' started by Andrew75, Jun 23, 2011.

  1. Jason

    Jason

    *Results not lab tested. Member
    Looks like progress! One thing to add to the list of things Classic Sonic needs fixing is his ..."grip" on walls, for lack of a better term. For example, Sonic can't seem to run through any loops without the assistance of a booster or a long slope, because he gets knocked off the loop if he stops having "whirly feet" at any point along the loop. At last check Sonic in the classics, could stay on walls without "whirly feet" for at least a breif period, just enough to get him through regular-sized loops. If someone gets on that, you would have my utmost appreciation as I think its one of the bigger detrements to the Classic physics.
     
  2. Lobotomy

    Lobotomy

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    I'm way ahead of you on that one! No promises, but if the slope detection for Classic is anything like Modern, this is entirely possible.
     
  3. Skyler

    Skyler

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    That's good. I've always found that Classic isn't going through loops that he should very easily.
     
  4. Lobotomy

    Lobotomy

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    [​IMG]

    HD Retexturing is pretty cool I guess.
     
  5. StreakThunderstorm

    StreakThunderstorm

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    Gonna need a comparison. Can't see much difference.
     
  6. Lobotomy

    Lobotomy

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    The license plate is all I changed. It's 4X the original resolution.
     
  7. StreakThunderstorm

    StreakThunderstorm

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    Oh >.>
     
  8. HD Licence Plates, the thing that was missing from Speed Highway that I've always wanted. :p
     
  9. Lobotomy

    Lobotomy

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    Look, the point is, retexturing is an option and I expect you fagtards to start doing so >:I (because I'm awful at it).
     
  10. Chemical Heat

    Chemical Heat

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    I was wondering, Since Classic Sonic will be handling the Werehog Stages. Try give him some 2D segments through out the levels with heavy platforming? That'd be awesome
     
  11. Solid SOAP

    Solid SOAP

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    I can see a 2D section working for that tightrope section near the end of Windmill Isle.
     
  12. StreakThunderstorm

    StreakThunderstorm

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    Step 1, open texture in Photoshop.
    Step 2, enlarge it. probably to 2048x2048 or 4096x4096. Make sure it resamples as you enlarge it.
    Step 3, Sharpen it or blur it to your liking.
    Step 4, Put it back in the game
    Step 5, ????
    ... Profit.

    Thats EZ mode.

    Hard mode is redrawing all of it. Thats not too hard at all though.
     
  13. Lobotomy

    Lobotomy

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    Yeah, that's only the shittiest sounding retexturing method I've ever heard of.
     
  14. StreakThunderstorm

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    You're right, because you just retextured a license plate in a game full of everything else.
     
  15. Dario FF

    Dario FF

    Tech Support Hotline Tech Member
    It's not that useful anyway since the game assigns a memory limit to each type of resources. It can probably be tweaked in the XML, but I never had much stability with playing around with those values. :v:

    You would probably get the good quality lighting or who knows what to stop working if you increased all the textures a lot like that.
     
  16. Lobotomy

    Lobotomy

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    I really just wanted to replace the shittier textures in the game, like the asphalt in Speed Highway and foliage, and what have you.
     
  17. StreakThunderstorm

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    If you're not up for resizing them and fixing the quality by using unsharpen filters or smart blurs, I dunno what to tell you other than redrawing the texture yourself of replacing it with a tileable texture you can find somewhere online.
     
  18. Yarharhar

    Yarharhar

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    Actually, yes, redrawing them is exactly what he is suggesting, and the only way someone should do HD textures. Shaders/GPUs can already upscale textures just fine, you don't need to waste memory/time by doing it in photoshop.

    It is not trivial, but also not super hard to redraw HD versions of a texture, given a lower res version to start with/base it off of.
     
  19. Why anybody would bother doing an HD retexturing of a game that just came out is beyond me. :|
     
  20. Lanzer

    Lanzer

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    Because Sonic Team is lazy when it comes to textures? :v: