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Sonic 2 MP3 Tool Finally Released

#1 User is offline Qjimbo 

Posted 26 March 2005 - 01:05 PM

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Posted Image
Download Here!
At last, after much delay, the mp3 tool for Sonic 2 is released! Feel free to include this in your hacks and whatever. Currently only Gens and Gens+ are supported, since Kega was being a pain to work with since I suspect it uses DMA _, but meh, most people use Gens so it's not much of a problem.

Also tell me about bugs!
This post has been edited by QJimbo: 26 March 2005 - 01:06 PM

#2 User is offline .hack//zero 

Posted 26 March 2005 - 01:43 PM

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I found a bug.

The Compressed (zipped) Folder is invalid or corrupt.

#3 User is offline Qjimbo 

Posted 26 March 2005 - 01:44 PM

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.hack//zero, on Mar 26 2005, 06:43 PM, said:

I found a bug.

The Compressed (zipped) Folder is invalid or corrupt.

Downloaded it myself, and it works fine here.

#4 User is offline Gunner112k 

Posted 26 March 2005 - 02:06 PM

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Simply off the hook. :DDDDD Although it's not done to perfection, it absolutely owns.

#5 User is offline StephenUK 

Posted 26 March 2005 - 02:39 PM

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Works absolutely perfectly in my hack once I disabled the in-game music. 10/10

#6 User is offline loftydog 

Posted 26 March 2005 - 03:20 PM

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I cant download it... its bloody annoying.

#7 User is offline Gunner112k 

Posted 26 March 2005 - 03:23 PM

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StephenUK, on Mar 26 2005, 02:39 PM, said:

Works absolutely perfectly in my hack once I disabled the in-game music. 10/10

Yeah I've tried Gens v2.11 and the in-game music didn't mute. Gens+ works correctly though.

#8 User is offline Sky Shark 

Posted 26 March 2005 - 04:14 PM

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There's a bug with speed shoes, if you enter a special stage with them activated, the Special Stage music is speed up too. Other wise the progam works perfectly.

#9 User is offline Arctides 

Posted 26 March 2005 - 06:08 PM

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Anyone have a site where I can get Gens+ from?

#10 User is offline Aurochs 

Posted 26 March 2005 - 06:22 PM

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Get Gens+ here.

#11 User is offline Qjimbo 

Posted 26 March 2005 - 10:30 PM

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If you want to have the S2 remix project as background music, create a bat file which contains the following code:
rename HedgehogHeaven_01_nesper_skulkrusha_EmeraldNights.mp3 02.mp3
rename HedgehogHeaven_02_Snyderman_ChemicalReaction.mp3 0E.mp3
rename HedgehogHeaven_03_Sadorf_AquaticProject.mp3 07.mp3
rename HedgehogHeaven_04_Joker_HouseOfCards.mp3 09.mp3
rename HedgehogHeaven_05_JaysonLitrio_HillTopHeaven.mp3 06.mp3
rename HedgehogHeaven_06_IcyGuy_CavernEscape.mp3 0B.mp3
rename HedgehogHeaven_07_analoq_OilSpill.mp3 04.mp3
rename HedgehogHeaven_08_analoq_NextMyGeneration.mp3 05.mp3
rename HedgehogHeaven_09_SirNutS_HighAboveTheSky.mp3 0D.mp3
rename HedgehogHeaven_10_PsawniK_FortressOfGlory.mp3 0F.mp3
rename HedgehogHeaven_11_Aeolius_ApocalypticOrbitalOvum.mp3 0A.mp3
rename HedgehogHeaven_12_FFmusicDJ_HiddenPalaceFuture.mp3 10.mp3
rename HedgehogHeaven_13_Richter_Robeatnik'sTheme.mp3 13.mp3
rename HedgehogHeaven_14_Hadyn_TravellingThroughADream.mp3 12.mp3
rename HedgehogHeaven_15_mario_SonikkuGanbattle.mp3 17.mp3
rename HedgehogHeaven_16_Blak_Omen_SuperSonicSka.mp3 16.mp3
rename HedgehogHeaven_17_JonathonStriker_CasinoNightClub.mp3 08.mp3
rename HedgehogHeaven_18_Hadyn_PartyInTheEmeraldHills.mp3 0C.mp3
rename HedgehogHeaven_19_analoq_SonikCaves.mp3 03.mp3
rename HedgehogHeaven_20_Richter_RadioResults.mp3 01.mp3
rename HedgehogHeaven_21_Richter_BringInTheMachine.mp3 14.mp3
rename HedgehogHeaven_22_DCT_IsThisTheEnd.mp3 15.mp3

Save the bat file in the same folder as the Remix project mp3s, and run, now you can copy them to the mp3 tool's folder.

In the next version of the tool I'll fix that Speedshoes bug and hopefully the 1up bug that causes sfx to crash. I'd also like to make it disable music that's been replaced by mp3 only, I'll have to look into that.

EDIT: Added .mp3 onto end of HedgehogHeaven_21_Richter_BringInTheMachine
This post has been edited by QJimbo: 27 March 2005 - 08:35 AM

#12 User is offline LOst 

Posted 26 March 2005 - 10:46 PM

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QJimbo, on Mar 27 2005, 06:30 AM, said:

If you want to have the S2 remix project as background music, create a bat file which contains the following code:
rename HedgehogHeaven_01_nesper_skulkrusha_EmeraldNights.mp3 02.mp3
rename HedgehogHeaven_02_Snyderman_ChemicalReaction.mp3 0E.mp3
rename HedgehogHeaven_03_Sadorf_AquaticProject.mp3 07.mp3
rename HedgehogHeaven_04_Joker_HouseOfCards.mp3 09.mp3
rename HedgehogHeaven_05_JaysonLitrio_HillTopHeaven.mp3 06.mp3
rename HedgehogHeaven_06_IcyGuy_CavernEscape.mp3 0B.mp3
rename HedgehogHeaven_07_analoq_OilSpill.mp3 04.mp3
rename HedgehogHeaven_08_analoq_NextMyGeneration.mp3 05.mp3
rename HedgehogHeaven_09_SirNutS_HighAboveTheSky.mp3 0D.mp3
rename HedgehogHeaven_10_PsawniK_FortressOfGlory.mp3 0F.mp3
rename HedgehogHeaven_11_Aeolius_ApocalypticOrbitalOvum.mp3 0A.mp3
rename HedgehogHeaven_12_FFmusicDJ_HiddenPalaceFuture.mp3 10.mp3
rename HedgehogHeaven_13_Richter_Robeatnik'sTheme.mp3 13.mp3
rename HedgehogHeaven_14_Hadyn_TravellingThroughADream.mp3 12.mp3
rename HedgehogHeaven_15_mario_SonikkuGanbattle.mp3 17.mp3
rename HedgehogHeaven_16_Blak_Omen_SuperSonicSka.mp3 16.mp3
rename HedgehogHeaven_17_JonathonStriker_CasinoNightClub.mp3 08.mp3
rename HedgehogHeaven_18_Hadyn_PartyInTheEmeraldHills.mp3 0C.mp3
rename HedgehogHeaven_19_analoq_SonikCaves.mp3 03.mp3
rename HedgehogHeaven_20_Richter_RadioResults.mp3 01.mp3
rename HedgehogHeaven_21_Richter_BringInTheMachine 14.mp3
rename HedgehogHeaven_22_DCT_IsThisTheEnd.mp3 15.mp3

Save the bat file in the same folder as the Remix project mp3s, and run, now you can copy them to the mp3 tool's folder.

In the next version of the tool I'll fix that Speedshoes bug and hopefully the 1up bug that causes sfx to crash. I'd also like to make it disable music that's been replaced by mp3 only, I'll have to look into that.

An easy way to check if you are ingame is to read the byte in RAM at $F600 (11A78). If it is $8C, then you are playing "in game". If it is $08 then you are in demo mode. If it is $10 then you are in Special Stage.

So by knowing that, you can force the music to never speed up if you are not "in game" or in "demo mode".
This post has been edited by LOst: 27 March 2005 - 12:19 AM

#13 User is offline StephenUK 

Posted 27 March 2005 - 07:31 AM

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QJimbo, on Mar 26 2005, 10:30 PM, said:

If you want to have the S2 remix project as background music, create a bat file which contains the following code:
rename HedgehogHeaven_01_nesper_skulkrusha_EmeraldNights.mp3 02.mp3
rename HedgehogHeaven_02_Snyderman_ChemicalReaction.mp3 0E.mp3
rename HedgehogHeaven_03_Sadorf_AquaticProject.mp3 07.mp3
rename HedgehogHeaven_04_Joker_HouseOfCards.mp3 09.mp3
rename HedgehogHeaven_05_JaysonLitrio_HillTopHeaven.mp3 06.mp3
rename HedgehogHeaven_06_IcyGuy_CavernEscape.mp3 0B.mp3
rename HedgehogHeaven_07_analoq_OilSpill.mp3 04.mp3
rename HedgehogHeaven_08_analoq_NextMyGeneration.mp3 05.mp3
rename HedgehogHeaven_09_SirNutS_HighAboveTheSky.mp3 0D.mp3
rename HedgehogHeaven_10_PsawniK_FortressOfGlory.mp3 0F.mp3
rename HedgehogHeaven_11_Aeolius_ApocalypticOrbitalOvum.mp3 0A.mp3
rename HedgehogHeaven_12_FFmusicDJ_HiddenPalaceFuture.mp3 10.mp3
rename HedgehogHeaven_13_Richter_Robeatnik'sTheme.mp3 13.mp3
rename HedgehogHeaven_14_Hadyn_TravellingThroughADream.mp3 12.mp3
rename HedgehogHeaven_15_mario_SonikkuGanbattle.mp3 17.mp3
rename HedgehogHeaven_16_Blak_Omen_SuperSonicSka.mp3 16.mp3
rename HedgehogHeaven_17_JonathonStriker_CasinoNightClub.mp3 08.mp3
rename HedgehogHeaven_18_Hadyn_PartyInTheEmeraldHills.mp3 0C.mp3
rename HedgehogHeaven_19_analoq_SonikCaves.mp3 03.mp3
rename HedgehogHeaven_20_Richter_RadioResults.mp3 01.mp3
rename HedgehogHeaven_21_Richter_BringInTheMachine 14.mp3
rename HedgehogHeaven_22_DCT_IsThisTheEnd.mp3 15.mp3

Save the bat file in the same folder as the Remix project mp3s, and run, now you can copy them to the mp3 tool's folder.

In the next version of the tool I'll fix that Speedshoes bug and hopefully the 1up bug that causes sfx to crash. I'd also like to make it disable music that's been replaced by mp3 only, I'll have to look into that.

That's what my in-game music is. I got permission off everyone and have put it in. What is the .bat file for? Just renaming the MP3s manually will allow the music to play anyway.
This post has been edited by StephenUK: 27 March 2005 - 07:32 AM

#14 User is offline Kles 

Posted 27 March 2005 - 08:54 AM

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The .bat file does it about thirty times quicker.

#15 User is offline FinalBeyond 

Posted 27 March 2005 - 09:50 AM

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Wow.
This is amazing.

I couldn't believe it when I first tried it. While some of my music seems to just make a scratched record effect, most of the time it is perfect.
I can't really express how cool it is to hear Eggman rolling along in his tank to E.G.G.M.A.N. or the final Eggbot to Live And Learn, or the ending to the original Japanese song Sweet Sweet Sweet.

Thank you.

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