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Sonic ERaZor – Fulfilled Edition Sixth Public Release — 05/10/2016

#106 User is offline BystanderLC 

Posted 08 August 2012 - 04:43 PM

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You know MegaGWolf wanted to see a Crazy Super Sonic from the comics. I liked that idea.

Make a boss where Sonic gets to use his hover ability on a flying Eggman boss in the labyrinth place. You could make it so that Eggman stole the camera crew for this scene. I really just want more use of the hover ability.

In the last boss battle, you could try making pieces of the ceiling fall down, some gaps, some fire, or something before he gets to the boss.

Maybe you could include a giant caterpillar badnik.

Or hey. Show a scene where Sonic gets close to a super block, but Eggman swipes it and goes super.

Just tossing ideas here.

EDIT: You could make Ruined Place a lot more menacing with some cracks in the bricks or something. Maybe make it so that some of the floor crumbles and you fall into lava.
This post has been edited by BystanderLC: 08 August 2012 - 05:09 PM

#107 User is offline WheatThins 

Posted 09 August 2012 - 01:05 AM

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I both downloaded, and finished Sonic ERaZor today. It is the finest hack I've seen to date, and honestly I registered an account for this forum almost solely to commend your work. :argh: The second special stage was beyond frustrating, but I managed to finish it without breaking anything. I see that you are unsure whether or not to close the door on this hack, frankly I feel that it's missing something. This is my all-time favorite hack, even beating Megaman Ultra; the only problem I have with this hack is that the final boss seemed too easy to me. It was a bit anticlimactic, and after beating it once it's far easier to beat again. The only suggestions I have for the potential Fifth Public Release are adding a time trial/live restriction mode, or additional use of gravity switching. Aside from that, the Labyrinth Zone is very buggy, and I often found myself not being able to make the camera move the direction required to advance. The ABC monitor especially seems to cause this issue, and you can move left/right while using the monitor (often ending up stuck in walls, or near the 1-up instead of check-post.) I plan to actually buy a repro cart with this rom on it when it is in its finished state.

#108 User is offline Selbi 

Posted 09 August 2012 - 06:09 PM

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Thanks to everyone for their input so far! You've really given me a lot of stuff to think about. Whether it's going to make me actually continue ERaZor is debatable, but I'm definitely going to release at least one more bug fix revision. I've seen a lot of YouTube videos lately and they helped me finding a lot of unintended behaviors (the problem of an average player is often that he doesn't know whether it's a bug or a feature, so he doesn't report it). The issues you've listed here are also very helpful.

Revision 03 coming soon eventually!



View PostWheatThins, on 09 August 2012 - 01:05 AM, said:

I both downloaded, and finished Sonic ERaZor today. It is the finest hack I've seen to date, and honestly I registered an account for this forum almost solely to commend your work. :argh: The second special stage was beyond frustrating, but I managed to finish it without breaking anything. I see that you are unsure whether or not to close the door on this hack, frankly I feel that it's missing something. This is my all-time favorite hack, even beating Megaman Ultra; the only problem I have with this hack is that the final boss seemed too easy to me. It was a bit anticlimactic, and after beating it once it's far easier to beat again. The only suggestions I have for the potential Fifth Public Release are adding a time trial/live restriction mode, or additional use of gravity switching. Aside from that, the Labyrinth Zone is very buggy, and I often found myself not being able to make the camera move the direction required to advance. The ABC monitor especially seems to cause this issue, and you can move left/right while using the monitor (often ending up stuck in walls, or near the 1-up instead of check-post.) I plan to actually buy a repro cart with this rom on it when it is in its finished state.

Wow, thank you! Never thought my game was good enough to be a reason for people to actually join this forum. :V

Yeah, there are some issues I was never able to fully get rid off. But let me explain something: My major public releases are all supposed to have new content that directly affects normal gameplay. Special modes like Time Trial don't meet that requirement, so if I were to do it, it'd be a special version, not more. If I were to add any major content, I'm off course calling it release number five, but until then, no promises.

Also, wow, repro cart. Never thought someone would actually do that. I would love you forever if I can see some pictures of this once you are doing it. :3

#109 User is offline Knucklez 

Posted 09 August 2012 - 06:46 PM

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Selbi, with all due respect, ERaZor is a clusterfuck of random and insane awesomeness! I never thought I'd see content in a hack this unique, random, and chaotically scattered around in such an amazingly organized manner.

After all the changes you've made over the Third Public Release, it's safe to say you hit the nail on the head. Hacks like these are why you're among the few hackers in this community that have my utmost respect due to the uniqueness and creativity of your works.

Please continue doing what you do. I wish I could express the joy the hacks produced by this community have brought me. So just throw Revision 03 at us when it's completed. We'll be waiting to play it. :thumbsup:

#110 User is offline Dark Sonic 

Posted 09 August 2012 - 08:12 PM

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I played it, and it's certainly unique. All I can say is maybe just polish up some of the graphics a bit. Just a few things I can think of:

- That font on the text cards that talk about the story or whatever are hard to read, maybe space out each line a bit so it's not words right on top of words
- Sonic's palette seems a bit off, but that may be intentional
- The crouching sprite uses Sonic 2 eyes for some reason
- Sonic 3 sprites are kind of buggy looking and strange.

Only other thing I can think of touching up off the top of my head is the hub world. I like the idea but it's too easy to accidentally fall into a level if you aren't paying attention. Maybe make each level so you have to jump into the ring, like the special stages, only have the level name sign under the ring so you know what you're doing. It's a good hack though, continue it for it's different yet fun. It dares to go beyond the typical Sonic formula and that's a good thing.

#111 User is offline BystanderLC 

Posted 09 August 2012 - 10:56 PM

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Yes, this hack is really awesome. I find it rewarding to play it over and over again!

I even found a way to not get hit by the falling spikes with the shield before and after it. I use a really weak spin dash.

#112 User is offline WheatThins 

Posted 10 August 2012 - 02:12 PM

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I have a little brother who's 4 that I'm raising on old video games, and he really likes Sonic hacks. He's beaten acts 1 and 2, and the end boss for ERaZor. He can't do the gravity puzzles/super monitor parts of later levels of course, but I'm still damn impressed by his run. Recording a LP by my brother would be a hilarious idea.

Hell, he beat stage 1 faster than I did the first time :colbert:

#113 User is offline Selbi 

Posted 14 August 2012 - 03:25 PM

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Alright, the decision has been made and I'm now going to announce it:

Sonic ERaZor is going to be officially discontinued with this post!

There will be one more revision (Rev03) coming in the next time, but that'd be it. I'm glad that my game made so many people laugh/cry over the past three years and got all the input to continuously expand it throughout this time. Thanks to everyone!


---------------------------------------------------------------------------------------------


On that note, I'm obviously going to post the results of this year's hacking contest. I am more than proud with the Hidden Palace trophy being mine, even though at first the contest was a bit disappointing for me (but those issues have all been sorted out).

So here we go (template partially provided by RedHotSonic without asking, because I couldn't be bothered to create my own one :v:):


Posted Image


JUDGED TROPHIES


Hidden Palace Trophy – 1st Place
Sonic ERaZor by Selbi

Genocide City Trophy – Most Difficult Hack
Sonic ERaZor by Selbi

Emerald Trophy – Best Special Stage
Sonic ERaZor by Selbi

D.A. Garden Trophy – Best Music
HONOURABLE MENTION: Sonic ERaZor by Selbi

This post has been edited by Selbi: 14 August 2012 - 05:14 PM

#114 User is offline Mercury 

Posted 14 August 2012 - 05:03 PM

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Congrats on your trophies, Selbi! :thumbsup:

I actually voted for ERaZor in all four of those categories. It's really an outstanding game - and I use the word "game" intentionally; I think it graduated from being merely a hack.

I can't wait to see what you have in store for us next.

#115 User is offline Hayate 

Posted 16 August 2012 - 04:02 PM

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Hey Selbi!

My face when ERZ won 1st place?

Well, I didn't exactly concentrate on trying to read the other trophies, just had to download and play through it :D

I absolutely love the additions, all of them! The second Special Place and Scar Light Place make me think of VVVVVV, which is probably unintentional but I hope you can see where I'm coming from.

Now, you know my only request already... a fully updated straight build ;) I do feel it's much more epic without the breaks.

#116 User is offline Selbi 

Posted 16 August 2012 - 05:42 PM

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View PostHayate, on 16 August 2012 - 04:02 PM, said:

Now, you know my only request already... a fully updated straight build ;) I do feel it's much more epic without the breaks.

I've already explained why a straight version isn't going to happen, sorry. I would just feel incredibly bad to throw away months of work for nothing.

Thanks for your (heavily belated) feedback though! :)

#117 User is offline Hayate 

Posted 17 August 2012 - 11:46 AM

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Oop, sorry, you did say that :I

time to disassemble ERZ and do it myself then

Not that I'm saying the story is bad or anything. The post-level messages are hilarious.

...Also, out of interest, how do you unlock ???????? in the options menu? Complete the game without taking a single hit? :D
This post has been edited by Hayate: 17 August 2012 - 11:48 AM

#118 User is offline Selbi 

Posted 17 August 2012 - 01:02 PM

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View PostHayate, on 17 August 2012 - 11:46 AM, said:

...Also, out of interest, how do you unlock ???????? in the options menu? Complete the game without taking a single hit? :D

Yeah, I've designed that a little badly, but I did the hidden room weeks before creating the actual unlock. Basically, go to the end of the overworld, where the ring to the ending sequence is. There is a tube somewhere around there. Don't expect the ultimate overkiller of unlocks though, I wasn't very creative. :v:

#119 User is offline Hayate 

Posted 17 August 2012 - 02:47 PM

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Oh my god, that totally makes up for lack of a straight version :D

And then this happened:

Spoiler


Game still works fine, just the graphics are messed up.
This post has been edited by Hayate: 17 August 2012 - 02:47 PM

#120 User is offline Selbi 

Posted 21 November 2012 - 05:03 PM

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I'm shortly rising from the dead to share this new video of mine. Because I got a bunch of requests to upload a full soundtrack of ERaZor in the past few years, and because I was incredibly bored and had nothing else to do, I decided to quickly throw such a video together. Further information can be found in the video description.

Also, the promised final revision is most likely not to come. I reinstalled Windows and don't feel like installing SVN clients and what not for a single fix. Sorry.

Well then, back to the dead.

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