QUOTE (nineko @ May 11 2009, 01:32 PM)
So it turns out that the LQ versions have a higher frame rate limit and the HQ ones are capped at 30? wtf?
Weird, huh? When I noticed this I figured they lowered the frame rate to prevent higher resolution videos from becoming too large, since the average YouTube John Doe doesn't care about frame rates, just how large and sharp the image is. Frame rate is a big issue for me though.
Back to the glitches, the movies are awesome. I sure have seen some of these bugs before, but the fact that one can go zone by zone and show so much about each one is certainly amazing! Please keep it up, I'm loving them. Since I'm working on a Sonic-like engine for the NES, seeing those bugs even helps me think about some aspects I didn't before.
QUOTE (SMTP @ May 11 2009, 02:13 PM)
QUOTE (LOst @ May 11 2009, 08:20 AM)
Super transformation ignores solid platforms! <TERRIBLE>
I don't really think this was over looked, Its just in normal situations, the character is stopped in mid air assuming nothing will come in contact with it. They figure, nothing will happen, no need to check collision....
I guess it works better like that. Don't you think that having the character pushed around during their transforming animations would look terrible? Like, you are transforming and then a horizontally moving platform approaches and you are pushed to the side? That'd look terrible.
This post has been edited by tokumaru: 11 May 2009 - 02:21 PM