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Sonic Panic

#16 User is offline LordOfSquad 

Posted 06 June 2017 - 01:51 PM

  • Keep your eyes on the stars... You'll never be one!
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I could probably whip up a track for you, been messing around with some Sonicish stuff lately. Shoot me a message if you wanna chat about it.

Your game looks really nice and polished, I'm looking forward to playing it in any case!

#17 User is offline Mega Spit 

Posted 06 June 2017 - 03:43 PM

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I sent you a PM!

Also, updated the zone listing in the opening post to show which zones still need BGM. I could always re-use some older Sonic tracks, or even tracks from other games, but what's the fun in that?

#18 User is offline saintminya 

Posted 06 June 2017 - 04:31 PM

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This has certainly piqued my interest. I look forward to giving this a go!

#19 User is offline Crasher 

Posted 07 June 2017 - 03:24 AM

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This looks pretty good, nice work! Good luck with the rest of the game, I like what I've seen so far.

#20 User is offline Mega Spit 

Posted 29 August 2017 - 02:19 PM

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Updated the OP with new screenshots. I found people to make some new BGM for the zones Forest Freeway, Snowstorm Shuffle, and Aerial Aeolian as well, so I took those off of the list.

#21 User is offline redhotsonic 

Posted 30 August 2017 - 07:36 AM

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How did I miss this? It's looks really interesting with that vibrant art! I'll make sure to showcase this on my channel once available! :)

#22 User is offline Mega Spit 

Posted 31 August 2017 - 01:05 PM

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View Postredhotsonic, on 30 August 2017 - 07:36 AM, said:

How did I miss this? It's looks really interesting with that vibrant art! I'll make sure to showcase this on my channel once available! :)/>

Oh, cool! Nice running into you. I've watched some videos on your channel before, actually. Didn't you preview Time Twisted before it was out? I might send you my game to mess around with beforehand too.

#23 User is offline Mega Spit 

Posted 03 September 2017 - 08:50 PM

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In the middle of updating some old zones to match up to the quality of the later zones. Right now, my focus is Forest Freeway. Before, it mainly just used regular old Wood Zone tiles, like below:

Posted Image Posted Image

But now I'm in the process of updating those old unfinished tiles to give them a little more depth and polish. I'm also adding some new tiles for a little more variety (something Wood Zone really lacked).

Posted Image Posted Image

These are the kinds of things I'm doing instead of just releasing the game already.
This post has been edited by Mega Spit: 03 September 2017 - 08:51 PM

#24 User is offline HedgeHayes 

Posted 03 September 2017 - 09:06 PM

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View PostMega Spit, on 03 September 2017 - 08:50 PM, said:

These are the kinds of things I'm doing instead of just releasing the game already.

That's the right thing to do, make the best of it before anyone has the chance to try it. Releasing the game with unfinished art and update it later, when everything else would be finished, would be quite a weird "demo" release.

#25 User is offline Seyonix 

Posted 04 September 2017 - 05:02 PM

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Looks good, I can't wait until it's finished! The graphics look really nice too. It's always cool to see a fan game with new original zones and music.

#26 User is offline Kharen 

Posted 04 September 2017 - 09:23 PM

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FINALLY! You have no idea how much it bugged me that people would use Wood Zone in hacks and stuff, and they never bothered to fix the unfinished graphics with shading or anything. Nobody ever mentioned it, and I thought I was the only one who it was driving insane!

#27 User is offline Broadway 

Posted 09 September 2017 - 02:23 PM

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Hey there, guys. Forum scrub here. I've had the pleasure of working on the soundtrack for this game, and I thought I'd share some of what I currently have. These are all just a small section of what's to come in the tracks, and they are all also unfinished and subject to change.

Starworld Zone Act 1

Eggman Empire Zone Act 2 (Updated version)

Eggman Empire Zone Act 3 (Probably going to completely change.)

I'll probably be posting again when I have a few more to share.
This post has been edited by Broadway: 09 September 2017 - 10:53 PM

#28 User is offline Mega Spit 

Posted 12 September 2017 - 07:02 PM

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Another level overhaul, this time it's the first zone, Panic Hill. (Now called Panic Precipice)

Posted ImagePosted Image

Posted ImagePosted Image

Back in 2010 or 2011 or whatever, I thought an updated Green Hill would be cool for a first stage. Now it seems like a pretty boring idea. So, I made the stage look like it originally did waaaay back in the day, only not near as shitty.

(Although it does follow the Game Gear Green Hill in that the second act takes place in water filled caverns underground. But I tried to make it at least look unique.)

#29 User is offline Mega Spit 

Posted 30 September 2017 - 12:31 AM

  • Posts: 32
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The SAGE demo is up! This demo contains two full zones : Panic Precipice and Railroad Zone.

Download it here and let me know what you think.

#30 User is offline Techokami 

Posted 30 September 2017 - 08:29 AM

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Played it. Nabad so far! But I did have some things I want to bring up that would make your game better.

-The air bubble generator generates the bubbles waaaaay too far low. Instead you should be generating them at the center of the object, and have them animate expanding. During said animation they can be unable to be interacted with, which fits better with how they work in the actual Genesis/Mega Drive games.
-Moon running is a thing. This is an issue that plagued early versions of Sonic Worlds. You have it half-fixed (player will start braking after a second if you keep holding "forward" via a control lock) but you should also adjust the player's animation direction as well during the lock.
-Enemies, aside from the basic green ground-based enemy, give no points when killed. I think you forgot to implement that for them.
-The first horizontal red spring in Act 3 of Panic Precipice does not work.
-You should consider adding a few rings around the checkpoint before the boss. Sonic 3K does this by putting three rings above the Star Post. That makes things feel less cheap if you die and have to try again.
-Oh also, when you die to the boss:
action number 1
of Other Event: Room End
for object objTeleporter:

Trying to delete non-existing sound.

-Having shooting enemies use the "enemy destroyed" sound to shoot is baffling. There's a perfectly good shooting sound in the Sonic 3K sound set to use instead!
This post has been edited by Techokami: 30 September 2017 - 08:38 AM

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