Sonic and Sega Retro Message Board: REZ Hacking - Sonic and Sega Retro Message Board

Jump to content

Hey there, Guest!  (Log In · Register) Help
Loading News Feed...

REZ Hacking

#121 User is offline Jakeford 

Posted 17 February 2014 - 09:19 AM

  • Y and -Y and XYZ-X-Y-Z.
  • Posts: 150
  • Joined: 22-December 08
  • Gender:Female
  • Project:Hacking and researching Rez.
  • Wiki edits:1
I realise that interest in this game isn't very high right now, which is why I haven't posted this here yet.

There are two bytes at 8C28E08C in the final version of the game (The Japanese release at least, but this should be almost identical in the European release).
These bytes are the system flags. The second byte is set to 05 after the game has loaded your save data. If you change the 05 to C5 you will enable the debug menu from the beta version.

Use 0x2C28E08C in Cheat Engine with Demul.

Posted Image

A lot of strings aren't printed to the console menu in the final, and some are no longer printed to the screen when you have the print screen debug info active. You can't access the Nindows debug mode in the final (The one used in Sonic Shuffle and the Scud Racer SDK sample).

Has anybody documented which games reference either the Qindows or the Nindows debug systems?

  • 9 Pages +
  • ◄ First
  • 7
  • 8
  • 9
    Locked Forum

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users