Sonic the Hedgehog Remix
Posted 24 August 2007 - 02:18 PM
Posted 25 August 2007 - 12:43 AM
This music is awesome; it's nice to hear something that I haven't already heard twenty million times either in an original Sonic game or in a hack.
Posted 25 August 2007 - 01:10 PM
Posted 25 August 2007 - 03:47 PM
This isn't entirely true. Because gens runs everything byteswapped in RAM (because Starscream is little endian), word reads at odd addresses will result in reading totally incorrect data. Gens generally won't care too much about this, but if your ROM data isn't aligned properly, a jump to an odd address will result in illegal instructions freezing your ROM, whereas fusion will play it fine from there.
(they're sort of like the reverse of each other. Fusion can't deal with word data access at odd addresses, Gens can't deal with word instruction access at odd addresses.)
Posted 26 August 2007 - 12:04 PM
Are you going to port the 8-bit levels or make new levels based on them? Having the unchanged originals in 16-bit form would be godly, including the different Green Hill, Labyrinth and Scrap Brain zones (either making them acts 4, 5 and 6 or just replacing the MD levels we've played thousands of times already).
EDIT: Oops, I've just read there will be major alterations. Oh well, I'm sure it will turn out quite nice either way.
Posted 30 October 2010 - 05:35 PM
Having restarted the project using MarkeyJester's S1 128 hack as a base, the project has been moving a lot quicker than it ever has. As a result, significant progress has been made on the first of the new zones, Bridge Zone. Although it's still a WIP, it seems to be coming together quite nicely.
What I would like to know, is if there are any alterations that could be made to increase the quality of the art, and what people feel should be added, whether it be basic art or gimmicks, to make Bridge Zone come alive. There are already plans to add the SMS gimmicks, but I feel there is room for more to make this zone special. What do you think?
EDIT: By the way, the screen does have the TV filter applied on it. I did it to get an idea of how things would look on hardware, such as the reflection, and I couldn't be bothered to take another pic with no filter applied.
Posted 30 October 2010 - 06:16 PM
Posted 30 October 2010 - 08:11 PM
Posted 30 October 2010 - 08:48 PM
The tree is an interesting addition. Admitedly makes the landscape look less empty. Looks okay to me, though the TV quality screen makes it hard to judge.