Sonic and Sega Retro Message Board: Video footage of Sonic 1 prototype from CES 1991 - Sonic and Sega Retro Message Board

Jump to content

Hey there, Guest!  (Log In · Register) Help
Loading News Feed...
 

Video footage of Sonic 1 prototype from CES 1991

#31 User is offline ICEknight 

Posted 13 September 2009 - 02:58 PM

  • Posts: 8111
  • Joined: 11-January 03
  • Gender:Male
  • Location:Spain
  • Wiki edits:18
To me, it looks like they're moving in a similar manner to Star Light Zone's bomb enemies, albeit a bit faster.

#32 User is offline RGamer2009 

Posted 13 September 2009 - 03:05 PM

  • True Blue
  • Posts: 2318
  • Joined: 27-November 08
  • Gender:Male
  • Location:Wherever life takes me...
  • Wiki edits:3,086
So this is the earliest we have seen of this game in action?!

Sweet! Guess they thought the Ball Hog fit GHZ better at the time.

I'm guessing they moved this enemy to the last zone because of how hard it is to dodge the bouncing balls, and people could have complained about its difficulty at that event, and it was forever moved to SBZ.

Of course it's all up in the air...
This post has been edited by RGamer2009: 13 September 2009 - 03:06 PM

#33 User is offline OKei 

Posted 13 September 2009 - 03:20 PM

  • OKeijiDragon
  • Posts: 1323
  • Joined: 04-September 05
  • Gender:Male
  • Location:!
  • Project:College, PEMNAS, MOTHER 3 documentary (Shat-Canned Legends), videos, Journalism, shit, life.
  • Wiki edits:11
QUOTE (ICEknight @ Sep 13 2009, 10:21 AM)
Or perhaps those were just placeholders before they decided on the final monitor placement.

That's one interesting placeholder to me. I actually like the idea of a roulette monitor. Maybe in Sonic HD?

#34 User is offline MainMemory 

Posted 13 September 2009 - 03:25 PM

  • Every day's the same old thing... Same place, different day...
  • Posts: 2661
  • Joined: 14-August 09
  • Gender:Not Telling
  • Project:SonLVL
  • Wiki edits:1,339
I call dibs on the roulette monitor.
Edit: I just remembered the '?' monitor, which would require less coding to use. So never mind.
This post has been edited by MainMemory: 13 September 2009 - 03:52 PM

#35 User is online evilhamwizard 

Posted 13 September 2009 - 03:34 PM

  • Posts: 1026
  • Joined: 16-June 04
  • Gender:Male
  • Wiki edits:109
The bandiks just move left to right like the crabmeat do, I'm not sure if they could do anything besides that. I'm pretty sure since they're up top and are looking towards the screen, they were meant to throw stuff down at Sonic rather than side to side.

Come to think of it, I wonder if crabmeat was even in at this point - or Sparkling Zone for that matter, since the zone is crawling with crabmeat bandiks even since the beginning.

#36 User is offline Tweaker 

Posted 13 September 2009 - 04:09 PM

  • Posts: 12389
  • Joined: 27-June 04
  • Gender:Male
Some more stuff, thanks to a slowed-down version of the videos that PACHUKA whipped up. New differences worth noting:
  • The first ballhog inches slightly to the right in a backwards position; you can tell based on the amount of bush visible when Sonic first runs past the area and the amount visible just when it goes out of screen.
  • The second ballhog appears to face the direction of the player, switching from looking left to looking right. Interestingly, the first one does not do this; perhaps there were several subtypes of the object that did different things? Or was this just a fluke?
I also think the second monitor visible in the first video might switch between different icons as well, but most of all I can see in the video is the static frame. The same applies to the monitor above the loop in the second video, though I'm significantly less sure about this.

#37 User is offline Spexfox 

Posted 13 September 2009 - 04:19 PM

  • 便秘になった
  • Posts: 642
  • Joined: 02-January 04
  • Gender:Male
  • Location:East Coast - USA
  • Wiki edits:49
QUOTE (MainMemory @ Sep 13 2009, 12:25 PM)
I call dibs on the roulette monitor.
Edit: I just remembered the '?' monitor, which would require less coding to use. So never mind.


*ahem* >.> Already called on that years ago when I came up with Slotter Rabbit (which is actually a frog now). Not only was it a monitor roulette, it was put in an enemy too. Though I'm glad to see Sonic Team thought it could be an interesting idea to try.

And yes, great footage drx. I wonder if there are any other possible events which have video of early builds? And hey, people who managed those events may or may not still have carts. Who knows?

#38 User is offline Sparks 

Posted 13 September 2009 - 04:20 PM

  • Posts: 2380
  • Joined: 27-June 05
  • Gender:Male
  • Location:Louisiana
  • Project:Scott I
  • Wiki edits:21
Then again why ARE we calling dibs on this stuff? Not like we own it. v.png

#39 User is offline Tongara 

Posted 13 September 2009 - 04:23 PM

  • Fuck YOU!
  • Posts: 769
  • Joined: 12-September 04
  • Gender:Male
  • Location:Birmingham, UK
  • Project:Zorbtech Productions
  • Wiki edits:87
Can we not argue about who owns something for a hack in a Sonic 1 proto topic please?

#40 User is offline Spexfox 

Posted 13 September 2009 - 04:25 PM

  • 便秘になった
  • Posts: 642
  • Joined: 02-January 04
  • Gender:Male
  • Location:East Coast - USA
  • Wiki edits:49
QUOTE (Tongara @ Sep 13 2009, 01:23 PM)
Can we not argue about who owns something for a hack in a Sonic 1 proto topic please?


Bah don't take me too seriously =P I don't care if someone makes it or not. Honestly it'd just be cool to see it implemented. Though if they actually did the whole idea with the enemy I'd want some credit for the idea. But we're just talking about roulette monitors.

#41 User is offline Sparks 

Posted 13 September 2009 - 04:26 PM

  • Posts: 2380
  • Joined: 27-June 05
  • Gender:Male
  • Location:Louisiana
  • Project:Scott I
  • Wiki edits:21
QUOTE (Spexfox @ Sep 13 2009, 01:25 PM)
QUOTE (Tongara @ Sep 13 2009, 01:23 PM)
Can we not argue about who owns something for a hack in a Sonic 1 proto topic please?


Bah don't take me too seriously =P I don't care if someone makes it or not. Honestly it'd just be cool to see it implemented. Though if they actually did the whole idea with the enemy I'd want some credit for the idea. But we're just talking about roulette monitors.
What ever did happen to Badnik Contests?

(Sorry off subject still)

#42 User is offline Sik 

Posted 13 September 2009 - 04:38 PM

  • Sik is pronounced as "seek", not as "sick".
  • Posts: 6719
  • Joined: 17-March 06
  • Gender:Male
  • Project:being an asshole =P
  • Wiki edits:11
QUOTE (Sparks @ Sep 13 2009, 06:20 PM)
Then again why ARE we calling dibs on this stuff? Not like we own it. v.png
Because we didn't see this stuff before at all?

#43 User is offline Quexinos 

Posted 13 September 2009 - 05:12 PM

  • Since 1997
  • Posts: 1671
  • Joined: 24-April 03
  • Gender:Female
  • Wiki edits:11
QUOTE (Commadoo @ Sep 13 2009, 12:57 AM)
Also the enemy *that's even in the fucking screen cap* Is not in that level at all. I'm pretty shocked no one mentioned that one.

err I said in the sixth post:
QUOTE
I can't tell but in the first one it looks like Sonic has no lives. The static on the monitor is kinda slow too. And of course the obvious, why is the Ball Hog in GHZ? (is that the right name?)


v.png

Also interesting that he watches you, this is really neat, I hope if we do land a prototype, it's this one.
This post has been edited by Quexinos: 13 September 2009 - 05:12 PM

#44 User is offline Xilla 

Posted 13 September 2009 - 05:20 PM

  • It was tuesday...
  • Posts: 149
  • Joined: 08-September 05
QUOTE (Black Squirrel @ Sep 13 2009, 11:35 AM)
QUOTE (Xilla @ Sep 13 2009, 07:56 AM)
From 8-bit Sonic 2's Gimmick Mt Zone:



Hmmm!!

how about this?

That actually appears in a Green Hill-like level!


True dat! But IIRC the Gimmick Mt Zone Ballhog behaved just like the Scrap Brain version, only he was continually jumping.

#45 User is offline ICEknight 

Posted 13 September 2009 - 05:26 PM

  • Posts: 8111
  • Joined: 11-January 03
  • Gender:Male
  • Location:Spain
  • Wiki edits:18
...I don't think that ballhog can turn around, seeing how he seems to be symmetrical.

This version looks more similar to the illustration in the Japanese manual, both in shape and colors.

EDIT: Also, the images those monitors are slowly cycling are:

First monitor:
-Robotnik
-Sonic
-Ring.

Second monitor:
-Static frame.
-Another static frame.
-Robotnik.

So those objects are just cycling all the possible frames they had programmed in. I doubt they ever intended to animate those static frames like that, so I'd rule out the possibility of a "roulette monitor".


EDIT 2:
Since nobody seemed to notice, there's a Pink Newtron (chameleon) badnik that behaves like the final blue one (he appears, then drops).
In the final version, it was the ball-firing chameleon who used the second palette (then changed to green).

This post has been edited by ICEknight: 13 September 2009 - 06:41 PM

  • 7 Pages +
  • 1
  • 2
  • 3
  • 4
  • 5
  • Last ►
    Locked
    Locked Forum

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users